[PCU] [A] The Holy Order of Lordain

At long last I can say welcome to the PCU !

13 Likes

Didnā€™t know that Bladewing bullied Ortellus to a point that he has to seek out allies elsewhereā€¦

Regardless, congrats!

13 Likes

Throw back to 2017, when the Holy Order of Lordain led an assault on Hammerfall in retaliation to Horde attacks in the region, and in an attempt to gain one of the pieces of the Sceptre of Alterac from the Forsaken forces. Credit to Bellamina for taking the screenshots!

https://imgur.com/a/77Pk5
6 Likes

Into the Deathforge

Back | Next
When the siege upon Wildhammer Stronghold had been lifted, all efforts went into uprooting the demons in the infernal pit that was called the Deathforge. Days prior, the enemy's legionnaires had marched there in preparation for their siege, and now, the defenders of the stronghold suspected that something within the Deathforge was preventing them from travelling by portal.

Time was not on their side. They needed a means by which to leave the valley. The single road into Terrokar Forest was blocked by the Hand of Kharduum, and the demons' fel cannons contested the sky, making any aerial crossing through the ashen clouds perilous. If they did not find those means to access the world beyond the blackened borders of Shadowmoon Valley, they would rot in the wastes.

The demons were waiting for them, entrenched in the wasteland that surrounded the molten pit, but a courageous charge across the plains beneath a rain of felfire broke open the Hand's defences around the edge of the crater, and one of the three towers was secured in the name of the Alliance.

A few days later, the last push into the scorching, sulphurous gloom of the Deathforge was made, and it would be the knights of the Order and their cohort of convicts - many of whom were now seeking penance and tutelage under those holy crusaders - that spearheaded the advance into the dark. Therein, they overwhelmed the fel lord, Tzaraman, and discovered the observer, Xhaggidok, who drank upon the currents of magic that fed the mages at Wildhammer Stronghold.

Emboldened by their resilience in the face of the enemy's commander, knights and convicts alike scored a deep and devastating blow to the demons that night

Yet as they marched home to the battered walls of the dwarven keep, the roar of fel cannons on the western ridgeline reminded them that the battle was far from won. How many demons had escaped the Deathforge in the days since the battle began there... and how many more awaited them on the jagged and fel-scorched slopes that barred the way to Terrokar Forest?

The Order is coming up on the end of the first chapter of its epic crusade in Outland, yet the path ahead will be both long and dangerous for them. With travel to and from Stormwind re-established, perhaps you will become the next to join them on their conquest of the Hand of Kharduum? :fire::imp::fire:

11 Likes

Great event tonight, with some nice progress on our 2 Paladin Aspirants . Canā€™t wait to see where it all leads and how things turn out for them.

Now if only I could get some loot

6 Likes
Chop after chop, Uriel toiled away at the keeps kitchens. Slaughtering any still moving game that the dwarves brought home and taking to task in preparing them to their core components. The kitchens were always busy with the sound of a cleaver or the smooth passing of a knife across flesh and sinew, it kept the man's mind busy and as he had been told several times throughout his life; "a busy hand is a righteous hand". Though it wasn't always just the carving of fodder that kept his hand busy, in truth. The day of breaking the blockade drew near and the Light had given him a new task in his false inprisonment, new blasphemous creatures of darkness to butcher in It's name.

Shadowmoon finale coming Thursday, our baby paladins are making good headway in their training (bullying), days have been good.

8 Likes

These absolute real mfs finally got in

5 Likes

hmm yes i think i will bump this thread

<ā€” clueless

4 Likes

While I, as a rule, despise h*mans with a passion that burns harder than Sargerasā€™ ballsā€¦ I need to give props to these lads for their guild referencing fairly niche cool lore about Lordain and the old tribal human lore.
big ups for that.

