Had a few tries on Morogrim Tidewalker with my Feral Tanking Druid yesterday, and we ran into some difficulties that seemed quite unreasonable.
(Info for the tries are at Warcraft Logs, but can’t post links in posts - Char name: Heresiarch. Guild: Norsemen. Server: Stonespine)
Our First try he had a whooping 40,32% of all landed hits as Crushing. (25/62 hits)
Second try he had 37,14% of all landed hits as Crushing. (13/35 hits)
Third try he had 28,74% of all landed hits as Crushing. (25/87 hits)
This in combination with Tidal Wave and Earthquakes made the damage taken way too spiky. As you can see on the wipes they were all connected to getting several crushing blows landed in a consecutive order.
I understand that some RNG is involved when it comes to spikes, but an average of 35,4% of all hits on these attempts were Crushing Blows. This is a number that is higher than the average chance for Crushing blows against a target with only 350 defense and no avoidance.
I have experienced some bad luck with Crushing rolls earlier, but not to this extent.
If you are a Feral druid and have any experience tanking this boss, please feel free to comment your experience. I am quite baffled by the chains of Crushing hits this boss outputs with his trashing ability, and with the chance of an overlapping Tidal Wave and a Earthquake this seems rather risky. I’ve heard of warriors getting punted due too their shield block only takes two hits, and this boss is trashing, but for us it seemed like the only way to reduce our RNG at the encounter.
Any information regarding this “Crushinator” boss would be greatly appreciated.
(PS: For those checking Warcraft Logs, yes, this is quite the offensive gearset, but our dps do not know how to stop pushing buttons from the get-go. And the extra agility should in theory reduce the chance of getting crushed.)