Liquid no longer has an AWC team

oh yeah forgot him watched him back in wod/legion really often but now he only streams boring classic stuff (sad part is) he getting the most viewers with it

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Seems all have gone classic. Even less value for awc when they split player base in million expansion and modes. I bet this would be nonissue if there were just one expansion and arena.

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Isn’t there risk that if more rewards happen at higher ratings, more casual players will simply not care? Or search for a boost service?

E.g. me personally I queue rated pvp only because set is on 1800, I can imagine others are even more radical

Retail is just in a very sad state. It’s a result of multiple terrible desicions impletented for general PvE, m+ and AoE benefits. I could literally write a 5k word essay on how bad retail is.

For example, I can stop playing League or any PvP game for 5 years and when I come back I will still have a general knowledge and the game would be somehow playable for me. Imagine you played wow 5 years ago and then you come back. Unplayable. But if you invest the time into the game you realize that all you have to do is to download the newest WA package, hold W and spam damage LOL.

Like I can imagine if the game wasn’t such a cluster-blender-flashbang fest Shuffle would have been a good bracket.

Also people are so low IQ all the complains here and there are about mmr system, rating gains, like you are delusional if you think that’s the core problem with the game. Just make it fun again it is not that hard trust me.

Cut spellbook from each class by half. Make cc matter again. Make interrupts matter so we don’t have to spam micro cc for interrupts. Give me a talent tree that I don’t need a PhD to understand. Remove AoE. Make casters cast again. Chill out with zoomer mobility (especially mage). And remove the garbage addons.

Make shuffle starting mmr static at 1600 so people have to work for rewards like it’s a joke to start at 2100 and get 1800 in 3 lobbies.

Will not mention Bgb since I do not consider that a rated PvP bracket.

You can say I am old and coping but PvP is no doubt dead. We’ve been saying that for 10 years but now it is actually dead. Shuffle qs are 30m+ on average. The usual delulu suspects will comment that mmr is broken, we need to fix mmr like brother, try playing any other pre-shuffle expansion and you’ll be begging to get that shuffle mmr back.

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All these points make me feel bad for my class, I wouldn’t want to have half my current spellbook, no talent trees that actually work like tree and no AoE. :neutral_face:

I have played since 2006 and wouldn’t ever want to go back tbh.

they cant play without addons

blizzard are removing addons and cracking down on AHK / script users

liquid go on a " break" from pvp

put 2 and 2 together

With a name like that, definitly sounds like a true multiglad sweatlord farming noobs in the 1600 bracket on alts.

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Except that it literally is the root of the issue if they add separate modes from the existing ones in rated and the entire pvp system is built on design that varies immensively with participation affecting rating gains of specific modes separately. Making game “fun” is subjectional and perception of “fun” varies between individuals and can not be used as metric to base nothing. What is factual however is that by adding separate modes from existing rated modes without doing any adjustments on the pvp system as whole did most harm on pvp. Based on this and you putting other peoples intelligence on question would become moot claim on this premises. If it was your personal opinion, an empty statement that you made, I suppose you can have it, but I give it no value, and I think you are generally wrong.

wish they finally give torsten a timeout

however, i played cata and had already more fun there, than on retail, game is easy to understand i dont even need weak auras there

i dont get micro cc ping ponged, long cc what matters, u need to do a cc chain to be able to kill someone, kicks have a higher value

i dont get random 100-0 outside of cringe pve legendarys/hc trinkets

last patch on cata is historically the worst pvp season in wow´s history, but still better than current retail, and this should say enough

if they wanna help the Playerbase/newbies, then by pruning stuff and make the game playable without a airhorn weak aura package

spell wise bfa was in a Sweetspot / or legion but with a few more buttons (legion pruning was too much)

Et tu, Brute?

Ye but youre suppose to be miserable with me in retail and not leave me alone as the last man playing retail.

Exactly what I am thinking. Cataclysm is objectively one of the worst PvP expansion I’ve ever played. Like it’s a joke and all you can do is smile. However you can still see the fundementals and somehow not suffer every game like it is on Retail. I swear to god every game on retail is just a dose of suffering no matter the spec, even on a S+ specs. On classic I don’t need 3GB of weak auras, in fact you don’t even need WAs at all. I can see what’s happening and what to expect. Your globals have direct impact on the game instead of a 15 button build up rotation.

Wait are you saying that you don’t enjoy getting gripped stunned knocked into the air by a windwalker every 20 seconds? With a juicy slow fall ofc.

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Good, hopefully it’s the start of the death of the AWC. The game suffering because of these stupid tournaments has gone on long enough.

