I apologize in advance for this long and boring stream of thoughts, but I needed to write down some ideas (which in a perfect world could be read by the devs and maybe implemented)
I’ve been playing Mythic+ for years, and I became totally addicted to this system but as the years go by the more frustrating and toxic it becomes and the problem isn’t the dungeons themselves, the problem is everything that happens before you even step inside one.
The recent Deserter debuff is a good example: I understand why it was added, but I don’t think it fixes the real issue. It only punishes people after a run has already fallen apart. It doesn’t make grouping any healthier or less frustrating.
I think one of the biggest problems is still the community’s obsession with tier lists.
Whether we like it or not, people judge you by your spec before they judge you by your skill and if you’re playing something that isn’t considered meta, you can spend 30 minutes (or even longer) just trying to get invited, even if you’re more than capable of timing the key; that doesn’t feel good, and I don’t think it’s healthy for the game (and for the people who love push keys).
Below I’ll write down some ideas that would be nice to see introduced (or even considered for future updates).
P.S. I know these are just frivolous ideas, but writing them here somehow makes them more real.
1) Give us an optional matchmaking system
I’m not asking Blizzard to remove premade groups, keep them exactly as they are… but why not give us another option?
An optional matchmaking queue could build groups based on role, Mythic+ rating, dungeon experience, and maybe even previous performance. Sometimes I just want to log in, queue up, and play instead of refreshing the Group Finder for half an hour hoping someone finally accepts me.
- Rating shouldn’t be the only thing that matters
Right now, Mythic+ rating tells you what keys someone has completed, it doesn’t really tell you how they played. Blizzard already collects a huge amount of combat data during every dungeon, so why not use some of it?
Things like:
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Did the player use their defensive cooldowns during unavoidable damage?
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Did they interrupt dangerous casts?
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Did they avoid mechanics?
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Did they use their utility?
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Did they actually contribute to making the run smoother?
I’m not saying this should replace Mythic+ rating… I’m saying it could complement it!!
- Add a Role Proficiency system
Something else I’d love to see is a Role Proficiency score for each specialization (not based on damage meters, but on consistency and performance).
If someone has completed dozens of keys while regularly using defensives properly, handling mechanics, interrupting casts, and helping the group with utility, that should mean something, right now it’s impossible to tell the difference between someone who genuinely mastered their class and someone who simply got carried through high keys.
A system like this would help reward good players instead of just rewarding completed runs.
- Give players feedback they can actually learn from
Another feature I’d really enjoy is a post-dungeon Performance Report, not another damage meter: an actual breakdown that helps you improve.
Imagine finishing a key and seeing something like:
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You interrupted 18 important casts.
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You avoided 94% of avoidable damage.
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You only used 2 out of 6 available defensive cooldowns.
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You died twice without using a defensive.
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Here’s where you could improve next run.
Players already use Warcraft Logs and other third-party tools because they want this information, why not build a simplified version directly into the game? It would help newer players improve and give experienced players useful feedback without needing external websites.
- Reward good teammates
I also think the game could use a super simple commendation system and after finishing a dungeon let players commend teammates for things like:
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Great leadership.
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Friendly attitude.
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Good communication.
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Excellent mechanics.
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Being genuinely helpful.
Positive reinforcement usually works better than more punishments.
Sorry for long post - my final thought
Too much of the experience depends on external websites, tier lists, and community perception instead of what players actually do inside the dungeon, I don’t want Mythic+ to become easier I want Mythic+ to become more accessible!
I just want the game to do a better job of recognizing player skill instead of leaving everything in the hands of third-party tools and public opinion.
I think changes like these would make Mythic+ healthier for everyone (from casual players doing weekly keys to people pushing the highest levels)
…and sorry for the bad English, it’s not my main language!