Thought I would put some quick thought into it and this is what I’ve come up with. It might not be to everyone’s liking.
Many people have asked for this and I agree it would be awesome to have a Shaman tank.
Base this on throwing glaives with some unique spells and effects and I’m sold.
Not sure on healing to be honest, maybe a spec that siphons theirs or other party members hp to deal damage. Make healthstones for this spec permanent (only for the warlock) with a 20-30 second cooldown regardless of combat status to avoid this being a suicide spec.
Same, never really thought about DK however you could create a melee necromancer style spec which is based around the summoning of undead and make unholy into the shadow/disease/plague spec.
Don’t think they should merge this into the hunter spec due to the many differences, bringing the old ranged survival playstyle as a 4th choice would be much better and many hunters would love this again.
As much as this sounds okay, rogue really doesn’t sound like it would fit the tank playstyle. Adding a ranged dagger throwing spec sounds better imo.
I’d make a Paladin if I could melee heal, Beacons mixed with this would make for some awesome gameplay.
I’d prefer a Light magic holy DPS playstyle for this, would just require a few more added spells though. They could have a reverse atonement style for AOE which effects mobs rather than fellow players, think of it like a ranged blade flurry but with holy spells.
I wouldn’t mind a mage healer instead, seems strange that arcane magic can’t be used to heal. I really haven’t thought it through though so wouldn’t be sure as to how it would work.
1h and shield dps spec. A lot of the abilities are already there which could be utilised, add a few unique ones and you’re golden.
Ranged chi DPS spec, would also require some new spells for monks to make this work, would make an alternative spec that shares more loot with mistweavers.