It would be cool to have the raids set up in a way that Horde and Alliance can join forces. Eternal Palace springs to mind where you enter with Horde and Alliance leaders and a few foot soldiers together. I don’t know if I would like them to be entirely merged but the idea of players being able to join up to defeat a greater evil would be nice since that’s what is going on in the lore anyways.
Yea why not.
Eh.
During my regular play hours I’ve come across LFG lists that look like this on alliance frequently:
This happened already in BFA. That’s why I switched to horde.
“The current battlegrounds”
These battlegrounds are over a decade old buddy, there wouldn’t have to be a lore explanation to still being able to play these, one team just goes what was horde side and one team goes what was alliance side
This.
Make it optional. Maybe even give guilds the option to be crossfaction but let others stay blue or red.
Just, give us a choice.
Why can I help Thrall, but not rez the Tauren druid that just died overpulling on a WQ??
Just let me toggle my char instead of pvp on as peace4peace on or something. Let me talk with a horde so I can help. Let me heal them when I see them almost die. Now all I can do is taunt the mobs off them, but sometimes that’s not enough.
Let us group for pve pugs and let us be mixed into red vs blue team bgs.
And again, keep factions as they are, but give us a toggle as a choice. Just like pvp on or “warmode” on, but then the opposite.
I think if we ensure it’s a choice for everyone, most people will be happy.
Well, changes need to be made to the outdated faction system, but creating a new faction from scratch would just perpetuate these faction imbalance problems and would straight up not work.
The biggest problem with factions is that their filthy putrid roots are sunk deep into the game systems, from basic questing, to grouping and interacting.
Specifically quests, a good chunk of them are design for Horde or Alliance specifically, dialogs, text, all of that, not to mention all the faction exclusive hubs on all the expansions, how that would work for a new faction? I can’t see it.
Plenty Instances have different dialogs and NPCs based on Horde and Alliance versions too, that would not work for the new faction.
Reputations? Same.
And lets talk about the faction-neutral content, most of them you’re doing the good work for reputations that are enemies of the Twilight Hammer, good luck trying to find out a solution for that.
A new faction would be locked from 90% of the content of the game.
As long as gnomes and dwarves are not recognized as humans, the alliance is not welcome in The Horde. This type of eugenics racism is not welcome in our diverse faction with a progressive view on the world. Just because someone has a deformity like being of slightly shorter stature doesn’t mean they aren’t human. Kul-tirans get to be recognized as human despite their different, more rubenesque silhouette. Dwarf rights are human rights. GNOME LIBERATION NOW.
The new faction and the system around factions will not be hurt by imbalance as this also removes faction tag and PvE inconveniences of being a minority faction. PvP-wise however, enabling faction PvP in the open world as a minority faction have never been a safe thing to do, and this suggestion do not change that.
It is actually pretty simple: When doing old expansions/old content, your side of the story depends on your race which defines which historical faction you were on - and thus your access to quests and hubs. As a Twilight Hammer Blood Elf you would be a Horde Blood Elf for the NPCs and be treated thereafter with access to Horde and neutral quests, hubs, and factions.
Now, for access to the faction capitals Stormwind and Orgrimmar… My suggestion relies on 10.0 to take place on revamped Eastern Kingdom and Kalimdor. And this should give us a timeline-phasing where we swap time from present to past or vise versa by speaking with Zidormi.
In “old” Eastern Kingdoms and Kalimdor you would be treated like belonging to one of the historical factions as mentioned above. Meanwhile, in “current” Eastern Kingdoms and Kalimdor your accesses to anything would depend on your current faction. As a Twilight Hammer Blood Elf you would not be welcome in current Orgrimmar, but you aren’t locked out from the past Orgrimmar. For me as a New Alliance Gnome it would be the opposite: I would be welcome in current Orgrimmar, but not in the past Orgrimmar.
I have a solution for that - read above. Again, when doing content in past expansions you are treated according to your race’s historical faction belonging.
As for what this new Twilight Hammer’s standing would be in relation to the neutral factions, there is many possibilities for the writers to “redeem” Twilight Hammer in eyes of the neutral factions. Remember that we kicked their buttocks in Cataclysm and none knows how that could have changed them and their ideology.
The “timewalking” idea makes sense, but i don’t see a lot of practicity on the idea of merging both factions and creating a new one.
I think it’s an easier path to keep factions but remove communication limitations and faction barriers for any type of PvE grouping, and also enable cross-faction guilds to help to deal with the imbalance on the higher-end of raiding.
