Hi, we had no class changes for over 5 months now
i’m gonna go over all the stupid stuff that this class sufferst from , at least what i know and have experienced
this list contains legendaries, talents, and abilities, that are either under tuned, feel miserable to play, or straight up anti synergistic with the spec.
originally i was going to make all 3 in one post but it’s too long and so i decided to cover one by one
- affliction and baseline abilities :
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the entire soul shard system is cool for demo and destro but for affliction there’s no reason for it ? like the entire thing just happens automatically when your agony is on your target, and more often than not you spend all your shards at once , there’s no shard management like demo, i played wrath affliction and now it’s still does the same thing with extra steps really, at least in single target
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the spell animations are beyond garbage, i can barely see what i’m doing , if there is
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there should be a way to cast agony on multple targets without having to waste 7 global cooldowns , this is the main reason why affliction is slow in mythic plus
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nightfall sees 0 play in literally any part of the game right now
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inevitable demise is only played in pvp
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drain soul is too strong even in m+ despite being a single target ability because of the soul shard that can be spent on the bandage fix of sow the seeds
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absolute corruption is absolutely not being played at all
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siphon life is mandatory for any bit of single target damage
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in a world of soulshape being available to druids and rogues, the fastest classes ever, warlocks have to spend their health and a precious talent slot in order to have a degree of their mobility
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dark pact is cool but why does it not stack with voidwalker’s shield ? it’s like things that aren’t even in the same class i don’t get it.
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sow the seeds spam is garbage gameplay, keeps resetting corruptions and heavily reliant nightfae legendary to be relevant in m+, offers 0 single target value, makes malefic rapture irrelevant in aoe, and is boring to play
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vile taint has seen some play in m+ and multitarget settings in 9.0 but it went back to sleep since the rapture nerfs, overshadowed by sow the seeds.
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shadow embrace and haunt both do the exact same thing, yes there’s a small difference in damage depending on the situation but really they just make you do more damage to the target, boring gameplay, at least haunt resets on kill , we got rid of maintainable buffs in legion but we forgot all about maintanable debuffs in shadowlands , it is the same thing if not even worse to play, i’ll take empowered life tab over this crap every day in the week, at least it’s a better option in aoe so there is some kind of change you can make in this stupid row
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grimoire of sacrifice : may fool you into thinking that this is the aoe option in this row,surpise : it doesn’t do additional damage to other targets, so we have 3 single target options , and this talent isn’t played at all in pve for any reason, people prefer haunt’s cast time even with how slow affliction is over grimoire of sacrifice, this also removes your second pet ability out of the game and barely does any damage to make up for it, even in single target, the only use of this is ironically so people won’t kill your pet in arena, and speaking of arena , why does the buff and the sacrificed pet go away sometimes when the arena starts for no reason, if i don’t notice that, i start unable to interrupt, got to cast 6 second pet summon and then wait for the cd that this talent has for some reason so i can actually play the game like normal people
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soul conduit : conduits at their finest, i played the entirety of shadowlands and haven’t seen any affliction warlock use this talent for any reason whatsoever, it’s giga useless and overshadowed by dark soul misery in every single possible situation
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Creeping death is probably the worst talent in the entire expansion, not only that it sucks, not only that it does no damage no matter how many targets, but it also makes your dots shorter, in what world do you give conduits that increase the duration of your dots but then there’s a talent that makes them shorter, what kind of garbage design is this ? don’t you want them to last longer for your rapture so you can stop refreshing dots all day every day like a hit the squirrel game and actually press a button that actually does something ?
- legendaries :
- who the hell designed malefic wrath ? 10 seconds buff that costs 3 shards, but if you get a boss mechanic that’s RNG then you lose the entirety of your dps, like if you study one second of game design they tell you that losing due to rng that’s not in the player’s control is bad game design that should not exist. and the fact that this is the only pure single target legendary that affliction has pisses me off even more
- claw of endereth and pillars of the dark portal : is this a joke ? these things are still in the game ? i posted about them before and yes, i still haven’t seen a single lock that even bothered crafting them at rank 1
- Decaying soul sachel is not even a legendary, it’s just a stat boost with extra steps
- Wilfred’s is giga useless for affliction due to darkglare doing no damage for some reason, and blizzard still refuses to buff it despite affliction having a 0 single target damage profile, i guess they don’t want us to play affliction
- covenant abilities : for some reason all of the and not only for aff, but for all specs , they’re useless and seem out of place, just something else you have to cast , another dot you have to go through , another obstacle that you need to deal with so you can actually pop your cooldowns , we have 2 cooldown dots blizzard, what is this , why ? isn’t phantom singularity enough ?
- why isn’t decimating bolt a passive ? we already have an execute ability
the only misery i inflict is on myself by playing this class