4 Likes

The Battle of Shadowmoon Pass

Back | Next
The roar of fel cannons. The percussive thumps of the siege tanks. The demonic, metallic bellows of an almighty fel reaver. The pass between Shadowmoon Valley and Terrokar Forest was hellish to every sense imaginable. Their foe was relentless, the honour guard of the pit commander Gorridon taking to the field to halt the advance of the Alliance's battle-weary forces.

Among them, the knights of the Holy Order and their new following. Convicted deserters by title, their valour in battle had earned them a modicum of respect from the paladins, and those that didn't study beneath them fought alongside them as equals all the same, for there was no time for pause and no time for division in the face of the Hand of Kharduum.

Atop the remains of Legion Hold, the annihilan commander could only watch as his forces fell to the flanking advance of the paladins, which the faded blue banner strode with. Even the mighty fel reaver was brought low by a single blast of a freshly-repaired steam tank, made possible only by the determination of the Wildhammers' salvage teams, protected by the Order.

But at last, the demons were routed. Their runestones, which enabled them to utilise the teleporter to travel across the shattered world of Outland, were collected and detonated, destroying their means of accessing the valley, and their reinforcements were stemmed. Two weeks since it began, the Hand of Kharduum's invasion of the valley was thwarted, and its shadow withdraw to the distant, secretive reaches of the world...

Having defended the walls of a castle against a pit lord, stormed the subterranean Deathforge and restored portal travel to Shadowmoon Valley, and finally broke the demonsā€™ hold on the land route to Terrokar Forest, the Holy Order (and co.) have finally broken free of the hellish, scorched land!

Ahead of them lies a long and twisting path through the wilds of Outland and beyond as they seek to end the threat of the Hand of Kharduum once and for all. Many challenges and trials lie ahead for them, new and old alike. Maybe theyā€™ll even pick up a few new faces along the wayā€¦

6 Likes

Ortellus uses his Classic and Classic TBC pro-gamer experience to incorporate long forgotten questlines and lore from the continent into the campaign events. Very cool!

Recruitment is still open, those interested should contact either myself or Ortellus.

6 Likes

The Outland Crusade

Back | Next
Crowded around a dwarven bed, the Provost Obadiah and Sir Uriel prayed for the soul of Thane Khazgrim. Having been struck down by the Hand of Kharduum's leader, Lord Gorridon, at the siege of Wildhammer Stronghold, the dwarven commander made a recovery in the lead up to the Battle of Shadowmoon Pass. Yet at the height of the Alliance's victory, a darkness took the dwarven thane and threatened to consume him, mind, body and soul.

The paladins of the Order, and the convicts beneath them that aspired to serve the Light, deemed this to be unacceptable, and the darkness was banished. It was thus that the Thane Khazgrim demanded vengeance, and Marshal Falheim was instructed to take with him the stronghold's best fighters to defeat the Hand of Kharduum abroad, where they had fled to the old portals across Outland.

It wasn't just the knights of the Order that rode through Shadowmoon Pass and down to Allerian Stronghold first, however. The deserters that had fought alongside them went with them, as well as the Sergeant-Major that had been their commanding officer prior to the Order's arrival. An unlikely lot, they had weathered the felfires of Shadowmoon Valley together, and so it was that they would crusade across the shattered world as one.
Their arrival at Allerian Stronghold was without fanfare, though they were greeted by Captain Skywatcher, the elven ranger-captain in charge. Not an hour before their arrival, he said, the Hand of Kharduum's cultist following had lifted its own siege upon the stronghold and retreated to the Bone Wastes, where Xorothian felsteeds and their demonic riders patrolled.

The elven garrison soon gathered its strength, and at last, at the beginning of a new week, the Alliance went on the offensive once more. Across the Bone Wastes, in the shadow of the ruins of mighty Auchindoun, the Order and its followers thwarted the felsworn cult and drove them into the depths of the Shadow Tomb, opening the way to the plains to the west.

