So they skip two keys then complete the next resetting the stack? Or afk until someone else leaves.
My experiences of people leaving focus the majority of the time around dps.
And dps not knowing basic mechanics causing wipes then either the one who is experienced gets annoyed and leaves or they rage because they are not getting carried through the key.
The issue is people joining keys they have no reasonable case to be in because the group leader accepted them. I rarely make my own keys as I’ve been tanking so normally just jump into whatever I want to play.
Far more successful than failed runs but yeah it can be annoying but I think it’s about the group composition.
The only real test around about key level 10 is I lvl and I’ve seen people with high i lvls do less damage than me in a +10 and less damage than people in a +15 who have lower i lvls.
I don’t think this is a blizz issue tbh it’s a community issue far too many players turn up and want other dps and tanks/healers to carry them to easy wins
Ofcourse it wouldn’t work as simply as just do one key every two you leave and you don’t get flagged, as I said I’d imagine it working similarely to LoL or CS:GO’s penalty system with more leeway, regardless the post is hypothetical to spark up some debate, I’d imagine a system like that would come with more efficient ways to flag players for non participating.
Any solution would have it’s issues, that however does not mean it’s better to do nothing, preferably keys 15 and under should not deplete at all.
I have to say I agree with Blizzard’s approach on this one, they aren’t willing to put a penalty system on PuG content.
It is inconvenient for keys to fail due to leavers or people not staying if the timer is not going to be met. However those penalty systems belong in the auto queue. I don’t think they serve any purpose in PuGs. We are free to come and go as we please and we can’t be held captive in them.
I’m yet to be convinced by anyone proposing these systems.
That’s more an issue of them not being honest, nobody had a problem when we joined a group and saw this:
People would have less leavers if they were just being honest about stuff, if anyone would disagree with the premise for the key they can leave before it starts and won’t be leaving midkey when they find out they have been tricked into a key with someone that’s getting carried by them, unwillingly.
I respect your opinion on the matter ofcourse, as far as the proposition I made, it wouldn’t lock you out of doing M+ in any form, you could still run with friends and run your own key, or even just people that would let you in despite it. It would simply inform keyholders that you have a tendency to leave other peoples keys more than you finish them, and that they should take that into account.
I’m not trying to change your opinion and ofc this is all just my own feelings on the matter
I am not someone who leaves keys unless I have an emergency IRL, or someone else has left and the key is forfeit. Whether or not I play with friends or PuGs isn’t really relevant. The system would hit everyone.
However, I do not believe in these systems. I don’t think they do any good what so ever, I don’t think Blizzard will ever measure something negative like this. They will show what you have done, via the score and that’s it, raider io will give you more data like specific key experience, role etc.
I think the suggestions that keys don’t deplete is a far better solution. Something like once you’ve built a key up to a +15 it no longer depletes would be far more beneficial for the community.
Can you give a definition of what a leaver is and how to detect them?
True crime stories… Serial m+ leavers of World of warcraft. (Tv trailer)
How you doin’, Squirrel Boy?
I’m sober… So not too good
Oh, wow another one of those insightful systems.
Okay, people won’t leave your key now but instead make you wipe by trolling until someone else leave first letting them avoiding the debuff and making other people suffer in the process.
Now what?
I’m always sober.
Try that.
I know i know… Soon. Its on the agenda.
Don’t want a crazy, drunken squirrel running about.
Nail on the head.
If someone said “look haven’t done this before “ or this affix or whatever it takes 3 minutes at beginning of dungeon to just explain or say just stick close to x player etc etc.
But I understand why people are fearful of coming at times - some people just have no patience for it
Go Panda and have a double drink effect racial instead!
The flip side here is of course that people who stay out of sympathy for the leader’s key/vault will now have less motivation to do so. People leaving your run will be less impactful, but more common.
If you have problem with people leaving your keys constantly and its different person every time IT means there is something fundamentalny wrong with how you put up groups.
For example a lot of people are overreaching AMD expect others to carry them just because they put key in . You see it a lot in m+ . People with like 500 score gór boosted to liek 12 and then are surpirsed that good people dont want to joint their group and only ones joint them are desperates WHO also look for carry and noobdy wants to take them on in
simply when i see ppl above +10 still dont have echant and legendaries … then i just to leave … but that is before dungeon is started …