So, Midnight started out very strong.
The early story actually made me feel like we might lose for once, ..especially after the Voidspire ending.
And honestly, that’s something WoW desperately needs i.m.o. Every expansion ends in victory, and it’s becoming predictable.
We need a “revenge of the Sith” moment, where things go badly, and the consequences actually matter.
Take the Void beam hitting Quel’Danas.
This is supposed to be an incredibly powerful force… yet the city is completely untouched.
No destruction, no panic, no visible aftermath ..not even shattered windows.
(Most) People just go about their day like nothing happened.
That completely breaks immersion.
If something like that happened, we should see something like:
-parts of the city destroyed or in ruins
-citizens fleeing in panic
-a real sense of desperation and loss
-people leaving the city
Instead, we get none of that. The aftermath feels underdeveloped and weightless.
The same applies to the story progression.
After defeating L’ura, we’re left with almost no clarity about what Xal’atath actually achieved, what her plan is, or where the story is heading next.
It feels incomplete, like key narrative beats are missing.
For an expansion called “Midnight,” I expected a darker turning point.
But even when things look bad, we’re still effectively winning, and that removes all tension for me.
WoW needs to be willing to let players lose sometimes.
Not temporarily, not symbolically, but in a way that has lasting consequences.
Destroy cities. Kill or permanently change important characters.
Show the cost of war and magic.
Not everything needs to end in hope, unity, and a clean resolution.
A darker, more grounded story would make the victories feel meaningful again.
From me:
Midnight story start: 8/10
Midnight season 1 story so far: 2/10
(i can already predict the conclusion of the story of season 1, hence the low rating.)