Nagrand awaited them, and the portal upon Twilight Ridge, on the far western extreme of the shattered world, would be the first to face their crusade. Yet at home, on another world, trouble stirred. Even on Outland, they were not beyond the reach of Stormwind's politics. While the knights of the Order had spent a fortnight fighting day-by-day against the hellish fiends from the Twisting Nether, the consequences of their courts martial at the start of the month had not played out in full...

The Order will soon depart from Allerian Stronghold in Terrokar Forest, venturing forth to close the portals and deny their enemy, the Hand of Kharduum, their footholds on Outland. Join today* to partake in this year's hottest demon-slaying campaign!

* or, like, as soon as possible tbh

9 Likes
After the battle of Kharduum, the Order had recovered a book. A demonic, heretical text that was in the eyes of their Draenei support, a copy of something of such terrible proportions that it ought to be cast into the endless abyss.
The codex was entrusted to Uriel whom after arriving back at Halaa, burnt and bruised, set upon containing the blasphemous scripture with the aid of his own hallowed libram, away from the rest incase anything could backfire. He requested a small box from a local beforehand, inscribing a septet of runes about the container's body, together with a few passages from his libram.
It was a rough proceedure, the blasphemous codex fought back in his mind, but eventually it was silenced enough to be locked away, awaiting to be opened only once it's destination has been reached. Uriel took to wrapping the box with his cloak and storing it away in his backpack, out of sight out of mind in a way he thought to himself, assuring his own sanity in safeguarding it.

Rough battle at Kharduum but that marks the first out of three big boy demon portals to shut down, the rest taking us in adventures throughout the rest of Outland and even into less popular zones! (looking at you bladeā€™s edge)

5 Likes

Pursuit of Justice

Back | Next
Across the Bone Wastes they marched on foot, and onto the rolling plains of Nagrand. They were greeted to the sight of ribbons of magic weaving across the night sky, obscured by the vast shadow of an alien moon, and by the tumbling chunks of Draenor's shattered form drifting on the winds. Yet more than that, they were soon greeted by a familiar face.

Alongside a small host of outriders from the Wildhammer and Allerian Strongholds, Tatton Irwine, the patrol coordinator and one of the few officers remaining in Shadowmoon Valley, approached them on the road. A nervous Irwine informed the Order and its cohort that Thane Khazgrim, whose soul they had saved mere days ago, had perished, and that Lord Colburr di Athon of the 13th Legion, 1st Cohort had temporarily assumed command.

Furthermore, Lord Athon had named the Order and its following deserters.

Unwilling to face yet another injustice, there was at last a retaliation: Captain Irwine's steed was forced to flee, carrying his rider with him, and the half-dozen outriders that had come to arrest them were wrestled, intimidated and beaten into submission, though no blood was spilt and their minor scrapes and bruises were later healed. The Marshal instructed the dutiful outriders to assist them in defeating the Hand of Kharduum, and for the night they rested in the ruins of a nearby orcish settlement.

Over the coming days, they carefully made their way to the settlement of Halaa, in the eponymous and picturesque Halaani basin. Captain Irwine's whereabouts were unknown, and as it was suspected that he had followed the road to Telaar, they were wary of the fact that the Draenei in Halaa might not appreciate so-called 'deserters' in their midst.

While they discovered from Turekk, a Sha'tari Skyguard commander stationed in Halaa, that Irwine had passed through and warned the Draenei that at least some of the Alliance's officership on the planet demanded the Order be returned to Shadowmoon, they were fortunate that the Sha'tar had no interest in appeasing them at this time. They learned that the demonic portal they sought was in a high, hanging valley upon the western point of Nagrand, and, much to Vindicator Turekk's surprise, offered to enter the portal - into the unknown - to destroy whatever was keeping the portal open...

A Murmur at the Edge of Reality

Whilst the Order were proficient in horse-riding, some of the convicts under their wing were not. None of them, however, were proficient in the riding of nether rays, but the Sha'tari Skyguard provided them with harnesses that would keep them attached to the creatures as they soar across the plains of Nagrand.

