[Ethereal Blink] Blink and Shimmer apply Slow at 100% effectiveness to all enemies you Blink through. For each enemy you Blink through, the cooldown of Blink and Shimmer are reduced by 1 sec, up to 5 sec. PvP Talent. PvP Talent. Requires Mage. Requires level 10.
[Master Shepherd] While an enemy player is affected by your Polymorph or Mass Polymorph, your movement speed is increased by 25% and your Versatility is increased by 6%. Additionally, Polymorph and Mass Polymorph no longer heal enemies. PvP Talent. PvP Talent. Requires Mage. Requires level 10.
Spellwarden has been redesigned – Reduces the cooldown of Anti-Magic Shell by 10 seconds but reduces its duration by 50%. Anti-Magic Shell is now usable on allies.
New PvP Talent: Bloodforged Armor – Death Strike reduces Physical damage taken by 20% for 3 seconds.
Mage gets “no heal on poly” and DK gets physical damage defense after so many years!
Also DK will have skill plays to throw AMS on healer to prevent fears traps and such
On my DK it is 7sec, so I would suppose with the PVP talent it is going to be 3.5sec duration
Hunter stuns your healer (will be 3sec intimidation in 10.1) → AMS the healer for the full duration of the stun plus some more, giving them time to avoid the trap
Priest is running towards your healer → AMS and give them 3.5 sec to run away and avoid the fear
Ret about to HoJ your partner → AMS them as the ret is closing in
IMO will have outplay potential.
How you find the PVP slot for that, however, is a different story…
Edit: The ret dispel talent will FOR SURE be removed in 10.1 There is just no way that it stays. I’m surprised they haven’t addressed it already. You can’t have a rotational ability that dispels devouring plague, flame shock, poisons, DK diseases, that’s just too much. This talent still remaining is an oversight.
i think the dk pvp talents are quite cool. Not a fan of the mage one where poly doesnt heal back up. I can imagine alot of broken stuff doing with that
AMS talent looks tragic, i am not sure if ppl realize that but that spell was historically was a good tool against magic damage, not only immunity. With that PvP talent you clearly use it just for immunity part, since 2.5 sec duration is really low for absorb side imo. You don’t even get to use AMS talent on class side of tree this days. Maybe it will good, time will tell.
Yeah, mages definitely need that. Frost Mage isn’t already broken enough and they haven’t forgotten to reduce dragon’s breath and nova duration on purpose.
Seriously, they couldn’t make it more obvious how much they favorite mage and rogue.
like always throwing darts at a board and see what will stick till 11.0
most classes are already forced into 3 pvp talents otherwise the spec is not even playable. no matter what you add that is not completely broken, cannot be taken by most classes anyways
I think you’re not going to take it into matchups with teams that deal magic damage but get extra utilty against teams like Jungle that mostly deal physical dmg.
Reason what ive seen mostly in terms of why not using poly currently, is due to rets JOTP which is changing wednesday. You will most likely see more polys by then.