you do realise that like 99,9% of players never do keys above like 21. so ofc nobody cares what is happening there.
And I’m pointing out that it’s the easiest M+ season I’ve ever experienced, by a lot. I didn’t offer an opinion of whether this is good or bad, it doesn’t matter.
My experience as well. First time I pugged my way to KSH and got all the portals. I feel this should be the template, everyone should be able to complete keys up to 20 when they put enough effort into their char, but everything from 21+ should be for the die-hards and the people that want to immitate the tacs and meta comps used at the MDI.
I think the topic is more about the difference in difficulty of a Rise in comparison to basically all other dungeons. Also on a +10/15/20. There are videos of people wiping 4 times to rezan (think it was +19) and still time an Atal dazar. When you wipe 1 time to the first boss in Rize the key is basically done.
I know, but I wanted to reply to to him about my experiences in this season as a whole, because I agree with his statement.
I’ve done both dawn keys on 20 on both tyra and fort and they seems fine, even when you screw up. I’ve had groups that wiped on Tyr, tried again and timed the key afterwards. In my experience I find the timer on DHT way more tight.
Yeah with our current gear all +20’s are a ‘faceroll’ now
it is for sure the easiest season to time +20’s and get portals. Not disagreeing at all!
In my experience I find the timer on DHT way more tight.
This i find interesting since you can pull stuff together and win a lot of time, which does not exist in Rise. I am still looking at better options for the sand/portals area, there should be an opportunity to win time.
edit;
I just checked the DHT +22 video and we timed that with literally 20 deaths on the board
And 2 and a half minutes on the timer left.
The language and structure of the originating complaint reads identical to almost any local
news article where some pensioner has made a complaint to an uncaring local council. Ideally, OP should be pictured with their arms crossed and looking solemnly at the camera.
Heh that’s funny, must be purely bad luck on my part there. I remember loads of groups just losing time between first and second boss, but in retrospect this might be due to the healing mobs.
Also loads of groups get a bit too overconfident and pull all mobs at the start, including the bear(s)…
Yes you need to kill the dryads first, then keepers, then flowers.
Also loads of groups get a bit too overconfident and pull all mobs at the start, including the bear(s)…
I’d like the share a video. Up to the casters even, and it is still worth it.
Feeding deaths is no problem.
https://www.youtube.com/watch?v=eASxZcM4XzU
This is a bit my trouble with the current season. Did you do the dungeon well when you not time but have no deaths, or when you feed deaths but are faster? Me as a healer feels uncomfortable on the current design.
Probably
Yeah probably……….
Ok he’s exaggerating the speed but he has timed those keys levels tbf
but he has timed those keys levels tbf
I wasn’t questioning/doubting that ![]()
The +3s? Then
I think the topic is more about the difference in difficulty of a Rise in comparison to basically all other dungeons. Also on a +10/15/20. There are videos of people wiping 4 times to rezan (think it was +19) and still time an Atal dazar. When you wipe 1 time to the first boss in Rize the key is basically done.
that depends ondps alone. if people are able to clear 28 which is 80 % more scaled then +20 then im sure that people are also more then ok to time +20 with couple of wipes if the dps is high enough .
We are here talking about people who are doing +20’s. We are not going to compare people blasting for their gameplay low keys. It is about people doing +20 atals/blackrooks/waycrests/falls and then also +20 rises.
bout people who are doing
and ? do youthink that super geared people dont do +20 ? ofc they do especialy for GV unlocks.
most people who gear up dont do it to push hard.
only exactly to blast through weekly GV.
want to do experiment ? get +18 fall key and see how many 2700+ people will apply to it even when you are super low scored.
i listed such key on my 2k mage last night - i got imidiately blasted by 485+ people applying because its the fastest key to do i belive to 8x GVs .
the main reason why you dont see them applying to rise is becaue its just long inefficient key - but its long by design - same reason why people dont join keys like DHT for weekly especialy on fortified weeks. - inefficient - while many many people would gladly run BRH.
the fact that people hate long keys is nothing new. it was obvious since first week m+ existed players favouire was maw of souls
for a good reason .
and imo yes blizzard sshould design all new dungeons like this - all should be doable in like 15+ minutes not in like 30+
I am not sure why your respond to me. You make a new statement. Has nothing to do with what i said.
Same! I swear the game KNOWS everyone hates that dungeon, specifically Rise every week I check guild keys, 80 % of them are Rise ![]()
want to do experiment ? get +18 fall key and see how many 2700+ people will apply to it even when you are super low scored.
i listed such key on my 2k mage last night - i got imidiately blasted by 485+ people applying because its the fastest key to do i belive to 8x GVs .
I’m 2.7k at the moment, slowly working up. I still need a LOT of aspect crests, I do 20+ keys for the vault (did 8 this week so far, 3 of them were Rise) with my friends, then if I am pugging for extra crests I do lower keys, especially because getting invited is much easier.
Actually being realistic, getting invited to a 20+ key is very difficult, and if the vault is already sorted there is no need to waste my time trying to get invited to 20 keys. I do enough dps to crap all over a 20 key, we have 3 chested them, but pugs won’t invite me because they are looking for 3k rated players and/or meta specs only.
This season is easy though, it really feels like 20’s are the new 15s, 15s are the new 10s.
My only quarrel with DOT dungeons that 2 of the 8 dungeons (they should add more dunegons to the seasonal rota imo but that’s another story) are of the same thematic which makes them boring sooner or later.
if you think that meta isnt created on purpose to increase MAUs you are probably delusional.
do you really think the devs are not capable of balancing in a 5% dmg range? especially in raids where it is mostly ST, it would be hilariously easy to do the tuning. they could even aura tune specs in raids different from dungeons, after all they do it in pvp too.
op classes exist since classic and every single season has several outliers to let people reroll and invest more time. then swing the nerf hammer to let the reroll begin again.
believe it or not there are sooo many fotm rerollers…