I agree, they have stepped back from factions in a big way in recent years.
We didnât notice it in the Shadowlands, because that was set in an alternate reality. We didnât notice in Dragonflight till the very end, because we were exploring a new land. We began noticing it in the War Within, particularly when we went to Undermine and found out half the Bilgewater Cartel had no idea they had joined the Horde and then we REALLY noticed it in Midnight when Blizzard went with the Elven unification plotline and the Blood Elves went to the Night Elves rather than the nearby Forsaken and the rest of the Horde.
This is not accidental or sloppy writing.
This is intentional. They have made a conscious effort to step back and while folks have been slowly figuring this out, it has really become obvious now.
The Horde lacks a Warchief and has a Horde council instead. Councils are TERRIBLE for telling stories, they are just committees after all. And the Alliance is doing no better, Anduin was never an effective replacement for Varian (whom, lest we forget, was introduced in WOTLK with the hype that the Alliance was getting a central leader to complement Thrall in the Horde) and the Night Elves seem to be off doing their own thing. The two factions donât really seem to function if they arenât at odds with each other.
Furthermore, the lack of faction specific levelling paths has contributed to the homogenisation.
Again, this feels intentional. But it has had a negative impact on the âfeelâ of the game world. You remember folks complaining about how Warcraft has changed in recent months and citing the new housing focused cinematics to show why but they couldnât figure out what was missing?
Itâs the faction conflict. The sense that half the playerbase are your opponents. The housing stuff promotes a homely, cosy tone. That isnât wrong in and of itself, but it now lacks the balance we had with the sense that Azeroth was a powder keg where one wrong move could have Alliance and Horde at each otherâs throats and where we were intimately familiar with the major leaders of our respective factions.
I am hopeful that the backlash that followed once people twigged what had happened has caused them to re-evaluate and that after the Worldsould Saga we may see a return to some friction between the two sides.
They need to re-establish the leaderships of both factions and give each faction a single leader who can drive the story and with whom players can identify with. They need to return to faction unique levelling paths. They need to place the two sides in enough conflict that friction returns to the world (although not enough that it makes no sense for Alliance and Horde players to group together, though given we are the great heroes of Azeroth, us being a special case should be a given).
They need to put the War back into WarcraftâŚeven if that is low level skirmishes and mutual dislike rather than an all out conflict as in BFA.
I am still hoping it turns out this faction love in is the product of the radiant song making everyone a lot more co-operative and that when 14.0 comes around everyone will remember they actually dislike the other side.
A bar brawl in the Arcantina would actually be entertaining.