I have been playing around with some of the talents in Shadowlands and come to realise that one of the biggest problem with choosing anything other then the cookie cutter spec (and venthyr) is that you are spending way too much time casting Aimed Shot. So I have made some suggestions to blizzard for 9.1. The post is more for fun, just getting some ideas out there. The goal of the “new” spec is to increase dps a little bit in single target and change up how damage is dealt. Also trying to fit in Presise Shots in Trueshot window.
Current Aimed Shot
35 Focus 40 yd range
2.5 sec cast 12 sec recharge
2 Charges
A powerful aimed shot that deals (247.8% of Attack power) Physical damage.
New Aimed Shot
35 Focus 40 yd range
2.5 cast
14 sec recharge
2 Charges
A powerful aimed shot that deals (270% of Attack power) Physical damage.
New Aimed Shot has a longer CD and more damage to compensate. The goal is to keep the overall dps the same but reduce the time in rotation a marksman hunter uses to cast aimed shot. Also bigger aimed shot feels better. I think this is a good change for pvp too.
Current Presise Shots
Aimed Shot causes your next 1-2 Arcane Shots or Multi-Shots to deal 75% more damage.]
New Precise Shots
Aimed Shot and Piercing Shot causes your next Arcane Shot or Multi-Shot to deal 75% more damage. Stacking up to 2 times.
Goal here is to remove the RNG aspect of Precise Shot and make it feel more like a resource you are gaining and spending.
New ability Piercing Shot
25 Focus 40 yd range
Instant
16 sec Cooldown
You fire a shot penetrating the targets armor dealing (120% of Attack power) Physical damage and causing the target to bleed for (50% of Attack power) over 6 seconds.
New ability Aspect of the Fox or Aspect of the Iron Hawk
Aimed Shot is now castable while moving for 8 seconds.
1.5 minute cooldown.
Aspect of the Iron Hawk
For 10 seconds, all physical damage dealt leaves a stacking debuff making the target bleed for 20% of the damage done.
Marksman is the only of the 3 specs without its own unique aspect so I added 2 suggestions.
Current Trueshot
Reduces the cooldown of your Aimed Shot and Rapid Fire by 60%, and causes Aimed Shot to cast 50% faster for 15 sec.
While Trueshot is active, you generate 50% additional Focus.
New Trueshot
Reduces the cooldown of your Aimed Shot and Rapid Fire by 50%, and causes Aimed Shot to cast 50% faster for 15 sec.
While Trueshot is active, you generate 50% additional Focus.
Small nerf to Trueshot to compensate for the Aimed Shot changes. Currently Aimed Shot has a 5 second cooldown in Trueshot. But to compensate for the damage increase the cooldown reduction of Trueshot has been reduced. This will make Aimed Shot a 7 second cooldown during Trueshot.
Talents
Talent 1/3 A Murder of Crows
A Murder of Crows moved to Row 6.
Replaced by the current Chimera Shot from row 4.
This makes Chimera Shot have more of a chance getting picked for certain fights and scenarios. Master marksman for 5 target AoE, Chimera for Cleave and Serpent Sting for 3 target cleave and or PvP. Numbers may have to be tuned.
Talent 2/1 Careful Aim
Careful Aim made baseline
Aimed Shot deals 30% bonus damage to targets above 80% health.
Replaced by new talent Deadly Trickery.
Kill shot now works with Trick Shots.
Makes the choice between 3 different AoE abilities working in 3 different ways.
Adds some extra AoE synergy for Kill Shot.
OR
Talent 2/2 Barrage (Removed)
Replaced by new talent: Deadly Trickery
I feel like Barrage is never picked but also I believe that Careful Aim should be baseline.
Talent 3/3 Camouflage
Now a baseline ability (for all 3 specs).
I havent really thought of a good utility or abilty for all 3 specs but feel like Camouflage should be baseline as it is often picked and has become a big part of the hunter identity.
Talent 4/3
Chimera Shot moved to row 1.
Replaced by Dead Eye. (Redesigned)
Kill shot has 2 charges and Kill Shot also reduces the cast time of your next Aimed Shot by 30%
Row 4 will now be all about quicker casting through Steady Shot (haste), Rapid Fire or Kill Shot. Also adds more Venthyr synergy.
Talent 6/2 Dead Eye.
Replaced by A Murder of Crows. (Redesigned)
Summons a flock of crows to attack your target, dealing (23% of Attack power) * 16) Physical damage over 15 sec. Every 3 seconds or if the targets dies the flock jumps to the lowest health target within 15 yards and the cooldown of A Murder of Crows is reduced by 4 seconds.
You now choose between 2 1-minute cooldowns. Like the other 2 talents A Murder of Crows has indirect cleave potential through resetting the ability on switching of target.
PvP talents changes.
Hunters feel really killable this expansion without the legendary effect of Strategem and 2-3 defensive pvp talents. I have suggested some changes that will make it easier to pick offensive pvp talents and other legendaries.
Roar of sacrifice made baseline. Makes this small defensive baseline for all 3 hunter specs. I would tune the ability a bit making it easier to play around for fire mages who get really crushed by this ability. One example would make it last 10 seconds instead of 12 or increasing cooldown by 30 seconds so that if you use it after combust and not during you wont have it for next combust.
Scatter Shot made baseline. You pick this talent every game without question. It locks the slot for marksman hunters. While for BM and SV only the roar slot feels locked.
New PvP talent for Marksman.
Stopping Power
Last 15 seconds
45 sec CD.
Your next Piercing shot now causes all physical attacks from the hunter to ignore 40% of the targets armor for 8 seconds.