"If you want to play in Human form, then play as a Human!"

The title of this thread is the most common answer to the following request:

Please allow Worgen players to manually switch their forms on and off at will, and therefore to remain in human form in combat if they so choose.

“But why would you play as a Worgen then? Just play a normal Human!”

This replies completely misunderstands what the whole fantasy of a werewolf is about. You see, it’s not about being a wolf 24/7, otherwise, the wolf form would be the permanent state of the race, just like how Tauren are permanent cows.

The fantasy of the werewolf is precisely that you have some form of control over your wolf form.
I would love to be able to engage my enemies in combat in human form, then only switch to worgen when I press my burst cooldowns for example. This would be some nice fantasy.

I don’t want to be a human all the time. But I don’t want to be a wolf all the time either.
I want to be able to switch. This is why there are two forms in the first place.

More freedom is needed in this regard.

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While I’m at it, I’d also like to remind Blizzard of the fact that they’re extremely late at making the Worgen form a cosmetic option for Worgen druids in Cat form.

Back in WoD, you could talent into the Claws of Shirvallah, which was using the Worgen skeleton, so it’s a pretty easy and realistic feature to add.

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I was here before any under leveled male gnome mage bursts in and answers with “No” while refusing to elaborate and abandoning this thread altogether.

About the topic: Yeah, I can live with that kind of change.

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I agree and same goes for Evoker. Character should be able to ascend to the level to controll those shapes. A Worgen Priest has no reason to become Worgen in combat

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They have always been born as Cows

The Gilneans and Elven Worgen have not been born as the worgen, Kaldorei used Scythe (Artifact) the wolf pact, and gilnean humans became the worgen when gilneans were bitten by them

The fox race vulpera have always been fox, they have never been the goblins

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Worgen change upon entering combat.
Combat is stress inducing I would assume and the Worgen form functions on instinct.
Should Worgen be able to automatically change back upon end of Combat? YEAH they should! especially as Dracthyr can

Evoker/Dracthyr can cast freely in Visage… already a huge Lore difference.
The only time Evoker/Dracthyr changes is upon using they dragon abilities like Claw, breath, wings, tail…
Normal Dragons don’t fight in their Visage form.
There are only 2 examples:
Saragosa in Wotlk, which the player trapped in her Visage to kill her and
Wrathion that wanted to stab N’Zoth with Xal’atath (wich he couldn’t hold in Dragon form)

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Except the whole point of the Worgen intro storyline is that your character gains control upon his urges and instincts, so as to not become a wild, dangerous beast like the ones you fight at the very beginning.
The Worgen players have mastered their forms and are able to use the curse a strength when they see fit.
This control should be reflected within the game’s mechanics.

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Whilst I think it would be weird to want to be a human all the time I can see how it should be possible from a lore pov. After all alot of classes take great concentration to cast spells/abilities, would probably be much harder if you wolfed out mid spell!

They should def have access to the visage spell though…makes perfect sense and Im surprised they didnt implement it.
Maybe they will do later in the expansion as a little surprise!

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“all the time” is the misunderstanding here.

As a Worgen player, I wouldn’t fight in human form “all the time”.
I’m just asking for the option to do it “sometimes”.

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It makes sense to me that way, u have control over when u are wolf or human, but once u engage into combat, the wolf overtakes you as u flow with rage and there simply isnt anything stoping it .

Similar to how in most movie werevoles can control themselves , but once its fullmoon they cant . Also i havent seena single movie where werevolf would fight at full strenght without going into wolf form, so it makes perfect sense for it to work that way ingame. At least for me.

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What if the first spell you cast in combat is “Tranquility”?

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I get why warriors, rogues, etc or druids turn but it doesnt make as much sense why spell casters would.
It would make more sense if warlocks, priests and mages could maintain human form at all times.

Even DKs might be able to stay human if they had lost that instinct.

I disagree. It’s a game, I would rather they invest more resources into making the game itself better, than pandering to niche little “fantacies” like this.

Wanna be a human, be a human.

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Would casting it put you in combat? Then its turn into form . Would i be full cast out of combat, then stay in human . But thats realy a niche imho as u would always want to “be at full strenght” no matter what spell you cast, and that means wolf form

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For casters, being a wolf wouldn’t really increase your magical power.
Honestly, I think you should be able to pick whatever form you want using the “Change form” spell, with the ability to Right click it to enable “auto-toggle when in combat”.

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Yes this would be ideal from players fantasy , but so would be tons of other options we arent geting any time soon .

Also, i think even as a caster u will benefit from bein a wolf, u dont need its speed or strenght, but stuff like better focus or whatnot will help .

TBH from what blizzard said in similar matters, it is not that they do not want to give you the freedom, it is a matter of telegraphing the game better.

What I mean is that in most similar cases, they claimed to want to make it “clearer” for players (mainly allies/enemies) to distinguish between their environment.

From what I gather, on your point this comes mostly in the form of “communicating” visually your race/class.

Imagine the scenario in a 3v3 arena. Playing against a human rogue, worgen druid and human monk, blizzard is trying to make it easier to distinguish easier who is who.
Leaving stealth by turning to human form in the middle of combat, would make it difficult to distinguish if that is the worgen druid, or human rogue.

Again, I am NOT saying if they are right or wrong, or how much they actually succeed on their target. Just saying why it seems they do it. Same reason they do not let people transmog 1h to 2h weapons, or armor from one type to another.

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That’s inaccurate because the enemy HP bar match the player’s class color.
You don’t watch the character model, you watch the HP bar.

Besides, you’d really have to not pay attention to the game for that to confuse you. This scenario isn’t just unlikely or unrealistic, it’s outright impossible.

Besides…

Yeah, that never happens either. :sweat_smile:

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No

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I am just stating what blizz has previously stated as their goals in similar matter, with an example that is purely hypothetical.

What they claimed their goal to be, is that you should not have to click and check the player bar to see (which many players do not play with that option), NOR see the tooltip for the class of the player.

Again, NOT saying if I agree with that or if that is a good goal, just playing devils advocate with what they shared until now.

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