Is it just me or is this game basically melee favoured by 1000000000%?

What am I even witnessing? Melee get 3-4 Gap closers vs 2 gap openers as a lock. We have slows but so do they, they have a 15 second interrupt. When double stacked by melees that is literally always up even more so if they end up with a resto shaman healer? So lets be real 90% of the time you are locked out of the only spell school you are able to cast. And talking about fake casting…

if we are to fake cast (if it ever actually works which 90% of the time people know about it so wait till its 90% complete of the spell) they can consistantly keep you in that place and if you move boom they are right back on you again and again and again and again. Pull into blink then they pull again then again then slow you then if you try any non instant spell they interupt or stun or cc where is our cc ? I have fear…

Wow and if I attempt to use that guess what I am interrupted into another long wait of no damage… 15 second interrupt timer IS WAY TOO SHORT. Idegaf if you say fake cast, melee players shove that up your bum saying that u have no idea how infuriating it is to attempt fake casting when it doesnt really matter cause itll be up again before you can blink, we cannot stay at distance from you barely ever with all your stupid gap closers or pin abilities I mean ffs Charge x2 Heroic Leap Stupid ranged stun???

We legit get a 2min cd on gateway and a 30 sec cd on circle teleport no way to deal with a melee on your face except a fear that is instant every 40 seconds mean while you can do 40% damage to me all instant casts without even needing to give a crap about fake casting. Give us disarms, or reduce melee gap closers or increase this stupid time of interrupts man this balance is so bad give it like 4 months and EVERYBODY WHO STICKS WITH THIS STUPID GAME WILL BE A MELEE CHARACTER

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Another warlock which is range faceroll in another thread like this… next please

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range will no longer be a thing inside of this game it is literally pointless no point playing a game where balance is completely out the window :laughing: :laughing: :laughing: :rofl: you are the worst of the melee to face ur silence and interrupts are more than any other which would be fine as every class needs a counter yet when every single melee has the same type of ways to perminantly deal with a ranged class then every caster main in the game will hit that big fat uninstall button. Enjoy your DEAD game :smile: :rofl:

Game is not dead mate its very much alive. Dont know what region / server you playing tho… On the topic of meta warlocks are S tier atm. Maybe its a skill issue on your end? Analyze couple of your arena games, it will help you spot if its balance or gameplay issue

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Maybe demonology affliction is thee worst of the worst and we got a hidden nerf during this update

Yes its extremely melee favored. The only casters played are casters that dont actually hardcast at all such as elemental shamans. Especially in solo shuffle casters that hardcasts will never be all that viable n you have to play considerably better than a melee to make it work due to the nature of the gamemode. Affliction overall is in a rough spot atm, it does excellent damage but it has no way to enable that damage due to the issues you described. Affliction can work but its very teamcomp reliant so its better suited for coordinated play.
Affliction has great damage but it needs alot of team assistance to enable that damage. Another problem affliction is facing currently is that its not punishing enough to simply dispel unstable affliction so people will simply spam dispel while you have two zugzuggers on you. In solo shuffle especially dampening ramps up so quickly aswell that all i have to do is to tunnel you and eventually win due to dampening making you unhealable.

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Warlocks are not S tier at all atm. Destro n Demo are playable-ish but demo especially got nerfed to the point where while they arent a good kill target you simply just ignore them n zug zug someone else. Their damage is generally quite irrelevant, once you see tyrant just LOS it. His statements are very much accurate of the current situation. Even as a DK i have very high uptime now a days. There is not a single melee atm that struggles with getting kited. The one exception to that rule is basicly mages.

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Thank you for being honest in your opinion unlike this troll toxic rogue xD glad to hear some of the melees actually agree on this issue of favour in the current meta. Think I’m going to have to go to Wrath or retroll to a melee cause its really unplayable right now. If I match against 2 warriors or warrior dk or something of that sort even trying to get off a UA is impossible I literally cannot get them off me and even when I do its for like a millisecond till they heroic leap on me or charge at me or stun me from afar and pin me their till they 100-0 me in 4 seconds xD

Double melee on a caster in solo shuffle is just easy mode and requires little to no skill. Melee have enough gap closures, interupts, stuns that they can chain together to completely shut down any caster. It doesn’t have to be timed well, there is just so much CC that eventually something will be back up. The relatively low cooldown on interupts and the double stacking of gap closures + trinket makes it almost impossible for a caster to get away.

Being that solo shuffle is SOLO, you don’t get the support you need as the melee train you down hard.

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I analyse every gameplay I do being a content creator. I see marginal possibilities of the play to be able to gain a possible better advantage in occasion. However, the balance is not the issue of damage. It is the gap close to gap openers. Interrupts to 0 ability to remove your spells and damage other than the occasional insta fear from scream or mortal coil. The 15 second cd on interrupts + the gap closing + the inability to prevent damage to most degrees.

