I liked teeming, but not skittish personally, oh i forgot about aoe caps, that is also something i do not like.
It just blizzard being like, no you can’t do that, and that annoys me. I really do not like it when devs try to control player actions because “it was not our design” Look, just because you can’t do it, doesn’t mean no one else should not be able to.
I think titanforging and warforging is only bad if you have 0 control on it, for example, i think it would have been fine, maybe even good, if you had the possibility of upgrading pieces of loot up to the max titanforging level, this way, if you get lucky and get a titanforge you are happy you got it, if you didn’t oh well, can still upgrade it at least, so getting non titan, is not the end of the world.
Tyrannical nerfed is definitely a good thing.
Azerite was not great, but honestly, are soulbinds really superior, or are covenants superior to essences? I think not honestly, if anything i think they are possibly even worse. As i said before i really do NOT like covenants.
Shadow legendary system, not effects keep in mind, that is definitely a step up from legion rng legendary system which was one of it’s biggest problems that kept the expansion from being a 9/10.
Also, @jito, I don’t really understand your point about power creep, i think it’s pretty flawed, after the expansion ends things are rebalanced either way, power creep only happens when you outscale the content you are playing, for them solving power creep is just a matter of balancing the content around the power level of players, so honestly, i think it’s a non issue, because it can only happen if the devs made a massive oversight, or just didn’t balance the content around the player. It is literally a non issue, ability bloat could be a bigger issue on the very long run, but honestly, there are many ways of dealing with bloat, there are a couple that come to mind.
Remove “useless” or abilities that do not fit well in the rotation, aka clunky, merge funcionalities of some abilities where it fits, create more passives that make the gameplay better, for example, hot hand, it doesn’t add a skill it just modifies one that you already have, or add cds instead of rotational abilities, think like doomwinds, or glaive tempest, buttons that you do not press a lot of times, but add something to the rotation. So ability bloat really is not a big issue. It’s been blown out of proportion.