That’s great and all but the devil is in the details. If it’s the same people designing the classes then we’re doomed. Their idea of a ‘class fun to play’ is just horrible. How do you communicate fun? You don’t, they lack the vision, I’m not sure how they are gonna see the light now. You just needed to fire them and try some other devs with a different perspective of what “fun” is.
And then we have the zone designers … the two new zones in 8.2? They were crap, crap! They look and feel awful and have no rewards for full geared mains, +0.1% dps on rng gear is not worth grinding the zone …
Good zones were timeless isles and Argus, at least in terms of feel. Argus had a problem of nothing there to do after getting your mounts but god I loved that zone, especially Mac’Aree, I just had 0 reasons to go there after getting the mounts.
Again, no talk about that. How do we know you’re gonna make it different if we don’t hear you talking about what you got wrong?
As for raids, yay new raids but no new tier sets. They said they gonna “add bonuses”. They also said that before BFA, they said then that raid loot will have special stuff to substitute for lack of tier. Yeah, we’ve heard that before.
Also, mythic cross-realm still locked behind HoF … there are very very few mythic raiders, why do we wanna add the realm barrier? People just wanna play, they don’t care about HoF or achievement. Make HoF require a single realm or something. Let people JUST PLAY. You clear heroic on week 3 or 4… and then what do you do? Everyone needs to progress, this game is about progressing regardless of difficulty/skill.
Oh, mega-dungeons! Yeah if they are like Kara they’re great. Very good difficulty, very nice art, and some significant BiS rewards. Plus a mount run that is really challenging. Why did the rest fail? Because they did not have those. They were not chill/mystical, kara had that chill feel to it. They were not challenging enough. They were not rewarding enough. They were just noisy and long. Adding more bosses to a dungeon won’t put it in the league of Kara. So no mention of how they gonna re-approach mega-dungeons. I’m starting to believe Blizz makes good content by accident …
M+ Seasonal Rewards? No talk about that. You see when something is seasonal people actually care about it. Nothing motivates people to play more than the removal of rewards. I did most of the tower challenges in Legion … I still have not done Glory of the Hero from Wrath. I had 3-4 ach remaining near the end of wrath and friends told me “you can get it during cata, it’s not being removed”. Guess what? 10 years later I still have not done it. Blizz seems to understand that, that’s why we have pvp seasonal rewards; mounts and mogs. But they just intentionally dropped the ball on the PVE rewards.
Then we have professions, every expansion, EVERY expansion, they say they gonna make crafting more meaningful. What changed? They removed all mats and everything meaningful you craft is soul bound now, along with its crafting mats! Overall, they are in an abysmal state and not just the crafting ones, consumables as well. Why can I use consumables from earlier expansions? Do you see me wearing gear from earlier expansion? Run speed, water walking, glider, repair, tomes, … you should be only using current expansion consumables. Also, Why arent’ there consumables like those in classic? Oils, sharpening stones and what not? Professions need serious addressing beyond the statement we hear every expansion.
This game is heading straight to the trash bin if you keep ‘fixing’ everything except what’s actually broken.