I just wanted to provide some general feedback for Mythic +, discuss some frustration points and talk about possible improvements.
The double time gating system on Valor is a point of contention for me. I understand the rating system but capping each character’s weekly amount seems an unnecessary attempt at either protecting players from themselves or artificially holding players back. If you play constantly, valor is a way to feel like you are still achieving something, whilst already battling to achieve better rating so you can upgrade your gear more.
It’s possible that you are keeping average players hard-stuck at rating on a weekly basis when they could be upgrading gear, playing more and having a time-positive experience. Pick one gate or the other, both is too much.
The seasonal affix is kind of boring, in that it provides a marginal benefit to players who handle it successfully. I propose you either increase the time the debuff/buff is around, giving extra time for clearing or give a greater benefit to the remaining player by doubling the effect or increasing the time they have it.
Added difficulty is great but I think the affixes in general are overtly negative and it feels frustrating to play around a lot of them. A trade off would be to add some form of positive effect, whilst retaining the negatives, such as volcanic providing mastery if you are hit by it, storming giving haste after being knocked up, sanguine giving mastery or standing in it soaks it up – this or other such ideas. Not everything has to be a bad time, it should come with a threat whilst also rewarding players who can play around it – not everything has to kill you.
Season 1 Dungeon pool
A minor point but one that is annoying in the first season of an expansion is going back to old dungeons. I’ve barely seen some of the DF dungeons and it feels bad to be farming Legion/WoD dungeons again. It’s a cool idea (maybe for season 2+) but not at the expense of the new dungeons. I want to play DF in the immediate future, not spend half my time in what is very recent “old” content.
I’ve heard that you plan to gate tier sets further behind weeks of currency, whilst also holding them back until late January for dungeon runners. I don’t understand why when you have a clear roadmap for content already planned. You are basically making some players not want to play for another 2 months which as far as I can tell is at the benefit of no-one. It’s just like the valor thing - It’s incredibly frustrating for almost no positive reason except forcing people to raid or get lucky. Why are you so hard focussed on raids when people don’t want to raid anymore. Getting tier as a dungeon runner has nothing to do with skill, you are just saying “well you have to wait”. That is terrible design.
All in all the dungeons are good and I’ve been having a good time but I feel like sometimes we aren’t making any progress and it’s stagnant.
Thanks for reading.