All specs can spec Steel trap, Intimidation (exclusive with High Explosive Trap) and Scatter Shot (exclusive with Binding Shot).
Binding Shot stuns for 3 seconds instead of root. Tar Trap talent now gives a 4 second root.
Resonating Arrow LoS effect carries on via Sentinel Owl talent, but needs focus spending to charge between 5-12 seconds. It doesn’t modify dmg in anyway.
Hunters keep Death Chakram from SL, but it no longer has Explosive Shot attached to it, because there is no legendary.
All hunter specs have a way to reset Kill Shot, as with Flayed Shot. Can speak for MM, it is done via talent by casting Aimed Shot, on percentage chance to proc. There is no more Razor Fragments legendary, so the overall impact is much less volatile.
Edit for more info, for those who are interested.
BM dmg profile is more balance now, with Kill Command being much more prominent and with many Barbed Shot talents giving an actual forethought of usage. And while having an advantage of doing anything on the move stays the biggest BM’s strength, it is tehnically, not a 2 button spec anymore :* In fact, it is the most fleshed out spec going into SL according to several hunter pros.
But since I will still rather be cought dead than playing BM, a small general info of my favourite spec, Marksman.
Marksman will play similar to SL, but with several dmg improvements, and overall, the spec is more fun, mostly because Flayed Shot effect is baked into the talents, giving MM a hybrid playstyle of Necro/Venthyr/Kyrian if specced into the right talents. Important to note that none of this is followed by soulbind, counduit and legendary modifiers, so no more 1 shotting behind the pillar or following Death Chakram, unless they overtune Aimed Shot.
Marksman can now spec Intimidation, which makes it stronger in a lacking department - not being able to secure it’s burst on kill target, if the stun is used so. Having to pick between Scatter Shot and Binding Shot feels meh, but the positive side is it opens a slot in PvP talent selection.
Craven effect is not being carried over (rejoice!), but we still have Survival Tactics and our def has been buffed with Survival of the Fittest being in the class tree, while being able to modify either it’s cd and duration, or dmg reduction up to 40% (which will make it equivalent to Astral Shift). If more def is desired, hunters can opt for tenacity pet, geteting HP bonus and a new cooldown, a Rallying Cry/BM trinket hp effect.
Selfhealing is still relatively weak and contained in Exh, and imho, kiting ability stays around the same.
Can’t speak for Survival, but I’ve seen mostly negative opinions on spec tree, but I am sure pro players will still rock it, especially with Scatter Shot being available.
BM and Survival retain their more sustained dmg profile, while MM remains the most ‘‘go oriented’’, unless you pick sting and proc talents, which to my belief is an attempt to give old Survival playstyle back. However, I play MM for it’s burst and hope it retains it’s bursty nature. With the stun available, I hope the burst is reasonably tuned.
Overall, for most I’ve seen, most specs feel a lot better going into DF, with increased utility being shared among specs trough class trees. Imho, mages stand out in this aspect. There are zero external modifiers so far in DF, and I doubt they will go back to that. Everything is contained in talent trees.
From spec to zone design, getting a strong MoP vibe from DF beta.