Really? I wonder if we are watching the same media, then?
Because just like the expansion reveal, as far as I see, the response has been an extremely lukewarm one with a mix of hope and despair.
That is, what content creators are left. And I do not even care about what other people think, and neither should you when making your opinion.
I mean, people told me in Legion too that the template system was going to be great and it would make pvp extremely popular too and that I was wrong and just stuck in the past- When I said it will kill pvp. Which, it consequently did. Legion s1 was the least played season to date, and subsequently the template system didn’t make it through more than one expansion before being removed.
The thing is, I didn’t have any positive expectations in the first place. When Blizzard introduces something new to the playerbase since Legion and keeps saying “its new, its gonna be great” and “just trust us”, I know its going to be crap.
Compare their presentation of the talent trees to their profession update, see the difference. The guy who presented 100% knew what the hell he was talking about, he argued why they made certain things and didn’t fumble with his words, and went on to even say that its not perfect yet, and they will be ironing out the kinks.
Its a day and night difference between them.
I’m not disappointed in the developers because I expected better - I didn’t. How can you expect anything good from the samw developers who thought corruption and azerite armor were good ideas?
But I do hold them accoubtable and I do think blizzard as a multibillion business can give us good service and products, not bottom of the barrel scraps.
They should be offering us new and exciting talents and abilities.
They should be allowing us to customize our classes and specs playstyle (genuinely, not via false choices).
And they sure as hell should be held accountable for bad work. Blizzard polish used to mean something back in the day.
Well then what is the point with even making a new talent tree in the first place? If everything’s gonna stay the exact same and nothing changes, why waste time and resources on it?
I have been saying this from the start. The paradox of the argument that people give for these new trees is that “you lose nothing, its the same as before but more”, but then in the next sentence when you point out it is in fact nothing new, you say “they didnt promise that though”.
So, riddle me this: Why waste time and effort on these, if its so same and it wont offer people new playstyle options? Because what the hell is the point of talent trees in that case, then?
Sure, they have talked the talk, as have you, but can you walk the walk?
Because as I and everybody else has seen in this thread, everybody seems to have magically just picked more or less the exact same paths as the others, with the variation only happening at the end.
Sure, you can have your double covenant ability and any of the other combinations. But, then again, before you could have 7 free combinations before, and legendary effect choice and covenant ability choice. Thats is without even mentioning conduits etc, but I digress.
And as we have shown, after you have spent all your false choice talent points, you are left with give or take a whopping 12± talent choices, depending on your spec.
So you literally gain ±0 things. Even at best case scenario thats 3 or so extra choices which would be poggers if you also had 3x3 = 9 actual cool choices to choose from- But. Guess what. You don’t.
You don’t have because due to the branched nature of the tree, unless you have that node right next to your current ones, you are going to spend points to get to that cool stuff, again wasting points. And many of those cool choices are literally barred by talents that “increase the performance of x ability by y amount”.
Did I also mention almost none of them are new?
So, I will ask again: what is the benefit of this system over them just giving us 3x new talent rows? Which would actually be fair, since we didn’t get any in Legion, BFA or SL.
I will admit that the class talent tree is infinitely better designed than the spec talent tree is. You would only need to prune out the passive “increases x by y” talents out of it, false choices like hibernation, control undead etc, too powerful passives and ability boosts, and you could potentially begin building it toward hybridization, as you claim.
Problem is, it also has some very obvious false paths in it. There is never (0/0) going to be a situation where any feral druid would ever want to waste points on the moonkin path for one. 0. Or indeed in the Dk one with the UH path toward the bottom- I would even go so far as to say that that path is by far the weakest of the lot.
Also, you might be gaining more “hybridisation”, whatever that is, but some of that is going to be situational, again. I simply do not see a situation for example where would I feel more rewarded that i can access 1 more talent now, but at the cost I lose something I already have had without any issues for the past 10 years.
Yeah, I might have more opportunities now, but if that opportunity involves me making a new build for every encounter to minmax, then I’d not want that choice at all.
E.g. imagine an encounter that has 0 magical damage, it is all physical. Therefore all the talents in the class talent tree revolvokg around AMZ and AMS are completely pointless and I can just ignore them- And get some other utility in its place.
The question I propose to you, how am I more rewarded / hybrid in this system when I have to temporarily give out a part of my otherwise baseline utility away to gain something else in its place (only to swap them back again an encounter later)?
How is it better than, say, just giving them to me freely as a cool new talent that adds to my current kit, and doesn’t replace it?
The result is exactly the same in both of them, however in this new system you will just spend time swapping between builds and talents all the time. That is literally the only difference.
And i do not think that warrants it being a thing.
You could of course ask me that how is that any different from current talents? Yeah, it isn’t. Which is why I ask again, why make this change in the first place and waste time and resources on it?
I’m not sure I follow?
Your single target options should obviously be pitted against other single target dps talents- Your choice as a player is spent around choosing how do youbwant to deal ST. That’s how its supposed to work. That’s how you design talents.
The Aoe row isn’t supposed to help with your single target- It is, as the name suggests, supposed to work in AoE.
Those are not an issue of talent rows, those sre bad ability design problems.
In your new example, hypothetically, you will just conpletely forgo all of your aoe damage for ST damage- Only to change ut back again when you need it.
So i ask again: How is this preferable to just having ST and AoE built into your class and simply having them available when you need them? Because the effect is exactly the same, the only difference is that you will again just be swapping talents for talents sake.
Why do you think the number one thing they said about the new talent trees was that “you can easily swap them wherever you are”? Because they absolutely realized that this would be a massive issue and wanted to avoid it like a plague. But, like you, they haven’t provided a reason as to how is this better to simply having those things baseline and then just using them when you need to?
This would leave talents to the job they are supposed to do: Customize HOW your class plays, not what specific content it is tailored toward rn.
I have already answered these points above regarding the goalposting / whataboutism, so I won’t comment on that.
But you are right. They are, word on word, a fresh take on talent trees. But what is in those talent trees is not new or fresh.
It is the same old stuff wrapped in different paper. Exactly as I have said.
Covenant statistics disagree wih you. People will just copy builds as they do now - The only difference is that they will be doing it even more now, for whatever reason. Or, actually, I know the reason.
They are introducing these talent trees as a scam, claiming they are giving us something fresh and innovative while it is actually a smokescreen to distract people from seeing that there is absolutely nothing fresh or new coming, and that the choices you make are exactly the same ones you make now, just more frequent.