Updated.
Description
This class is heavily inspired by Cowboys/gunslingers.
They will fight from mid distance ranging around 5-30 yards. Whilst most rangers has the upperhand to fight from 40 yards.
Gunslingers will use one pistol or crowbow in each hand.
They will have 6 combo points, representing the typical six cartidges in a revolver.
The only problem i can see with this class is that there are no one handed range weapons, so they will need to add that when this spec is released.
Spells
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Side step : Glide 5 yards in the direction you are moving, whilst gaining 100% dodge for the duration. 15 sec cooldown.
Hellfire: Finish all your combo points and unleash hell, and shoot in a line that damages the first enemy, for twelve shots and enemies behind for less damage, dealing x damage, crits deal 3x damage.
1.5 Minutes cooldown
Grenade throw: Throw a grenade at the enemy dealing x damage 2 seconds later and stuns the enemy 1,5 seconds.
Gunspray: Upon casting, increases your haste by 30% Whilst continuously dealing damage to the enemy for 4 seconds, regernating 3 combo points. Crits deal 1.5 more damage. 1 minute cooldown.
Proximity Mine: Plant an explosive that causes x damage to enemies and knock them back and slows them by 60% for 4 seconds. Proximity Mines last up to 60 seconds.
Invisible to the enemy.
Using it again to make the Proximity Mine detonate.
50 sec cooldown
Spider bomb: Throw a spider bomb at the enemy that deals x damage and causes them to bleed, these spiders jump upon nearby enemies. 30 sec cooldown
Bola toss Throw a bola on the opponents leg and root them in place for 3 seconds (players) 60sec (npc) 45 sec cooldown.
Death mark: Mark the enemy and they will take critical damage from the gunslinger for 5 seconds, resets upon death. 1 minute cooldown.
Peacekeeper: Shoot with a shotgun at 0-10 yards and knocks the enemy back dealing x damage. Crits deal 2x damage. 30 sec cooldown
Quickfire: Activate this ability to increase your haste by 20% at the cost of lower accuracy
Press this spell again to deactivate.
Frost bullets: Attacks reduce the movementspeed of enemies 15% for 3 sec
Corrosive Bullets: Ignore 10% of the armor rating.
Cursed bullets: add 10% leech to your attacks.
You can change the bullets depending on which scenario works best for you at the moment.
Equililibrium: Fire a stream of bullets around you whilst you spin dealing x damage can be used whilst moving, your movement speed cant be reduced beyond 50%.
50 sec cooldown.
Tonic: Consumable that fills your combo bar: 1.5 min cooldown.
Talents:
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Evasive dive: Side step now also removes immobilized effects
Balls of steel: Reduce health by 15% whilst increasing damage by additonal 10%
and leech 5%
Tipsy: Reduce tonic cooldown by 30%
Pvp talents
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Duel: Start a duel with the opponent, as the duel starts, if the opponent is within range the player shoots 6 shots at the opponent filling the combo bar.
Passives
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Mount friend :15% Faster mount speed.