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Thanks to the game director who contributed to the degradation of PvP and its competitive scene…

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is this france? im bad at it for me is everything except english/german elvish language, even english is sometimes difficult for me lol

i just follow the sunlight! :frowning:

100% especially with the pve items in last season where a rogue does 50k krit with trinket procs

caster firemage/shadow/wl/boomy what does number 1dmg with shadowbolt trinket

cata is in sooooo many ways completely trash and even then i had more fun than on retail, this showed me, in what state retail currently is, it´s CRAZY i promise its way worse than everyone think

it is XDDDDD ur not even wrong, funfact even my mates/friends are saying this, i convinced them to try cata/ mop beta, they havent logged on retail for like 3 Weeks now, they dont even bother to finish the glad wins on retail because they have already in a complete bugged beta more fun than on retail

and u can easier see your own mistakes/strats/targets easier than on retail I’m still amazed at how big the difference is

into a gouge from rogue, into another shaman kick into another cheap shot into another cheap shot dr

na bro, retail is fried in so many ways, alone by the amount of micro cc´s

i can get more clone casts of against a mop Ls/d comp than into a ww/rogue team crazy that theres are expansions where u can cast without precog

i dont wanna “glace” Cata, it´s dog in so many ways, worst expansion for me, but even then i had fun while on retail every game even when i “won” feels soul draining/suffering unfun

the only “slight fun” what i had on retail was, when i played solo shuffle warri and onetapped people, until 2.4 mmr when they realized that u can kite behind a pillar to avoid Dmg

but even then it was so fried, had 80% hp and elemental shaman just onetaped me in 1.5 seconds with rng procs

No it is the classical latin phrase of you too brutus meaning betrayal, my god man! :DDDD

“Et tu, Brute?” is a Latin phrase meaning “And you, Brutus?” or “You too, Brutus?”. It is famously known as the last words of Julius Caesar. The phrase is used to express surprise and betrayal at the hands of a close friend.

The roman senators cheap shot, ambushed Julius Caesar like rogue mains, and his surprised last words to his closest friend were that you as well.

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Big true. Still most forum residents will claim that the n. 1 reason why retail is bad is due to a bad mmr :clown_face:

Also it’s funny how classic is getting more PvP attention over retail with the latest blue posts. I find it hilarious. There still might be a hope. I just wish they didn’t replay the old expansion but instead made customized seasons type shi. This way it is destined to die sooner or later. Unfort.

Precog is just a terrible band-aid solution to a garbage design. A classic move from the devs to add more awful game mechanics to fix core gameplay flaws.

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The problem is the rated system, rated system cant be dependant on participation so much that seasonal rewards vary greatly between seasons. Participation affected by multiple expansions splitting player base or multiple rated modes splitting player base or people just playing less.

Current design on pvp system is outdated and doesnt take into account that people play multiple expansions or multiple rated modes, yet each mode is separately affected from participation on it and rating gains depend mostly on how many players play the specific modes. The rated system in pvp is failing and been at fault for long time and it needs some changes. It were failing us in dead seasons even long before shuffles/blitz or classics dividing player base. The system simply stops working once you have less people for whatever reason. The rated system cant be this dependant on participation, it needs changes.

Rating gains from inflations in modes has nothing to do with skill either but ppl gain seasonal rewards from these anyway, and then the rewards lose meaning in general if I would be to play with the guy in next expansion I would need to know his ranks were freebies from inflation and hence not mean anything. Same for deflation, if people are currently stuck playing on 2.2k it does not mean they are bad if the mode is deflated and all r1 are playing in 2.2k, they are obviously not bad players, the rating system just doesnt work cause its dependant on participation. It should been obvious long time ago that the rated system needs changes.

I mean it’s the neverending cycle of gaming orgs investing and pulling back of AWC. It’s not the first time. In Wrath you had Complexity, EG, Dignitas investing in WoW Arena. However since WoW had some gear component and poor balancing it dropped from MLG.

In Cata Blizzard stopped investing into esports and had only 1 tournament during Blizzcon and in this time we had only some player made tournaments. I believe it was done by Yaspresents guild. It’s a shame since it was the time when WoW in it’s population peak and the level of competition was quite hight.

Then it was MoP. Blizzcon Arena finals came back and we had 3 tournaments during this expansion. MoP is also considered the best designed expansion in eyes of many players. A lot of current top players popped up on the scene then.

In WoD Blizzard tried to invest more into PvP. They made some form of league while player made tournaments were also happening. It’s one of them when Blizzard noticed Ziqo as a caster and then hired him. You had orgs like SK gaming investing into the game.

In Legion Blizzard tried to improve AWC even more and I’d say… WoD - Legion was the peak for AWC. You had plenty of orgs investing into teams. Most of the times it was just for Blizzcon finals and then back off but some stayed with players.

I think it was BFA when AWC slowed down but at the same time Cloud9 picked up Wealthyman/Pikaboo/Snutz/Kubzy as their team. If I’m not wrong Zeepeye/Blizo/Maro/Loony were sponsored by Wildcard then.

I think Liquid picked up Cdew’s team in SL. It’s still a very long time for a team being supported by org on WoW scene. Most of the times the long time relations with teams were only with WoW exclusive orgs like Method, Echo, Skill-Capped. I’d say this was a positive thing where such a big org like Liquid invested for so long in a WoW team. Usually teams backed of after 1 tournament.

And currently is the worst time of investing anything in awc if they are not doing nothing on pvp system in general if blitz and shuffle remain as better sources for gaining rating than arenas. The whole rated system need an overhaul to have worth with arenas before can even see awc with value.

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Well WoW PvP is geting ruined by liesening wrong people and wrong direction game took over years.

Slow paced game = High skill but somewhat boring
Mid pace game = where WoW needs to be
Fast paced game = low skill, luck can determine outcome
Ultra paced gaming = even more low skill someone mother can crit you and have lucky proc.

When capital team abandon game it means they consider it not worth playing, not worth investing, and since on AWC it more matter what people play than how people play, they are right…

If WoW PvP is managed properly, it shoud be holy event by now with millions of watchers, but this cannot be done into meta slaving world.

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