Hi folks,
Putting down all the years of my World of Warcraft experience ( since Classic open Beta ) I decided to take all the things I liked and all the things that I believe should be improved, combine them and share my thoughts on how the game should eventually be. All the criticism is welcome but please be polite.
1. World
-
Remake the map to be played in all expansions.
-
Make areas to need specific levels again
-
Make expansion specific areas have endgame profession specs, recipes and mats ( Pandarian cooking etc ), cap level lore and reputation.
-
Give quests that force the player to travel across the globe
-
Add Rep grind areas With quest drop items (like Felwood)
2. Leveling
-
Lower the cap level to 100
-
Lower the experience so that each zone gives arround 1.2 level after level 20
-
Force the players to travel and level arround the globe
-
Classic Content = 1-60, TBC = 60-65, WotLK= 65-70, CATA = 70-75, MOP = 75-80, WOD = 80-85, LEGION = 85-90, BFA = 90-95, New Exp = 95-100.
3. Mobs
-
Make mobs harder to kill and give them more damage
-
Make elite mobs need 2+ to kill and hit hard
-
Go back to the old rare mob system
-
Each mob type should drop specific items (beasts cannot drop gear etc)
4. Quests
-
Race starting zones should have the Race Lore + Legendary NPCs of specific class lores
-
Quest rewards in starting zones should ONLY be related to that race
-
Final quest in each Zone should reward an item that is better than dungeon items as it took time to grind
-
Level: 1-10 Quests rewards = White items + Consumables + utility items like bags etc, 10-100 Quest rewards = Green items + recipes + Consumables
-
Starting from level 20 only the last quests should reward blue items
-
Endgame Quest rewards must be up to Blue items - Mounts - Bags and should force the player to travel and do a lot to complete
-
Endgame Profession Quest rewards must be up to blue recipes etc and professions like alchemy should not reward high endgame recipes
-
Lower the number of quests per area by removing random quests and stick to the area lore
-
Add profession and class quests in each area
5. Races and Classes
-
Each race should be able to make specific classes. Some races must have extra abilities or passives that make them shine with a specific class
-
All classes have unique and specific skills that require specific actions ( quests, dungeon completion ) to be gained ( warrior stances etc )
-
Bring back Skill level, Resistances, Hit chances and all defensive skills like Dodge etc
-
Give all classes the ability to wear specific weapon types with the racial passive skills active
-
Bring back the off weapon slots ( Bows, Wands etc ) and create throw weapon drops with stats
-
Classes should be able to have all the skills available and choose which ones are strong to use with their spec
-
Only spec specific skills through leveling progression can be chosen to be used to make a spec differ ( warrior shield skills etc )
-
Every class should have its own buff to share and at least 1 utility skill
-
Class Masters should be in specific areas with lets say class holds like Monasteries for monks, Temples for Priests etc and those areas must be a must to visit for all expansions
-
Class changes and additions:
Hunter: Bring back the ammo and quiver system, Make close range use melee, force all specs to have a pet (remove marksman no pet buff)
Paladin: Bring back Paladin Auras and buffs
Demon Hunter: Create a ranged attack power third spec
Warrior: Make fury be able to choose between 1hands and 2hands
Rogue: Bring back the old poison system
-
All class unique professions should have material gathering ( poisons, portals etc )
-
All Racial actives should have less CD time to make the Races stand out more
-
Paladins belong to the Alliance and Shamans to the Horde
6.Mounts:
-
All races should have Quests to get a ground mount and a flying mount that is unique to their lore (raptors, bats etc)
-
Mounts should be made available at level 10 with slow speed that increases with leveling
-
Each mount type must be unique ( Tigers run faster etc )
-
Flying mounts should be made available at level 60 with slow speed that increases with leveling
7.Professions:
-
Leatherworking, Clothing and Blacksmithing must have set recipes (even white recipes with armor bonus) for all level ranges 1-10, 10-20 etc
-
Blacksmithing must have weapon set recipes (even white recipes with hit chance bonus) for all level ranges 1-10, 10-20 etc
-
Jewelcrafting must be taken back to the old system with color gems etc
-