Their destination was Twilight Ridge, where ahead of them the Skyguard had landed to do battle against the Hand of Kharduum's forces at the portal - a brilliantly bright rift between two monoliths of blackened stone. The plan was simple and perilous: the Order would enter the portal and vanquish what lay within. They would take the fight to whatever demon world lay beyond, slaughter their way through the fiends, and destroy the locus of power that maintained the connection to Outland.

What they found beyond the portal was surprising, confusing, to even Turekk, when the vindicator later learned of what had transpired.

There was locus of power, no hordes of demonic beasts. There was not even a world - at least, not anymore. A lone Eredar, gazing upon a calamity of unimaginable scale: entire continents tumbling in a dark abyss at the edge of the sensible universe, where the raw power of the Void sparked and crackled through the wavering veil of reality.

This was the fate of Kharduum, the very homeworld of the demons that they faced. Through some incomprehensible cataclysm, the demons' own world had been torn asunder, and the chaotic, dissonant echoes of its demise still rang from every shattered stone, every crumbling mountain. In the distance, the signature of Kharduum's destruction still roared and whispered, at times deafening to the mortals as they brought an end to the Eredar, Zaruuyan.

Yet the world's destruction was not yet final, and even as they battled the Eredar the sound of calamity and discord tore away at the outcrop upon which they battled. In the nick of time, they vanquished the demonic portal master and fled to Outland once more, taking with them a most unholy tome, whose oozing cover was that of hardened blood, and whose contents detailed abominations that no mortal mind should ever perceive...
6 Likes

Our light is better than your light.

Hope to see you on the battlefield soon!

7 Likes

I canā€™t bullieve youā€™ve done this.

8 Likes

Ortellus has us slugging through the marshes of Zangarmarsh at the moment - definitely not the summer vacation I was promised!

The Order delves deeper into an ongoing threat in the Outlands, and needs more able bodied Light-loving paladins and priests! Join today.

6 Likes

A Search for Answers

Back | Next
The sight of the unholy tome which the Order had retrieved from the remnants of Kharduum moments before the portal collapsed made Turekk's blood freeze. The Vindicator had only heard of the Codex of Blood in passing - a volume that spoke of horrors from the Twisting Nether unimaginable to the mortal mind, and one that had been closely related to the cataclysm of Auchindoun. His first instinct was to destroy the book outright, but he dreaded to think what this portent truly meant.

He knew of only one person that might be able to identify the book and explain what lay within: the Anchorite Xardas, who dwelled at the Temple of Telhamat. So the knights of the Order and their followers marched the long road to the peninsula, only to discover that the Anchorite had just recently travelled westwards to aid in the extermination of the Hand of Kharduum in the western reaches of Zangarmarsh.

Their journey was not without fruit, however, for they made the rest of the journey to Honour Hold in the hopes of amending the inconvienece of having been labelled deserters by new commanding officer of the 13th Legion, Lord Athon. Eventually they were granted an audience with the officership in Honour Hold, chaired by Commander Fulstein at that time, and it was revealed to them that no allegations of desertion had reached the ears of those in Hellfire Peninsula. Though the commander was at first sceptical, the words of the watchful and enigmatic demon hunter, Terenrith, supported the story of the knights of the Order.

The commander agreed, and over the weekend both he and the Marshal discussed the events that had transpired whilst the rest of the Order and its following made preparations to head to Zangarmarsh. In the meanwhile, however, some of the Order began to pursue a line of enquiry that had mostly been forgotten over the last year...

In Stratholme, there once burned an everliving flame. The scared Flame of Alonsus had been extinguished more than a decade ago by Blood Knights from Quel'thalas, and in the time since the dark forces of the Old Gods had been vanquished abroad the Order had sought to restore the flame. Their quest to understand its nature led them to the records of Brother Augustus, a cleric of Stratholme that had supposedly kept an artefact capable of safely carrying the sacred fire.

