Nerf healers

True. I was in blitz yesterday and had maybe 4-5 people on me. A monk leg swept me once and kindly gave me precog moments later, while everyone else just spammed DPS into me.

A DH, Monk and Mage should of made light work out of me but yeah, as you said:

I have a new solution regarding PvP balance.

Solution: Only 1 healer is allowed in a normal BG. There cant be more than 1. In that way teamfight will be more fast and smooth and not some 5 min fight oom contest.

And also, Blizzard has to take notice of how long ques have become because their outdated system tries to find 2-3 healers for every BG which is unacceptable, destroying our ques making everyone wait long for a BG.

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This would be hilarious.

I already find it a breeze to take a single healer out of the game for the entire match with double grip and chains of ice.

Another case from today even, 1 healer can hold off 2 dps and 1 healer who’s trying to hit as well, how is this different than the reason tanks got obliterated in pvp with damage taken debuffs? Like this one mistweaver monk is holding 3 of us off no problem, his mana is not going down, not a single cast, full hp at all times, how exactly is this normal???

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I’d guess either someone else was healing him or all 3 DPS were attacking with auto-attack.

Seriously people here lol .
Rotate CC , Separate them , rotate kicks .
Ahahaha
So basically you need a full discord team with skilled players , rotating cc to kill to random 2 healers in a bg , spam healing each other .

People playing in premades just shine from mile a away .
Meanwhile normal players who play random bgs know , that :
→ that DH will aoe stun the healer at 100% health and Make him immune to cc .
→ that lock will put dots on your sheep target and brake them.
→ that war will miss his interrupt and give the healer precognition .
→ that paladin will just tunnel the fury warrior and ignore the healer .
→ that boomkin has no idea what cyclone is

And than you get people spam healing themselves to infinity . Now add premade protecting those healers and you get absolutely broken .
Immortal healers are the reason why premades have never been more busted than now .

Previous expansions (Before BFA) one or two skilled people could make healer lives miserable , by killing weak targets or straight out destroying out of position healers . Now , I see heelers just run alone straight into a crowd of 3-5 and just flag spin until their team comes .
Healers are not tanks . They should be staying behind their team and healing , not running in and tanking . If they are alone or out of place , they should be vulnerable and easy to beat .

Edit ,
And Oh yea , lets not forget that in Arena you already start with Dampening on and no one usually dies until it reaches well into the 40% .
What does that mean ? it means a lone healer can survive two dps bursting cds with at least -30% healing for minutes , until all his defensives are down . Dampening is not present in bgs …

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Mostly speaking for myself here but, I main healer in pvp, before df it used to be resto dru, during df I changed to prevoker.

Healing is stressful aye, but for me personally most of the stress comes from the amount of micro cc(s). If they reduced the amount of ccs and amount of healing at the same time I wouldn’t have minded it.

I rather be able to play my class and die due to being outnumbered/not being guarded well, to dying due to waiting in 634535234 seconds cc lock/silences.

Specially in SS (Which is why I am sticking to 2v2s).

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Mico CC is not a problem only for healers .
Tried playing shadow priest / arcane mage in arena ?
My game consists of someone glued to me constantly and stun stun interrupt , knockback /up , blind , disorient .
I agree with you that mico cc needs to be severely pruned along side the constant mobility / up time / teleports / instants .
Are healer being immortal , because of the above ? Maybe , I am not sure , but they need fixing too .

To tell the truth the whole PvP is just broken and needs to be retuned completely .

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aye–was mainly speaking from healer perspective due to topic but in general it’s a big issue. Specially for casters

And while they are at it: remove all stuns, ccs and addons and let fights be about who are the real skilled players.

I never understood this idea, that removing CC makes stuff more skillful somehow. How does that work?

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It just makes the game about who can press their PvE rotation more effectively.

I would like to see an increase the cd of many cc abilities slightly so they are used more sparingly.

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2-3?

Each of them cant die against 8 opponents and the Horde play 4-5 on every BG.

Game is only a joke with these folks…

So how much longer do we need to wait for Healer nerfs in bgs?
In Arenas they survive till 40% dampening.
In bgs they just run in the middle of temple of Kotmogu, have the entire team dps them and still don’t die.
The only thing that can kill healers now are 3 hunters focus firing the same target with Saltwater potions and a rogue on top of the healer to keep in them in blanket…

Which is the next concern?
Hunters doing 2-3 times the damage of everyone and 2-3 shotting people?
Nerf when?!?

