Midnight Affliction is LAME

  • DOT effects only exist as a modifier stacking mechanic
  • The spec has too many abilities that rely on modifiers and does wet noodle damage outside of those
  • UA only lasts 6 seconds, meaning it fails to scratch the “damage over time” itch that Affliction is supposed to fulfill

It’s very lame.

2 Likes

the main problem is that easily 40% of button pressed is… UA

I like my affliction warlock and they will get a buff in 12.1 for single target.

Yes, the UA redesign is awful.
I miss Shadowlands Affliction, that was fun class design.

I am glad I haven’t touched lock yet.
I’d love the wotlk and cata iterations.

TWW one was also nice. I have yet to check the current one, is it really that bad?

had fun with demono but feels too around cast sometime long, prefer to go to my most of time favored one affliction

4 out of 10 button you push is UA… really… maybe more in multitarget situation due to have more shards to spend.

so… boring to do always the same thing,

Agree about TWW.

Yes, they removed all the funs mechanics and now you spend your shards to stack UA several times on the same target for multiplier stacking.

Affliction is lame

shadow sucks.

i quite like the current shadow spec… but still miss the legion one… the early legion one, with surrender to madness to end bosses :o

If you like single target dotting shadow word pain for 40 + adds which goes of the first add to even be able to deal damage then okie dokie. I took 3400 thank the lord now to be disappointed in the quick fix that did nothing to improve the specc in season 2 since blizzard doesn’t play wow shadow since ghost crawler quit 2011.

our shield soaks for nothing even with the buff.

our devouring plague heals for nothing even if it has gotten buffed.

our sustain is like a toothpick.

our pvp is a laughtingstock dots hits for nothing.

Mobility is a joke compared to warrior paladin monk hunter

they are nerfing slows when everyone has a slow remover.

sure will get 1800 rating in pvp then jump of a Ret palading and click 2 buttons and take elit.

all we are a is Pi bot. Everyone has Hero and Combat ress

Priest has nothing just a out of mana mass dispell.

6 talents for fade 6 talents for fade.

4 dungeons with immunity against psychic scream No aoe stun against adds.

6 talents for fade and a forced to waste 1 talent for Pi that improve nothing to the class.

Just gonna say if you like this iteration of shadow you are either an Ai artist or very sarcastic.

(I can give you that you can mind control one add with Pet Mindcontroll to skip a phase in seat of the triumvirate first boss.)

lastly why is void form a cast thing with no customizations

would love if they added a barber shop to void form so i could have this again

1 Like

i don’t say that there is not place for improvment
like… gives us the AOE BACK !

but i have fun playing it. more than affliction/demono or unholy/blood

I do like affliction, but I also like frequent bursts. Maybe that’s why I like Feral’s DoT cadence in that the dots are not the mainstay, but rather the initiators to pump a big bite or smash.

Not sure if Affli had or has something like that. Affl’s just my looking-from-the-outside spec for Warlock.

Yeah…Last time I really played affliction was on BfA, I remember the feeling of starting a boss fight anti-last on DPS list, just to see it shoot to absolute top when dumping unstable affliction.

Best feeling in the world.

I picked it back up in Midnight, went for destruction after a few runs.

I think Affliction warlock is in a good state. It feels good to spam seeds and dots. Only thing I really dislike is the UA rework… The duration is short and the UA spam gameplay is boring.

I would rather it be a 15 second DOT where it behaves like a UNSTABLE affliction… Maybe something like this:

  • UA is a 2 second cast and costs no soul shards
    • limited to 1 target
    • With pvp talent you can spread it up to 3 targets with some sacrifice to damage
  • It does its base ticking damage
    • If dispelled, the target takes a truck to its face and gets silenced for 4 seconds
  • More dots you have on the target = more damage UA does
  • Due to the curse being unstable it now explodes when its duration ends or is dispelled
  • You can pick these talents:
    • When a target affected by UA is hit by a exploding seed, it has a chance to explode and spread out UA’s up to 5 targets (Duration decreased to 3 seconds)
    • When a target afftected by UA is hit by a shadowbolt, it has a chance to add up to 6 UA stacks, making it more unstable and deadly. At 6 stacks, UA explodes for it’s full damage multiplied by 6 stacks. If the UA runs out with for example 4 stacks, it explodes and

Shadow bolt now costs 1 soul shard to cast
Drain soul is now a filler spell to try and build up soul shards together with agony

I’m a rot-gameplay enjoyer, right now demo feels more of a rot-spec than affliction does, which is unfortunate. TWW affli was fun.

I guess the issue is that rot-stuff isnt that great in M+ since you want better on-demand burst?

Legion shadow was fun. Current is just meh

UA behaving like an exploding… heh… affliction sounds so good. Especially in M+ / hard count scenario where on-demand burst will always be king.

A different way of bursting than “Press Button to go Boom” would be fantastic.

M+ is the problem then, remove it.

Sure?

I don’t play M+, you’d probably have to contend this with someone who’s more into it.

I’d be more than happy to get my rot-style pvp back, as it feels more quintessentially reactive rather than proactive