That is indeed the easiest way, but keeping faction as is with increased PvE-crossover will make lesser sense the more we progresses through the lore. The story goes towards a faction merge, and for WoW to maintain a two-faction system - which is important for many players - we need to go these extra steps to get a lore-friendly two-faction gameplay.
This is currently happening in the horde as well because the exp is practically dead. 9.1 will be a different story (if anyone comes back)
No. Rather the opposite.
Most iconic thing about WoW was the 2 faction warfare. Every time you played ESO or some other MMORP and you just help to think about how interesting WoW world was where you could invade enemy territory just play “king of the hill” opposing faction. The moment Blizz started to remove it with their xream/layering is when the game started to lose it’s appeal and players. Blizz needs to put back World into World of Warcraft and stop developing Instances of Warcraft.
If faction conflict was so popular mate people would not be asking for a faction merge. Unfortunately the faction separation is causing severe issues for one of the factions. This is a direct message that sticking to that ideal for so long has badly failed, causing a lot more harm than good. Let us review what problems keeping the factions separated creates:
- We cannot play with any friends we met on the opposing faction who were unwilling to switch.
- It takes ages for players on the Alliance to join high keys on LFG because there are simply not enough players doing it since most play Horde.
- Good luck doing mythic raid content in Alliance, and especially get Cutting Edge. Most top raid guilds are Horde and only very few people remain who still play Alliance and want Cutting Edge.
- Not much luck in enjoying pvp either in the Alliance because Horde dominates that most of the time anyway.
Just brings us back to the same conclusion that sticking to this ideal of faction conflict has completely and utterly failed since one of the 2 factions is rapidly collapsing. There are ways to maintain faction identity without wholly crashing one faction.
We don’t need a new faction. All the old content can stay the way it is. Story-wise, tons of old quests are out-dated and not kept up-to-date by Blizzard. But that’s fine, because we have Chromie Time. I wouldn’t want Blizz to spend effort changing old quests that hardly anyone plays.
What’s needed for a faction merge is actually quite simple:
- Remove chat communication restriction.
- Remove grouping and guild restriction.
I don’t think that would be too hard to implement. The reason Blizz isn’t doing it is probably because their lore team has no clue what they’re doing and they’re probably scared of fully committing to a unification of Horde and Alliance.
Just because a few of you are asking for something like that to be done does not mean that everyone wants it.
Here, for example, I would like to play Batman in wow and I know a few people who would also like that, but we are a minority, just like you. So, logically, neither will happen. The core of the game will certainly not change because of 50-100 people with idiotic ideas. Wow is one thing, and our stupid ideas and desires are quite another. What you demand, want, is simply not wow. If it happens by some madness, it means that wow in a way stops being wow and becomes something else, and that’s why most players are against it.
But when I think realistically, honestly, nothing would surprise me from Blizz. So many stupid moves in recent years, one after the other, so this one would be just another in a series, in a long series of idiocy.
Well… it is you guys who are against any lore progression - which is what this game actually is. Nothing lasts forever. It is you guys who should ask for a classic version of the game with no patching at all.
No one is against the progress of this game, but the factions are the identity of this game. Whenever I tell someone that I play wow, the first question is always whether I am in the Alliance or in the Horde, always, and only then on which server I play, which class, pvp or pve, etc.
Personally, I want this game to progress in all segments, but leave the factions alone. Let wow be wow.
World of Peacecraft
Basically why they don’t let pandaren off the Wandering Isle without picking a side.
But as above, merge or new faction isn’t required; just let us group up. It already happens for mercenary mode PvP, just allow that exact same thing for instances. Ignore it in the open world if necessary, make us unable to see the location of x-faction party members on the map, but let us talk to them and agree to go into a dungeon together. Give us x-realm communities, if not guilds.
Maybe town guards can become non-aggressive to the other faction… maybe it depends on the town. Maybe frontier outposts kind of accept letting the other guys wander past without hassling them, but the capitals are still a no-no. It would still be really helpful for everyone.
Quite convenient coming from a Hordie, since many of you don’t care what the opposing faction has to go through and think the default choice should be for all of us to be Horde. Which again should, theorytically, ruin the game for you since you sooooooo want the faction conflict to be there, cause guess what if the absolute majority switched to Horde then there wouldn’t be any conflict anymore would there?! Just a ton of dead races, dead zones, an entire dead faction. I enjoy how you completely ignored the entirety of my comment and just went on to call our opinions idiotic and stupid in order to state your own selfish desires which bring nothing to the table.