What the hell is this trash. I don’t even bother targeting them anymore, because I have not seen a healer die in the last 5 battlegrounds. Even OOM they seem to never stop healing.

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Yeah healers are a bit too strong, you dont feel it that much in Arena because of dampening but in BG’s it really takes awhile to kill one even if you’re doing 3v1 and properly managing offensive CD’s like burst windows, stuns, sharpen etc. it still takes too long to kill 'em imo.

I’ve found this to be an issue mainly with holy and disc priests since they seem to have ABSURD amount of defensives, hpriests especially and ridiculous amount of instant heals too.
I really think we can all agree on this, right?

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Healers are not immortal and nerfing them would ruin the game.

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If healers were nerfed, nobody would heal and the same people who complain about healers now would claim that the game sucks because every fight is over in 10 seconds and they spend more time dead waiting for respawn at the spirit healer than playing the game.

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Oh yea I love this argument. They deserve to be undying god mode, because no one would play them.
Perhaps we can give healers a one-shot button every 30 seconds as well. I am sure this will boost participation.

No-one plays healing, not because it is weak, but because it is unpleasant. You are tied to random monkeys running around and are basically forced to follow someone, usually not smart enough to know where they are going. People don’t like following, they like doing what they want to do. They don’t like being yelled at for someone else dying due to their own stupidity. Healers have always been a special sect of players who seem to like to torment themselves this way, and I there say that the harder the healing is the more kick these players get out of it.

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There’s a solution for this: join with friends who aren’t idiots and play the objectives. You heal them, they peel you, you focus on the objectives and you win.

Play some high-rated RBG and you will see how undying healers are. Eat one kick when there are 2-3 dps around you and nobody can peel you and you are toast as a healer.

That some healers are perceived as undying is a result of the lack of mmr in random bgs which causes weak and incompetent dps to meet skilled healers from time to time. They burst into the healers wall, give them free precogs all the time, stun on dr and wonder why they can’t take down a healer.

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Ok dude. I realize you play healer and it is hard to admit you are broken AF, but can you please stop talking trash.

You eat one kick and die? Really? Where? Did I miss a place where dampening is implemented in Rated BGs?
You eat a kick, so what ?!? roll, teleport, cocoon, aoe stun, passive heal statue, angel, pain suppression, the Cd that lets you spam PW Shield all the time, fear, phase shift, shift hp with party member, shift bear form, enrage regeneration, treants, big treant that lets you spam healing non stop, uninterruptable tranquility, barskin x 2, totem root, totem stun, totem move, totem spell absorb, totem wall, totem split health with party members, personal wall, ascendance, bubble 1, bubble 2, lay of hands, wings, instant heals, healing trough damage, stun, freedom, dragon breath, root , 2x wall with interrupt immune, self heal for taking damage, casting on the move, knockback, uninterruptable mega heal, rewind damage taken, bubble.

Lets not forget that all healers have instant heals, dot heals, shields, passive recoveries, more HP, Intellect.

One kick gets you down. Jocker. Every healer has tons of tools to mitigate that.

What’s more the audacity to complain lol. OMG you got killed by 3 bis geared players on Discord when you ended up alone somewhere and no one can peel off you. Poor you. Want mama to kiss your booboo.
What do you expect? To take 5 bis geared players on Discord to kill you off alone?
And what if someone peeled of you? What if someone Healed you? You don’t die and you know it damn straight.

You know what happens when a dps ends up alone vs 3 geared players on discord? They pray to whatever gods they believe in to have a bubbe off cooldown and no one to dispel it , or die trough all their defensive cooldowns in 15 seconds tops.

When a healer is attacked by 3 dps and no one helps them, they should DIE.
When a healer is siting alone in midfield, with no mana and no cds, and a dps attacks them THEY SHOULD DIE.
A healer should be no where near the middle of temple of Kotmogu or the front line. They should be HIDING behind the DPS and HEALING.
THEY SHOULD NOT BE FACE TANKING.
THEY SHOULD NOT PICK UP FLAGS.
THEY SHOULD NOT SPIN BASES.
THEY SHOULD NOT BE CASHING DPS TO KILLTHEM, confident in their immortality.
Healers are a support class. They support others. They do not carry dps or tanking.

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