Pay a bit attention to this feedback about PTR changes

Regarding the changes, there are several important points worth reflecting on.
I’m a pvp dragon, so I’m based on pvp experience.

Firstly, shifting the focus to an Explosive shot is not a bad change, if not for one thing - Explosive can be dispelled and it periodically causes damage around the target, which, accordingly, will broke absolutely all possible control - poly, sleep, incap, our own trap etc. The same unpleasant nuance as with the conus AOE from black arrow.
I suggest that when an Explosive shot is fired, it explodes causing the remaining damage, or at least part of the target damage.
I suggest that the AOE damage from the Black Arrow and Explosive Shot should not be inflicted on targets in the brokable control.

As well as regarding the changes in the priorities of abilities towards Explosive Shot and RF. However, I would replace the damage buff for Aimed shot with an increase his chance of critical strike by 20%, since an additional increase in damage will not really increase damage, we have already been deprived of the opportunity to cast it instantly from Explosive shots, the talent for bleeding from critical strikes in pvp is never taken, because we will never be able to choose a crit build. instead of mastery+versality+bit of speed build. In total we will have around 15-18% of the crit chance, and with increased damage, rarely we ll throw aim shot crits that will be able to hit enemies by 60% ~oneshot in current meta, even without DT. However, if we crit more often, we enjoy more often from the pressed ability, which is what we had and still have this season.

And i hope 4 tier set - if i explode 4 sec of Explosive it ll reduce cd on RF and aimed for 2 sec, like 0.5 sec x4

The vector of specialization development is well chosen, and the attention paid to pvp in general, thank you.

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