So tanks take extra damage in pvp because they are “walking raid bosses” or whatever, but they do no damage anyways, so its pointless to play one.
Healers on the other hand are immortal, have infinite mana, need 2-3 people to take them down and god forbid 2 find each other and start daisy chaining, they are actually unkillable but tanks are somehow the problem. Uh huh.
I have been saying this all the time; healers are busted. 5 dps can be on healer and it can survive for a long time.
Today I met a disc priest in BG with 650k hp and I could not get him below 50% no matter how hard I tried. Normally I 2 shot if dps has 650k hp but against healers its not possible. He nearly killed me aswell with smite, ultimate pennance etc and I had to run away from a 650k hp priest and hide in camo… later my team came to save me.
It just shows how ridiculous PvP has become, a healer with leveling gear (he didnt even have honor gear) beating a fully geared hunter…
My suggestion is to nerf all healing by a third (33%) and also implement dampen at 20% in BGs and wpvp.
I think it’s probably right that it takes 2-3 dps to take down a healer.
Most good BG teams will focus healers, so if we make it that they melt to 1 dps, they’re not going to be much use. If you come across a good healer, it’ll be even harder to take them down (as it should be).
I certainly don’t have infinite mana.
The whole point of playing as a healer is that you don’t do a lot of damage on your own, but you can keep about twice as many players in your team alive as a dps player can kill.
Nerfing healers in bgs would render the role obsolete, as it is just better to play dps then. You can actually kill stuff and cap objectives as DPS without the help of others.
We have a healer shortage in every bracket because the role is so stressful and unpopular, do you guys want to drive away the last remaining healers? Be careful what you ask for.
If you want to play a PvP game with objectives with a fast time to kill and little healing, I suggest a first-person shooter game like Battlefield 4.
It’s not. They are excellent for carrying flags and anticapping objectives.
No RBG team nowadays queues without a tank.
Maybe in random BG when 5 incompetent DPS players try to kill a good healer.
In RBGs where the DPS can actually play, 3 dps players can easily kill a healer or cc him and kill his mates in the blink of an eye.
What about when the 2 healers start daisy chaining each other back to full hp with insta casts that cannot be kicked? And I don’t know what tanks you see carry flags, maybe druid ones, since all tanks take additional damage in pvp so if like 2 dps find you, you literally melt. I won’t even get into how gutted prot paladin is in pvp…
You cc them with stuns, silence, polymorph, trap, knockbacks etc.
Then kill one of them who has no more defensives left while the other is ccd.
Druid is a popular choice In RBGs because they are robust, Vengeance DH has tons of mobility and can kite opponents for a long time. I even saw a blood DK in RBGs recently. Not in the role of a primary flag carrier, but for combat control / slowing our team down. They let a guardian druid handle the flags.
This was a serious team playing at 2.3k mmr. and we lost to them on twin peaks.
Prot pally is pretty useless for PvP, but tanks in general are not.
There is this really cool thing called crowd control that your team should try and use some time to eliminate both healers from constantly rotating heals on each other.
As someone who mains healers, and has played a good amount of warrior this season and last. I can solo most healers on warrior, A lot of the dps players in bg’s dont pay attention to DR’s and just send CC to full immunity into the healer making your kill window vanish. It is very easy to stay alive as healer if you are on triple stun and fear DR for the majority of the game… Land one good kick followed up by a stun at the end of the spell lock out on a solo healer and there is a good chance they are dying…
If you are just zug zugging the healer to the point they can rotate defensives on themselves you are doing it wrong, you get defensives on someone and swap, make that cooldown have 0 value. If you are getting stalled by a solo healer vs 5 people at base, just CC him and cap… why are you wasting time trying to kill a priest as 4 melee with focused will and 2x pain supp + dome. Just cc and cap and kill them afterwards.
While CC works in arena and is an effective method of shutting down one healer, CC is completely useless in BGs. Why? Because if there are 2 or more healers in team fight they dispel each other 24/7, thus rendering crowd control useless.
We the community do not care how much healers ‘struggle’. The struggle is all in your head, wake up and accept healers are gods. Healer specs need a huge nerf to their healing output (30-40%) and also specifically design dampen debuff for healer specs.
Wrong.
It is among the most important aspects when it comes to taking objectives or killing targets. It makes a huge difference for a killing attempt whether you shut down the enemy healer beforehand or not. Some types of CC also can’t be dispelled like physical stuns or cyclone. Only trinketed. And if they trinket something, they can’t do it again for 90 seconds. Good Teams put one healer in rootbeam when he has no trinket and kill the other one in a stun for example.
