Only comes with Legion TW as far as i know.
Itâs not doable without purging, priests can dispel as well. The time to kill has been drastically lowered on the mages as a result of what theyâve done. You spent 3 casts of arcane blitz casting DPS abilities in Legion into them and then you chastised and let the stacks drop off.
If you get 3 casts and donât dispel now, youâre wiping. Even at 2 stacks the next cast can wipe you currently.
This isnât the gear i did it with and Dom Shards donât work anyway.
And why would anyone do it without consumables and enchants? Is it ânon-casualâ to use stuff everyone can get by just going to the auction house? I get that people donât have time to get legacy gear and that it would suck if it was required, but heirloom gear and no consumables/enchants? If you expect to beat content that is supposed to be challenging without even wanting to spend the mininum effort, i donât know what to tell youâŚ
Iâd tell such a person that theyâre right and the game is wrong.
Games are for fun.
I didnât in Legion, and I completed it.
You say gear shouldnât matter, but clearly it does. Same for whatever consumeables youâre using. It shouldâve been a template and no enchants/consumables allowed.
Currently, I struggled (Even getting 1 shot) on a level 50 of the same classes I completed it on in Legion with the LOWEST gear and canât seem to get through. So, I decided I wonât touch it any further until itâs resolved either to it becomes true to legion or actually becomes properly tuned. Neither will happen, soâŚ
you clearly donât know the fights half as well as you think you do if you still canât complete it. Maybe stop mouthing off on the forums and put some effort into actually playing the fights properly and you wonât feel so embarrassed that you canât do these challenges
They could have done the same thing as challenge rifts in Diablo 3.
Give you some sort of pre-set gear that isnât trash, and in the same time isnât underpowered.
But again, seeing as how many pro players here be saying that itâs not hard and no tuning needed I suppose it will not happen.
I decided to take another look at the offered set for warriors for the completion and decided that itâs just not worth it already. I wasted around 15k gold on pre-set gear and gems and still canât do it more than 50 - 60% hp on Arms and Fury.
Chest still looks like it has been printed on the t-shirt.
I am dissapointed and my day is ruined ÂŁmeme$
Well thatâs the problem the original mage tower was designed around what we had. Not slapped on, 2 expanions later when half the kit isnât there. Ontop of the wonky scaling.
SV hunter. No eagle fury, the harpoon you needed to hop between enemies is now a talent so thatâs some dps loss since you REALLY need that. Caltrops is gone, flame trap is gone, we have 2 bombs if we spec into it, and then youâre using your most powerful skills just to get out of the attack he puts down every minite or so The old mongoose bite is also a talent, but you donât have enough time to build it up, or have the time booster that the old artifact gave you, or the legendaries which were back then. Many of which granted things like rapid hp regen or massive numbers.
Is it doable?
Probably? Maybe after some tuning. I imagine some classes are doing it no problem. I can get the boss to the last phase but donât have the numbers to finish the job. But my complaints isnât that itâs to hard. Its that itâs poorly implemented.
Letâs have a NEW mage tower event Use the same old storylines but work the fights around modern content. Have it every expansion like brawlers guild (rip brawlers guild.)
Priests still have what they had in the mage tower, with the exception of Light of Tâuure. Itâs the scaling that messes it up for us, because the time to kill for the mages is drastically lowered, making you have to spend GCDs on dispelling rather than DPSing.
What Class/Challenge are you talking about? And were you in heirlooms? Iâd honestly like to try that myself later. I could see it being impossible to hit certain dps checks if heirlooms scale bad and you donât want to use enchants/consumables. But 1-shot sounds like a failed mechanic.
Sorry but I always wanted to do this if youâll excuse me: ââGit gutââ
Actually I donât see any pro player saying that itâs fine, only trolls posting on classic characters or low level alts.
It will get nerfed because it is much harder that it was when it first came out. At least a -20% nerf will happen.
That said, I think that even with a -30% or -40% nerf, most people will still not be able to do it.
I will. Once again Iâm not saying some of the encounters donât deserve additional tuning, Iâm saying that there are people who have done it, and when I know itâs possible, I canât just throw my hands up and walk away because âitâs too hardâ. Itâs not my kind of mindset and I donât understand it, and on top of it, nobody here could have got more than 50 attempts in the time itâs been live. I remember taking about 78 on my guardian druid back in Legion. I donât think of it as a challenge if I can beat it easily, and I donât think simply being able to complete something makes it âfunâ.
