What’s up, I play disc priest and mw monk and I don’t understand why it feels like some dps players are playing completely different games depending on whether they’re on my team or the enemy team. I just finished a lobby with 6 straight losses against a Priest healer and it honestly felt like my DPS’s were inting.
For example: when the warlock was on my team, he was shut down from the first second, no gate no port, no pressure at all. But when that same warlock was on the enemy team, he wasn’t focused at all and was free casting the whole round.
And to make things more confusing, Balance druid in the lobby felt like two different players. Every round where he went against me, he was hard-ccing me nonstop, perfect clones roots etc. But when he was on my team he stopped focusing enemy warlock didn’t cc the enemy healer AT ALL and generally played like totally different character? How is it possible for someone to have two totally different playstyles within the same 2 minutes?
But for a better response, sometime (most times) at lower ratings people tend to play rather unstable, especially dps where they as you say play perfect one round and next die within 2 seconds.
It can also depend on who they are with, teamwise. For example- a destro lock play with a rogue, the rogue will have to “enable” the lock so they win, meaning he has to slow, stun and create momentum for the lock to do stuff. Next round the lock is with, lets say a ret who doesnt bop, sanc, freedom etc = lock dies fast because now the rogue is against him.
Or, It could be a you problem. Did you PS him after he used his own cds or did you overlap everything? Did you grip him AFTER he gated/ported? Did you fear the dps making them DR his fear? And most certainly positioning was a part of the problem aswell, perhaps the other healer didnt allow himself to eat CC just as easy. Ive won tons of game as different healers just by staying back healing instead of trying to push in.
There are tons of scenarios and some games are worse then others but I doubt its by intent at lets say 1400-2100 rating. Sure It happens, but rarely.
more likely the enemy healer was just that much better. adapting better to scenarios, better positioning and such. the way the healer play is greatly determinating how dps will behave too
Don’t take it as an offense but most likely you don’t dispel CC. Every healer bellow 2100 doesn’t and up to 2400 some still don’t. When I make a new char I have rounds I sit literally every Fear, Root, Magic Stun that it’s frustrating. that’s why some might nnot be doing damage etc. It’s for example frustrating on Shadow Priest. If I popped Dark Ascension and I get HoJ - then you don’t dispel it. I won’t press Dispersion. Sorry but it’s on you. I have Desperate Prayer available and I don’t want to lose momentum.
Same thing probably happened to your DPS. They might sit every CC to the point they see no way going on Warlock if they get Feared → Coiled without your reaction.
Biggest problem of healers <2100 is that they literally do everything besides what they should be doing. Keep in mind Shuffle starts with 40% dampening. It’s already 40% less healing than in 3s. You have to focus on throughput and dispels this way you enable your team to win the games for you. If instead you focus on dealing damage (Voidweaver exception here of course) or you run half and Arena for a Fear on Disc to then sit 3 other CCs in a row you are wrong. I’m not trying to say they weren’t doing anything wrong but that’s what I overall see on my alts. Players are literally doing everything except what they should and expect to win the rounds.
Like nad said you need to use dispel on your dps to enable them do anything.
Also If you look some of the people in this game you see shuffle records like 2.4 from 0 in less than week with 70% win and yet they seem to have no exp at all, just few duelist seasons. And now they came heal 2.4 with 79% win in 4 days. This was one healer in my Blitz who somehow did 200mil healing and donated two flags and rest of the game just afk, but his shuffle record were like that.
There is alot wintrading and cheating right now in every soloq mode from shuffles to blitz. Happens alot at nights when it’s easier for them to sync. Many bad people have decided to cheat their ranks through wintrade communities cause they can barely break duelist otherwise playing any other way, soloqs and the flawed que system enabled cheating for that type people now. And blizz havent still made changes on their que system to prevent that.
there is no wintrading in shuffle pre r1 range, especially at duelist
i never encountered one and im actively playing the mode since df s1
thats called 1 digit iq players, nothing else to say
i’ve had countless lobbies at low mmr where we would murder someone, and the very next round my other dpser goes another target
like what? did u forget we killed the guy just a minute ago? why do you suddenly change target liks that? there are no answers to these questions, the only thing you can do is to constantly remind people of who they need to target and hope they will obey
it even happens at high mmr(2.8+) but far less frequently
Or really late at night. I hade few days off and I played late (2-3 AM CET). I met my friend 3x in a row at 2300-2400. So technically it can happen lower but not in peak hours.
Not that we wintraded of course. I rather klepted some of his mmr xD
Get the addon BigDebuffs, it will help with your dispel duties. Also remember cyclone can be mass dispelled.
Use offensive dispel a lot as priest, it’s one of your strongest tools (e.g. purging a disc shield can be equivalent to doing 30-40% of someone’s hp in ‘damage’)
At lower mmr, up to maybe 2100, don’t expect dps to kick CC. Expect to sit in cc chains. It helps to bind an assist ping and spam it on yourself when you are in the first cc. This crosses language barriers and is annoying for the dps to listen to.
At all mmr, expect rets to bubble at 10% dampening while you are not CCd and have most healing cds available. Remember, bubble is a 100% damage reduction that is unaffected by dampening, so it makes sense to use it later, when dampening is higher, therefore it is always used earlier, when it has least effect.
Don’t get angry at a 0-6. It happens to even the best players. Shuffle is a lot about luck. Sometimes you play perfectly and still go 0-6. But the more you play the more accurate your rating will be to your skill level.
Alright, I got to 2k rating which isn’t a lot by pro player standards I know, but still. I went 0 6 against same resto shaman twice in a game. 2 queues in a row my dps were acting weird, no matter what I did. Fury warrior had same dps as me on my team, on enemy team he was topping 2 point something mil on the meters, CC me vs shaman again the same story, shaman free casting 12 rounds in a row.. This is plain weird and it doesn’t take whole lot of IQ to figure out something isn’t working as it should.
Depends alot of the comp, what he has to chase. If he can sit on sp or lock its ok. If he has to chase mage or deva while they spam alot cc on him it can be hard for war to do dmg. Its not always about dmg so straight forwardly, or the guy might be bad at thinking how he uses his mobility and his not helped by the other dps and healer to have uptime. Its very annoying as war to chase like deva or mage or good hunter when the other dps is hitting random things or if its not played as team in general. But you could be right aswell, impossible to say without video.
It’s not about being pro or not. 2k mmr is currently a starting mmr. You get it on fresh char. Literally you make 4/2 on your first lobby and you are at 2100. 2 k in shuffle is new 1500 from 3s. Sad but true.
And you are right these players are bad but they are and will be at this rating I’m pretty sure you are also not playing good. The truth is that to get higher you have to carry these players.
It seems like in 3s and 2s aswell the starting mmr is 2k as i noticed on my freshly dinged toons. What kinda sucks for new players right now as it makes gearing lot harder
On other hand it would also be unfair for the people that have played the entire season and geared like 15 alts or something by now, if some who start gearing at the end of the season would not have no disadvantages, the system in general is bad. But ppl who have played all season and geared by now by sense should have advantage over others that come late in the party. I hate these ppl that play nothing all season and come play 1 month end of season for the inflation.