I would say Ret is almost there in terms of the nerfs it recieved. Sure its still strong, but it cant be completely useless, otherwise what was the point in changing it?
I’d say its sustain damage is fine, but needs less burst. 1 minute wings with such a long up time is probably the only broken thing. Oh, and Judgements of the Pure needs an internal cool down. Other than that its fine, still has pretty poor mobility, but I would say ret was tuned right in Shadowlands, not OP, not terrible.
We’ll get there. I think it does need tuning down a bit, but also wings needs to be scary, I just think the duration needs reducing in PvP, or the cool down needs increasing. 1.5 mins would probably do it.
Theres a difference between “scary” and “may, or may not full on global you” and i think we´re far, far off from having rets be “almost there”.
Rets currently has no compromises what so ever in their kit. They dispel just by existing, are never a kill target anymore due to absurd tankiness that looks like pre nerfed dk in the start of the expansion and ontop of that hits like 3 freecasting destro locks with berserk buff and saltwater potions inside a BG. The whole “mobility” argument is long dead aswell because first off with freedom n mountup they arent even that immobile to begin with not to mention they do all their crap from ranged anyways.
No one is queing arena anymore, myself included and for good reason. I would rather go back to guardian druid meta than see another ret paladin.
The issue with bubble is, its either insane or trash, its never in the middle.
Priest can MD and warriors can shattering throw it, so whenever those 2 are metas (which arms warrior or even priest mostly is) it effectively removes 1 bubble. So a 50% dmg reduction in divine shield (pvp only) could potentially fix it for lobbies where theres no priest or warrior.
They share CD unless you didnt know. Yes you have both, but you can only use one. 5min CD.
There are never a reason to pick spellwarding if you are going to use protection. Only reason to pick spellwarding is due to the fact the danger is casters.
Ppl basically uses a macro (atleast most do I think?) that uses spellwarding over protection when its picked. So if they make it “replace it”, it wouldnt rly make much different in that part
This is not me defending rets state, just me trying to explain the mobility part.
The thing with ret currently is that, yes, we have 20yard range on FV and 30yard range on judgement. Lets remove judgement of the pure out of the picture since it most likely will be removed or changed.
Mages are usually the counter on rets, with freedom being dispellable you can spellsteal the freedom and slow them, leaving them with “2 divine steeds” while slowed. We can keep casting judgements if you are 30yards and FV if 20yards or closer, but the instant you are beyond that, its 0. So with most classes that have dispel/slow/root combination would counter rets and make their mobility bad, but you need those 2-3 combinations for that and just stay at 31+ yards away.
So if we are comparing just the mobility, then rets is on the lower side even if we have a 20yard FV.
If I am wrong, people are free to explain it to me.
Mages are the counter to nearly all melee. (esp frost)
You’re putting rets in a 1v1 situation. Yes, a ranged dps may be able to keep rets at range and win like that, but what about everyone else.
Arena games arn’t 1v3, the ret has 2 other players with him keeping the enemy close, or just by the fact the enemy has to attack his team the ret will never be out of range unless they’re up against a double caster lobby. EVEN then you have more chance that any other melee as your abilities are ranged and you have non stop dispell.