Basically, if I canât get it, I shouldnât have it.
A different number on stacks and and NPC doing something a bit differently isnât something Iâd call âvery differentâ. If there were different mobs, different mechanics etc., then Iâd see your point. Whet youâre describing is slightly different. If something is very different, it canât be fixed by simply adjusting a few variables.
Iâm not saying it shouldnât be this way. Just that some additional challenging content that also comes with casual content isnât a bad thing.
Iâm also not sure when the definition of elitism change for WoW players. It seems like now everyone who likes a challenge is called an elitist. Why is it ok to demand for thing to be easy, but being happy about being offered challenge is âelitistâ?
Why? Youâre saying not everything has to be easy, so canât this particular thing be challenging? Is it because it rewards something you want and you canât get it because itâs too hard, or do you have an actual, objective reason why the mage tower should be for casuals?
It makes all the difference. With every attempt you get a bit further or learn to do something better. Itâs the first time you canât beat something by simply outgearing it.
So? You have plenty easy stuff to do. Difficult content is scarce in this game, but plenty enjoy it. The game isnât designed around what you want.
No itâs not. Things that are rare have more value, thatâs nothing to do with elitist thinking. Owning a rare mount isnât elitist either.
For you. I donât find any value in something I can get for free or without effort. Iâm not proud of owning the transmog Iâm wearing, because all it took was going into an old raid instance, oneshotting the bosses and looting the gear. Sure, itâs looks cool and I like it, but it doesnât hold any significant value in my eyes. If I had it back in TBC while the raid was relevant, then it would have value. But I wasnât a raider back in the day so I got it years later, and now everyone can get it. There is nothing special it anymore.
Yes, thatâs what I meant. I could have been more specific.
I totally agree.
It changes the whole approach to it. Itâs very different.
In Legion you let them get to 3 stacks while DPSing them and then used chastise to let it fall off.
Now? You have to spend GCDs on dispelling them, making it take a lot longer to kill them and they still hit like trucks even with no stacks now, 1 stack hurts a lot, even 2 stacks is capable of wiping you now. You have to heal more while having to spend time on something you never had to do in Legion, while the mob lives longer due to you not being able to DPS as you did in Legion.
As they are now, you will have more chances at killing mythic sylvanas with random pugs than completing most of the mage towers Yes some people did them, but they are not even the top 1%, they are the top 0,1%
I know the fights inside out, and the mechanics are no problem, itâs just that passive unavoidable damage kills me because no healing anymore from legendaries or soulbinds, and stuff just never dies because too much hp (or too low dps because again, no legendaries no artifacts no covenants no soulbinds)
I still donât see what the big deal is⌠you canât do it the exact same way, therefore itâs not good? And I also still donât see how itâs âvery differentâ just because it requires a different approach. Thatâs like complaining that an entire race track is âvery differentâ after one turn was changed, because now you have to approach that section a bit differently. Itâs still the same track, with just one turn changed.
Approach to raid bosses changes all the time with mid-tier tuning and gear difference, but now that one thing isnât exactly the same after 4 years, youâre losing your mind about it.
Maybe you should have done it as a holy priest in Legion and tried doing it now then. Theyâre overtuned as hell. This is going to be changed. You donât have time to actually do any dps on them, they just spam casts on you and you canât do anything but keep spamming dispel and heals. If the allies decide to go for any other mob than the mage, youâre as good as dead.
Ah I forgot. You just âdonât getâ anything that disagrees with your view and everything blizzard does is basically fine. Carry on as you were.
And once again, Iâm not saying the encounters arenât overtuned. Iâm saying that itâs silly to complain that itâs not the exact same thing as in Legion (which was a very naive thing to believe in the first place) and giving up because you might have to think of a different approach. What if they nerf it in a way that will still need a different approach? Why did you expect you wouldnât need a different approach in the first place? To me it makes all the possible sense that Iâll have to do things a bit differently that I did in Legion.
Doubt. They might be overtuned but youâre not pugging mythic Sylvanas anytime soon.