Annoying how you can’t quote properly two posts at once (at least that broke in the preview), well the forums demand direct pointing to the source.
Yeah, for all it requires it’s outstanding for how long has it lasted.
What you’ve said has been kind of done for 4 of the dungeons with various results. In easier ones, the family overlap is such they’re easily handled by one or two specific types. In more difficult ones it’s a more pressing matter but presented in an obvious way (e.g. we expect you to bring an Elemental, so we throw two token opponents strong against them).
I can also think of Erris/Kura but as there are no repercussions for restarting, it’s nothing special.
Regarding the in-battle RNG, I am curious where you folks would set the limits. I would see a scale based on existing tamers, with Kwint, Jeremy Feasel, etc, and such the number of pets involved aswell. Some scripts have to be there so we don’t end up with spamming defensives etc.