Woodworking must be added to the game that makes Wands, Shields, Bows, Staves, Toys, dummies and many more items
-
All professions, when leveled up to a specific point should give the player a passive or active skill ( old system )
-
All specs must produce a consumable or item buff
-
Gathering specs should take longer time to finish gathering and gathering items should require a specific level of profession to be worn
-
Skinning should be able to collect unique beast gathering materials for specific items ( scales etc )
-
Make blue item and epic item recipes really hard to collect all the required items
8.Experience & Reputation Bonus
-
Heirloom experience bonus should be removed
-
Experience gems should exist with jewelcrafters making them and the exp buff should be lower to higher depending on gem level: Gem level 1-10 = 0.05% etc
-
Experience elixirs should exist with alchemy making them and the exp buff should be lower to higher depending on elixir level: Elixir level 1-10 = 0.05% etc
-
Experience enchants should exist with Enchanting making them and the exp enchant should be lower to higher depending on enchant level: enchant level 1-10 = 0.05% etc. Exp enchant should only be available to rings
-
All exp bonus recipes must drop from rare spawns and should be soulbound
-
All reputation factions should have a quartermaster that sells their tabard and the tabard must be worn for the wearer to be able to gain reputation with that faction (even leveling zones)
-
All dungeon bosses in reputation zones should give reputation
-
Starting from white tabard up to blue tabard for leveling zones and up to epic tabard for endgame zones, each tabard should give +% more rep with the zone and it is available to buy after each reputation level: Neutral = White etc up to revered
9.Items
-
All heirlooms should be removed
-
All level ranges should have set pieces as drops (even 1-10 whites with armor or hit chance or minor stat bonuses)
-
All item drop chance should be lowered to the minimum (4.5-6% for greens, 1-3% for blues and 0.5 - 0.8% for epic)
-
All recipe drop chance should be lowered to the minimum
-
All rare mob drop chance should be lowered to the minimum
-
War and Titan forging should be removed
-
Item main stat number should drop or crafted as random ( Str: 1 to 5 for levels 1-5 or 5 to 10 for level 5-10 etc) for Green and blue items with stamina being a fixed number (only world drop or crafted, not dungeon drop or pvp reward)
-
Epic gear must be really hard to get ( Classic wow system ) and should only drop from raids or high-end pvp reward
-
Epic crafted gear recipes should only drop from Raids
-
Mythic+ should not drop gear but have a chance to drop a +1 ilevel point item that can be added to the item up to 20 ilevel per item
-
Heroic dungeons drop blue dungeon set items that cannot be found in normal dungeons and there is a set item or weapon set or ring set that can be dropped only from the last boss
10. Dungeons
-
Normal dungeons drop leveling gear and sets that are not cap level
-
Heroic dungeons drop blue gear and their final boss has a chance to drop the 0.5 Tier dungeon set
-
Mythic dungeons drop the same blue gear like Heroics but with 0/20 ilevel slots to buff from the items dropped in Mythic+
-
Mythic+ drops a +1 ilevel item per run. Each Mythic+ level (+1 +2 etc) drops a specific +1ilevel with 100% chance to upgrade the item ilevel but if a Mythic+2 item is placed on a 5/20 ilevel weapon then it has 40% chance to update it.
-
Mounts can be dropped in any difficulty but have more chance per dungeon difficulty up to 2% for M+15 and above
-
10man Dungeons should be added that are harder to complete and drop 0.75 tier set and should work with the Mythic+ way as well
-
10man Dungeons bosses have a chance to drop a unique epic item (see Rend from UBRS etc)
-
All dungeons must have profession oriented drops or collectables ( even skinning ) that are used to make the part for the 0.5 set item that is craftable or the 0.75 set item that is craftable
11.Raids
-
LFR should be removed
-
Raid gear must have the base higher ilvl
12.BiS and Gold
-
BiS is not necessary raid gear
-
All items should have bonus like chance to make extra attack on weapons etc ( classic system )
-
Lower gold values and drop (classic system)
13.PVP
-
Bring PVP vendors back
-
Bring the old classic ranking back (Scout - Grand Marshall etc)
-
Dishonorable kills must come back (classic wow system)
This concludes it folks. Add anything you like and argue about things you do not like!
Thank you