Maybe it’s just me being so much worse this season but tanking isn’t fun anymore, I feel like I am in a constant state of panic just from not having enough defense to survive while also doing the usual tank things of managing the route, dealing with other players butt pulling stuff in pugs, having to rely on my healer for cooldowns and just general healing. Coupled with the m+ scaling feeling way too steep I just lost almost all motivation to play. I had more way fun even in weeks with bad affixes last expansion.
It would have been ok if you had been pushing 10s week 1, cause now all the good players got their 2k rating and quit, with a limited number of good players in 11+. So now it’s almost pointless to seriously push.
the general nerf to all tanks in pre-patch made it even worse, because fun is not allowed in wow.
clueless devs
Tanks being to tanky was bad. Actually, playing a healer and having to heal is fun again and your not just a 4th DPS.
There isn’t a tank shortage, they just have a monopoly of what to choose, also it’s weeded out the ones that played it because it was easy.
Tanking is a focused role, you need to know your buttons and cooldowns and not just face roll like prev. content. If you want to do that go play delves.
I have no problems finding Tanks because in polite and respectful, pugging has dropped off abit now because of the level of toxicity being high and the player skill level being low. For once having to learn your class is a thing.
Bring on more challenging content you don’t blast through in 3 weeks. It’s nice. It’s challenging.
Another tank here that gave up mythic plus today to do delves and outdoor stuff.
Just no point in learning dungeons, mechanics, routes, pulls and what each mob does when what seems like nobody else does or wants to. Guess im the stupid one.
And the abuse you get as a tank is nothing to what the healers are getting.
Mythic plus has become too toxic to waste my time on it anymore.
This has nothing to do with tank shortage.
Ppl dont want to tank mainly due to 2 reasons.
1 beeing the “leader” of the party. The tank is the one who needs to know the route, what to pull, when to move, know every tactic on bosses, and beeing in front of everyone. Where every single mistake is easy to see for all.
Which leads me to:
2 - Toxic community. Do any of the previous things wrong, oh boy, you will hear it.
Show me the tank who starts at lvl 1, lvl trough pugs while lvling. Where dungeons are so easy tanks are not really needed. Try TW now, Lich King dungeons, so nerfed dps are going nuts. What fresh tank who does this now thinks to themself “yes, this is what I want to do ingame”
Jeez.
This is a big part of it for sure. Generally, the wow player base is older, have kids and a work life. Why would any grown adult put up with playground attitudes over a computer game. Delves all the way for me. M+ ain’t worth the hassle.
Blizz implement a game mode where:
- You dont have the time to discuss alternatives
- Barely have flexibility on the run to fix problems
- Short period of time to prepare to play with ppl you never played with
Then put most of the responsibilities on a role that is overwhelming itself if we take in consideration the noobie prespective and get angry at them whenever its their fault or not , at this point we dont care, right?
:pikachu_face:
Community has chosen to treat tanks badly each time they can for things even they cant control and then demand for fixes that they cant not deliver.
You guys want to have more tanks ingame?.. EZ:
Learn your dungeons, trash and bosses even if you are a dps or healer, do your interrupts, dont ninjapull, use your CC and for god sake, behave in front of ppl that are doing your job bcus you dont have the interest to learn or to do things properly.
PS: So pls stop asking blizz for alternatives or solutions when the solution is that the community must stop behaving like baboons.
I got a 1500 rating now. Might try and get 2k for the mount and i’m done.
I’m not playing my tank char because the self healing nerfs were too much.
I stopped taking in BFA i realised it just wasn’t worth the hassle and the continual changes.
I’ve seen this argument thrown a lot, but it is shortsighted. If the failed mechanic kills the tank, the entire group wipes, so there is the death penalty in seconds and the additional time lost running back. 50% reduced damage output for 30 seconds sounds too punishing, but it’s not. Even giving the enemy an undispellable invulnerability shield that lasts 30 seconds is still less punishing than a wipe. Not only that, but it directly shifts the burden to the damage dealers and not the tank or healer.
I belong to the group that believes that standing in fire should not deal massive damage to the player but instead reduce their performance significantly so that they want to avoid it in the future, without killing them.
