New SPECS would be more interesting than new CLASSES

But then they should probably add 2 to DH so all are equal.

Just add a glyph of necromancy for demonology warlocks that turns demons to skeletons and other dead things problem solved.

That would be great but knowing how lazy blizzard is and how many different specs/classes the game has i doubt this would happen other than getting corner cut version it with half assed quests or insane gold cost because of cutting corners and not bothering to do quests like hunter hidden weapon in legion.

I’d beat someone senseless with a totem for an Earthwarder Specialization.

I would not cry if only one class per expansion would get a new spec. Better than adding new classes and a chance that one day it might be your class. There is no hope that every class would get a new spec… I would bet real money on it in casino.

I rather see Blizz workining with current classes/specs, made them viable on the broad scale then adding more and make even more difficult to find a middle ground. So who is driving is more important then what you play.

You people are so funny. You want more class blanace and class identity and yet you ask for additional specs.
How can’t you see that this will lead to MORE imbalance and to MORE class overlapping and LESS identity?
The more things you require that a class can do, the less special will that class be because eventually every class will be able to do everything.

And this is why new class >>>>>>>>>> new specs

I wouldn’t complain about it either, i think it is good for the game to add more specs, but i am just saying a lot of players would undoubtably complain if their class did not get a new spec.

Interesting…

Death Knight caster, a Necromancer
Shaman earth based Tank.
Warlock Tank. Based on shapshifting for tanking…
Priest Holy damage based DPS spec…
Paladin, a ranged DPS spec.
Daemon hunter, there is room for 2 specs, i would say, a ranged spec(Bow) or a spec that switches from Range to Melee would be fun.
Mage, should be another caster spec…
Thief, a bardish healing and buffing spec…
Warrior, another tank spec, dual wield,…
Monk, a 2nd healer spec, entirely based on healing trough doing melee damage.
Hunter, a sharpshooter build…

Druid… allready has 4 specs…

Would be fun to have 4 specs/class…

Gnome god spec for every class but only available to gnomes!

We have enough classes assuming there’s no class you want aside from the ones we have.
I want tinkers, so we don’t have enough classes.
Some want necromancers, even though people cringe from necrolords.

And besides, adding extra specs to current classes is way more work than adding brand new 2-3 specs.

Class “skins” could solve a lot of proplems, if the classes themselves are fun to play mechanically. I wouldn’t say no to race specific or themed class skins, I’d only have to hope the skin I wan won’t be given to a class I absolutely despise playing.

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