Kingdom Come: Deliverance by Warhorse Studios released on PC, Xbox One and PS4 on February 13, 2018
Clunkiness can feel extremely rewarding to the people that get into the details of the system, which is why people have nostalgia for that sort of gameplay. Yes, itâs unintuitive and frustrating to the people who donât put the effort into understanding the system or working around its flaws but for the people who embrace the weirdness of it, thereâs nothing more rewarding than managing to eke out an extra 10 DPS by exploiting a bizarre quirk of the system.
BFA has no bizarre quirks, no methods of gaming the system, and thereâs no need to. You perfect your specâs rotation, you learn the raid mechanics and you acquire your BiS. If you accomplish all of that, you can do any content in the game.
In vanilla, it wasnât quite that simple. Rising to the next level involved wearing leather as a Fury Warrior because you needed that agility (which was non-existent on plate) for the crits, wielding the slowest possible mainhand and the fastest possible offhand on a Combat Rogue, having a set for every type of elemental damage even if the armour wasnât appropriate for your class, and in one case, getting a certain pet because that pet granted a debuff that literally nullified an entire raid mechanic.
Was all of that necessarily good gameplay? No, and it was extremely hard to balance around, which is one of the reasons why weapon speed is normalised, resistances are almost entirely removed from the game, armour grants whatever stat your spec is meant to have and so on.
However, it was immensely rewarding for the people immersed in the system, whenever they managed to beat the system through whatever obscure and weird methods they devised.
I just miss RPG elements in my RPG.
Bring back resist gear. Make me prep for encounters. Make raids mean something. They donât feel like the culmination of a storyline to me, anymore - I just kinda hit max level, jump into LFR and go âHuh, glad thatâs done.â rather than hyping myself up for this ordeal.
I should really start playing it, I got it on Stoom
Stoom eh? I prefer Steam myself.
Stoomâs best name for the platform, imho.
Mordhau made Kingdom Come: Deliverance boring for me
I think a lot of people, even those pining for the days of vanilla, wouldnât appreciate Blizzard bringing back that busywork.
Yes, bring back more detailed choices when creating builds. Let us choose what weapons we want and make those choices meaningful. Do I want my abilities to hit as hard as possible and wield a big slow two-hander, or do I want the highest possible chance for my procs to occur and dual-wield a pair of quick weapons? Thatâs a good, meaningful decision-making process that should be brought back.
Resistance sets are a step too far though. If you want difficult, meaningful content that requires preparation, thatâs already in the game in the form of mythic raiding. Itâs just not rewarding.
Give me back Single-Minded Fury please, I donât want to dual-wield 2handers.
Two-handed frost death knights prithee
Thatâs a pretty reasonable viewpoint, I just like the fluff of âoh weâre fighting a dragon, better bring a shield that can block fireâ or something. Itâs neat to me.
That too, it just felt, and looked better.
Thereâs even abilities in this expansion that make me wish for more weapon options.
Why canât I dual-wield as an Unholy Death Knight and see what itâs like to stack up crazy amounts of Festering Wounds on a target in a matter of seconds using Unholy Frenzy, and to proc Sudden Doom all of the time, at the cost of having Festering Strike, Scourge Strike and other weapon-based abilities hit less hard?
It would add a whole different dimension to the game, yet Blizzard insists on an absurdly strict âclass fantasyâ that specs cannot deviate from whatsoever.
Remember, somehow using one big sword as opposed to two quicker swords is better for protection
cries in single-minded fury
Because itâs a balancing nightmare. If the weapon options canât be balanced to be nearly equal in performance then there is no choice to be made and the weaker option might as well not exist. I do believe that this is why Blizzard originally decided to prune these options, seeing how they struggle with balancing just 36 specs.
Yeah, but it also killed off choice and made players p*ssed off, which is completely justified.
Iâd gladly deal slightly less damage Dual-Wielding 1h as Fury, than using Titanâs Grip.
Same with DK using 1h/2h.
Let me have a choice, donât just take it away like a butt munch.
Balancing is the death of multiplayer games tbh. Itâs an impossible task without making everything do very similar stuff, which takes away the joy of choosing and feeling like youâre doing stuff that no one else can.
Balancing is a necessary evil though in a PvP game, so I donât know what the solution is.
Easy, you remove PvP.
I mean min-maxers will always exist, and theyâll always find a cookie-cutter build that requires just so-and-so talents and equipment.
Removing options because theyâre âhard to balanceâ and âpeople just end up using the best (output wise) build anywayâ is one way to go about it, but in a world where I can either play an MMO with loads of customisability and few restrictions to find my own favorite playstyle even if it might not be the top-tier dps performer (ESO) or an MMO that has been pruned to the point where I can choose between three irrelevant talents every 15 levels or so and gotta grind that one boss to get that one weapon that exists for my class (WoW) I know Iâd rather play the former.