Agreed. And they’re not always the bad ones.
I think that would be more accurately said as: When you discuss balancing you are referring to the top - how many? 10? 20? 50? - PvP pets, not every single pet.
When I use the word balancing, I mean the balancing of all pets. So this difference in definition has caused misunderstandings, though I did finally understand what you meant after a few rounds.
Now, a genuine difference of opinion in values: I am not interested in balancing the top 5, or 10 or 20, pets. Don’t get me wrong, I think it’s a good thing. I think it would be even gooder if the devs refrained from introducing deliberately overbudgeted abilities and species. /sigh But that’s how they do, when they want to stir things up in a controlled way.
Anyway, as I was saying: I am not interested in balancing the top 5, or 10 or 20, pets. Just … not. It would not get me invested again. I don’t think it would bring many other people in either, but my guess is as bad as yours on that.
I’ve been looking for a meta stats that I think Leo posted? or Ct0? It must be in the old forums somewhere, but I can’t find it. Anyway, it had the same general shape as the one I accumulated in 6.2, so I’ll use my numbers, since the individual pets aren’t important for this point.
Top 5 pets account for 25% of all pets used.
Top 10 pets account for 38% of all pets used.
Top 20 pets account for 50% of all pets used.
Top 50 pets account for 68% of all pets used.
And of the other 1000 pets, about 200 account for 32% of all pets used.
And 800 didn’t appear at all. (Granted, given moveset dupes, you could say that’s only really 400, but still.)
The Top 20 included:
Iron Starlette
Chrominius
Anubisath Idol
Valk
Lil’ Bling
and just missed
EPW
Rabbit
Fel Flame
all pets that, if “balanced” (=nerfed), would have a big impact on PvE.
And then balancing, of whatever number of pets, runs into the problem of True Power vs. Ease of Use, and Familiarity. Ion claimed in one of the Q&As that the devs were faced with many calls to nerf Class X or buff Spec Y, based on community perception, when they knew from their own internal perfect sims and internal testing with their in-house top-class test players, that these specs were already balanced.
Original Graves, and AoE pets in general, are a good example of this in petworld. AOE pets are incredibly easy to play. Drop in a Pyreclaw, and doze until it dies. That won’t be the best possible play, but it will be good enough to do pretty well, and it takes no thought. Bone Serpent was so easy to play as well. So are devs supposed to balance around best play, or nod-as-you-go play, or observed frequency? It’s the same problem. This also relates to the PvE pets.
There are a lot of gremlins hiding behind that innocuous word “balance”.
Anyway, as I say, I don’t want to see the same 20 pets, just with a more even frequency; to be interesting to me, it would have to be a much wider range.
So it’s good that we know we’re not just differing on the means of change, but also on the direction.