He had ventured through the Dark Portal during the Second War, and all records of his whereabouts ended there. In Honour Hold, the Order soon discovered why: the cleric had perished in the swamps that they were due to march into, and one of his last journal entries (for his belongings had been returned to Honour Hold after his passing) indicated that a Draenei by the name of Tarulaan had been gifted the artefact prior to the cleric's final battle. All roads, then pointed to Zangarmarsh, and first of all to Telredor...
7 Likes

woww this guild I love it, it is a great guild big ups to boss-man Ortellus this post is entirely out of my own intent aha great RP, love it all. Paladin aspirants for the win. Please help me

4 Likes

The Fires of War

Back | Next
It wasn't long before the 13th Legion's skirmishers ambushed them on the road outside Telredor. It seemed, at first, that Commander Fulstein's missive from Honour Hold had not yet reached Wildhammer Stronghold. Nonetheless, the Order and its followers were unwilling to spill blood, and their ambushes were swiftly beaten into submission, as Captain Irwine's men had been before them.

Their reception in Telredor was more welcoming, and it was Tarulaan - the very anchorite named in Brother Augustus' journal - which met them there. The Order's knights were quick to enquire about the fallen cleric, and it was just as quickly revealed to them that the Lightkeeper, whose mithril chassis once housed the Flame of Alonsus, had passed from the Draenei's hands and back to the Alliance Expedition many years ago. The 'village of sorcerers' was spoken of, upon the shores of what was once Farahlon, yet Tarulaan did not know whether or not the artefact would be found there nowadays.

Nevertheless, the Order continued onwards to Orebor Harbourage, arriving amidst a demonic assault upon the walled settlement. After a brief battle, they met with Anchorite Xardas, who had been named by the Vindicator in Halaa almost a fortnight earlier.

Much to his horror, the unholy tome that Sir Uriel presented to him was indeed the Codex of Blood, or at least some replica of it. Xardas recalled his adventures into the depths of the Shadow Labyrinth and his battle against the creature - if it could be called a creature - known as Murmur. The very primordial essence of sound, this 'elemental' (of sorts) was capable of laying wastes to entire worlds with just a whisper.

Had Kharduum itself suffered this fate? Was the shattered remains of the Hand's homeworld a result of Murmur's full potential? Were the ear-splitting shockwaves that they felt tearing at every fibre, every molecule of their being the echoes of this primordial creature?

The revelation that the Hand of Kharduum had, until their intervention, held the Codex of Blood raised a great many questions, but both the Order and the Anchorite Xardas agreed upon one thing: time was not on their side. Thus the Order rode upon the winds to the second invasion point, venturing into the fiery demon world that lay beyond. Therein, they tore down the Coven of Kharduum, a witchhood of four Shivarran priestesses overseeing the preparation of an Antaen goliath, submerged beneath the lava lake which stretched out before them.

What should have been a celebrated return to the Harbourage, however, was note. While they were away, it came to the attention of both themselves and their Draenic allies that the 13th Legion had settled in the Twin Spire ruins, at the heart of the swamp, and that they intended to march upon the Harbourage to claim the so-called 'deserters' two days hence. A distraction, perhaps, but one that many of the Order were willing to take; no longer could they afford to be chased and harassed across unfamiliar lands, to the peril of the common man and woman in the Alliance's forces which pursued them.

And while frustrations grew over the persistence of this 'Lord Athon' in Shadowmoon Valley, who by now the Order suspected to be compromised by the enemy, there was one name that had resurfaced in this dark hour. The letter detailing the charges laid upon the Order - for a second time - was not penned by the enigmatic Lord Athon, but by a more familiar, more distant, and more loathed name altogether:

Calistan Enright.

The plot thickens!

The Order is less than a fortnight away from the end of its Outland epic, and yet thereā€™s still so much more to unearth in the far reaches of the shattered world. If youā€™ve been keeping up with the (progressively longer) stories so far, thereā€™s still time to get involved as the Order ventures into the Bladeā€™s Edge Mountains and beyond!

7 Likes