Windfury described well why many players struggle to kill healers in random bgs. They stun on dr, fall for jukes and trigger precognition, burst into defensive cds. You must chain your kicks and cc effectively.
Speak for yourself, not on behalf of “the community”, because I don’t think that many people agree with your anti-healer take here.
Well we should because not enough players are playing healers and that’s an issue in bgs.
then I can assure you that we get even less healers in bgs. People who are struggling with killing healers, sorry to say are doing it wrong. If a healer is hard to take down he/she is probably really good geared and know how to play the class and the bg and those attacking don’t.
You are as a healer not unbeatable - and if you’re not good geared, you can actually easily be killed by players who know what they are doing.
I speak for everyone, I am not a selfish person that speaks only for ‘my self’ like you do.
I know what I am talking about. I have a disc healer and have played some BGs and all I can say is its not fair that it takes 5 people to kill me.
You have no clue whats happening in the game, thats why your stuck at 1.7k in 3v3 after 150 games and I got 1.8k after 50 games or so on my priest Notbac-Auchindoun. Doesnt it sound a bit embarrasing for you? That I with a couple of weeks of healing experience have more rating than the years you have spent maining healer?
And also some extra; I did not bother with keybinding everything on my priest. I have like only 5-6 abilities keybinded, just spamming shield and flash heal it just shows how braindead all healer specs are, hop on a healer, no need to keybind anything, and get to 2.1k for free.
You present your own opinion as if it was the opinion of everyone, when in fact, very few people share this view. One person agreed with your post in this topic, whereas 6 agreed with my response. What does this tell you about whose position is more popular, at least with the readers of this forum? You are entitled to voice your own opinion, but it’s just that, your opinion, not the voice of the people.
I recently played down when my friend Slapshot asked me if I want to play some 3s with him and his cousin who recently started playing WoW PvP and was inexperienced. We played like 25 games and won 8. Am I embarrassed? Not in the slightest. Why should I be? Why should I maintain my rating in 3s if I am not going for gladiator and already have duelist from SS on day 2 of the season? I can afford to throw away my 3s rating just as I can afford to throw away my shuffle rating, because it means nothing to me. I do everything on my main.
Recently I preordered the next expansion and boosted another Monk to 70 on alliance. I will use him for messing around and play for stats on my main next season. I just couldn’t do it up to this point. This weird obsession some forum members have with my meaningless arena stats is getting creepy.
My brother in christ, you realize there is undispellable CC in this game too?
Abuse cyclone, stuns, diamond ice trap, DH incap.
If you think CC can’t be used in bg’s then sorry bro but you are just bad and this is the reason YOU struggle against healers. I have no problem killing healer as DPS its a skill issue.
Are you really trying to flex your 1.8k achieve 142 days into the season on your priest?
I think I have read enough in this post to come to the safe conclusion that you have a giant cavity between your ears where your brain belongs.
Ah yes, my crowd control, consisting of a single stun that gets auto-trinketed or flat out ignored since they still live while taking 6 seconds of clean damage no problem. And you have to cast, the disco priest hasn’t heard of a cast bar
You have 1 CC but your other 9 team mates have more to help continue the chain, a lot of the times sending CC on healers in backline and blowing up overextended enemy team mates is the better option in random bgs and rated for the most part. Rather than trying to full send the disc priest, waste some of their cooldowns first before you try and hard swap priest. Focused will is enough of an annoyance for melee, when you throw 2x pain supp holy barrier into the mix then its gonna be a very long war of attrition lol. Boomie with good uses of clone can really carry random BG’s allowing you to setup cross CC a lot easier against 2-3x healers.
My point, its a group effort, some healers are far easier to solo than others, but they aren’t impossible to break down they just need some coordination from the team. CCing the healer and trying to blow up some unexpecting DPS is usually always the better play, 10 v 9 is a lot easier for you to snowball into your favour.
Make the healer have a hard time actually healing, whether that is through heavy spread damage making them have to heal inefficiently (boomie affli), rotating off people with defensives for people that are squishier or w/o defensives/out of position, Cross CCing the healers with another team mate and setting up burst CD’s, or just trying to land a clutch kick at the right moment.
Priest is a bit of a juggernaut and feel like they have an answer to everything sometimes, but you can definitely kill them still.