Everything has skyrolled towards melees having almost an easy time against casters of any degree honestly with the last 6 games I have analysed the team with 2 casters vs 2 melees the melees won every time even after me peeling them or myself we just couldn’t output enough before it was over (analysis is mostly from solo shuffle) due to the huge amount of spell locking and gap closing meaning the only things I can cast are agony and corruption… that combined with a decent healer their side means that I have 0 damage as they are both purgable

LOL Pete gimme some of what u smokin :man_facepalming:

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This thread is kinda forgetting about why the triangle formation is a thing, and why double wizards has been a comp in 3s for a very long time.

You’re not supposed to kite melees forever. It doesn’t work that way. One facetanks, open a gap when needed for some breathing room, then go back to facetanking, while the other wizard at the other part of the triangle freecasts from start to finish.
Of course shuffle players don’t bother with that, but is that really such a surprise?

Also, for the record, it’s when you can kite melees forever that :poop: is really messed up.

Oh right, and don’t forget, if you wizards give up on shuffling and go back to the normal ladders, it’ll both reduce queue times for the rest of the DPSers, and you’ll be able to coordinate like a proper ranged is designed for.

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I do think affliction is in a very solid spot in coordinated play, aka real 3v3 but due to it being teamcomp reliant and team reliant i would advice against it for solo shuffle.
Its going to be very tough to balance affliction for both gamemodes because if they made it viable in solo shuffle it would absolutely dominate in regular 3´s where as if its balanced around 3´s it´ll be borderline unplayable in solo shuffle.
That being said you can make it work but it does require more effort than alot of other options. running Precognition is also mandatory in almost all matchups. People will impulsively n braindeadly kick anything that is a drain, dont ask me why. you can fakecast using drain life and drain soul, people WILL kick that even at higher ratings, once precog is triggered you have some wiggle room to put in some work. But it is an uphill battle.

I understand what you mean, but literally face tanking them is almost impossible to get anything off what so ever. Yeah fake casting is a thing but even then they seem to hold it knowing its going to happen and wait till your spell is 95% done then interupt. With the interupts being on such a quick cooldown too is impossible being locked from shadow also prevents my defencives being used also. I just dont have a clue anymore feels like id have more fun shoving pins in my eyes ane gouging my teeth with a plier

→ Content Creator.
→ Plays almost perfectly.
→ 1200 Rating 2v2 and 3v3.
→ 1400 Max Rating shuffle.

You are on the right track buddy. Yes, casters are really really weak. But somehow there are 15000 higher rated warlocks then you?
Why do people even complain about nerfs when they play at a rating where people click their stuff, backpaddle, or maybe dont even have all spellbook abilities binded or on bars at all.

You´re absolutely right, however its quite obvious to everyone at this point no matter how people feel about it. Solo shuffle is gonna be the new main form of arena. The fact that wow has not had a solo que till now is the real shocker, every other game with PvP in it has it. I also dare say wow PvPers are the most biased players of any game i´ve ever encountered. “my class is the hardest in the game!! your class is the easiest!” n so on. Another trend i´ve seen so many times is everytime someone voices a concern about a certain topic of a class, eventhough its obvious to everyone who is objective that it is a real issue everyone goes “OMG! look at you talking!? what about my class?! its in way bigger need of buffs!” n it just goes on endlessly like that.

Just like the PvP community told the new players who tried to get into arena to “get good” n verbally abused them for 15 years n now begs for them to return to regular arena so they can farm them for easy points. The fundamental issue is people massive egos in a game where PvP is an afterthought with a hilariously low skillceiling compared to real PvP focused games.

Faking is a core part of wizard/healer gameplay in PvP.

That’s what the triangle formation is for. Even the rare times when a ranged works well with a melee, it’s typically a melee that can secure CC chains for the ranged.
Point is, the other wizard (or melee that can CC), is supposed to relieve pressure from one of them, while you get your casts out. You don’t need to fake both when one is CC:ed, yeah?

Anyway, so that’s why ranged works so well in coordinated gameplay. Which shuffle isn’t really known for. In the normal ladders then you just need to practice it.
One will facetank, the other freecasts. That’s life in the triangle formation.

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Because doing those exact things you mentioned he could play at considerably higher rating if he´d just played a melee such as warrior or DK instead eh? ;D

Im exaderating abit for effect of course but its no secret that melee is extremely much more forgiving to play. If you play a caster n i tunnel you i wont just deal damage to you i´ll also reduce your damage output by anywhere from 40-90% just from me existing depending on what type of caster you´re playing of course but if we assume an actual caster… that you know… casts ( yes ele shamans that was aimed straight at your guilty faces )

:sweat_smile::rofl: 15000? Did you skip maths bro? :rofl::rofl::rofl:the zugzug join the party… did i mention perfectly? No so i guess you skipped your english classes too or did you take drugs before reading this that added in words… the games lost have predominantly been cased around 2 melee training me and perminantly interrupting me. 2v2 + 3v3 ratings are low cause i have no team to actually play with yet :rofl: they are all rng groups from group finder. Still in the process to find a team right now so mentioning them is just blatent rubbish but i would expect nothing less from mr tunnel vision zugzug

Has been, you can’t face tank anymore

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