Something needs to be done about casters in Mythic plus:
They are too heavily punished when moving (doing mechanics)
They require too long to wind up and when they do, they at most catch up in damage, not overtake. That is, if the combat is long enough. Casters will never compete in 5 second combats.
They have too long CD on interrupt compared to melee.
They offer utility (Bloodlust, slows, off-healing, hard CC, soulstones etc.) But that just doesn’t compete with raw numbers.
Can you imagine a world where a shadow priest could out burst a WW monk in 5 seconds? Capacitor totem being more useful than legsweep? Boomkin AoE bursting more than UH dk?
No, those classes are not designed to do that.
What could they bring that would be more important than stealthing past a pack, AoE bursting another down while they all are stunned? How can DoTs and filler casts that do no damage compete with burst?