The only thing this will solve is to reduce the time damage dealers wait before entering a dungeon. It does not solve the issue of tanks and healers still being the go-to people to abuse for anything that goes wrong or non-optimal. In fact, if it is possible to numerically express the burden and importance of a player in a group, spreading the work of 3 damage dealers to 4 pretty much reduces their burden by 33% while maintaining the burden of tank and healer to 100%.
Counterargument: Some will. I know I would definitely take up tanking. I have 3 tanking alts (Warrior, DK, Paladin), but because they’re alts, they don’t see much play (in fact none are above 70 yet). I have been advocating for Shaman tanks since WotLK.
The reason I do not switch to a class with tanking is because I am too attached to my main character as a completionist. There are other players too who would rather not change their main character for their own reasons, but would like to have more gameplay options available to them. Even getting 1 in 100 people to switch from damage-dealing role to tanking would help significantly. So indeed we wouldn’t be overwhelmed, but the situation would be noticeably better.
Here’s a new mechanic I just pulled out of:
- Boss comes to melee distance of Mage.
- Mage uses a new ability called Tanking Image which creates a duplicate at exactly the same spot as the mage. The Tanking Image automatically taunts, and the boss targets the Tanking Image. Then the actual Mage is free to move to some ranged distance.
- When the Mage wants to move the boss, he uses again the Tanking Image ability that destroys the existing Tanking Image and taunts the boss towards the mage. Then the mage moves to the new location and repeats.
- Tanking Image and the Mage of course share health.
-=EDIT=-
Now that I think about it, being a clothie has no bearing. Druids wear leather and they get massively inflated armor while Guardian to reach the armor levels of plate. No reason to not allow some sort of new “Steel Armor” magic ability for mages that does the same.
Well you could as a warrior and paladin but would have been really tough to get to the CTC/Defense cap needed to be viable.
Locks and mages tanked fights in raids during TBC just the matter of timing shields and keeping threat.
I play tank and I get blamed 99% of runs, even if we time it, I’m 2550 rated, I’m not a champion but I can tank a M+, but every group want something different and blame you for this or that.
you need to be a masochist to play tank/healer in todays wow community,so people wont do it in general.there is that small % of the playerbase than plays this roles cause of how easy it is to get into groups but that dont last long. the harassment those roles get from mediocre players is amusing. so in the end blizzard has nothing to fix. we are just in a toxic era in general.
yeah well , make tanks fun again , aka like df , reason why tanks are in shortage , its because tanks now rely a random dude healing them , if hes bad well your pretty much done for , whats fun about a tank not being a modern tank with sustain , the only thing keeping tanks playing tanks now is the damage they provide , and yet people cry about tanks doing damage , well remove his damage now u just removed tanks from the game , just bring back df tanking , this whole change was so not necessary , but now we are forced to play with this , until blizzard figure out something , blizzard don’t need to make healers forced to heal tanks , we lived self sustained tanks for years , now its suddenly bad , dungeons are so hard rn , healers sweat healing the group , now u add a tank on top , and its messed up , why are dk tanks allowed to self sustain still while others can’t , cause too lazy to rework dk i suppose , this expac is just weird in terme of balance.
I have to disagree with this.
(A) im not a masochist. Am I ???
and (B) all I get is wonderful comments on my healing. Literally. And I dont skimp on whispering the tank on how good he does his job either…
I don’t disagree… But given how even today, people do stand in fire and die, face tank avoidable mechanics, pump all their CDs on trash before tank even has aggro… And then blame either the tank or the healer, I doubt they will reflect their own mistakes.
If people stand in fire = they die = their output is punished, this doesn’t even motivate people to interrupt and or… Just walk out of stuff. I may be pessimistic, but I don’t think making dps weaker will change anything, they will just want the classes that can last longer “to be sure” and we will see healer classes that oom fast or tanks that can’t sustain themselves long enough being caught (Just my theory)
If you’re constantly getting blamed, you’re likely doing something very wrong.
I’ve seen the tank getting flak in like 4 keys this season for their route when I’ve been healing and it’s because they’ve blatantly skipped something that we obviously need for count.
I’ve also had tanks that die without pressing defensives and then trying to blame it on me.