As expected, it feels awful to refresh SnD and press blade flurry when you have grande melee in ST. They wanted to escape from a said “useless buff” of grand melee when you stacked it for the entirety of a dungeon, and we ended up with a buff that’s mostly useless during single target. I’ll explain why:
The majority of the times we gain grand melee during a fight, is because we gain 5 secs of it from Count The Odds buff. Of course, when you gain it directly by rolling it via RtB, it makes sense to activate BF, however, if you only get a 5 sec duration you either (1) activate BF, lose a GCD and hope you gain another 5 secs of grand melee in the next 5 seconds it last, so you take full advantage of the 10 secs BF with increased damage; (2) don’t activate BF and get the CGD where u can cast ambush or something stronger, and cover for that 10% increase damage with that extra ambush or spender. The second option is gamba as well, because you might get extra 5 secs of grand melee soon due to CtO, and if you had activated BF you’d take more value because one extra GCD is worth for 10 sec increase damage. Basically, you have to gamble using BF or not during a grand melee obtained with CtO. It feels disgusting. Just one more split second decision to make. And a gamble one at that. Realistically, the majority of the players will press it only when you have a direct 30 sec grand melee charge from RtB, making it a useless buff if you get it due to a CtO proc. The rest will use it at all times and lose dps because the majority of the time you’ll get grand melee due to CTO and lose a 70k ambush to get 3 or 4 globals in with 10% increase damage that will be doing less than 70k. Especially if one of those globals is a SnD.
Please devs, if you can’t change things mid patch, make BF off GCD or make grand melee also grant slice and dice for x seconds, its the least you can do since you’ve effectively killed the spec.