No big loss. Those quests seemed to give a pittance anyway. Those cairn stones I can kneel by for upgrade points seem much more important.
Did someone say [FFXIV Peeves]?
UI and (most) spell effect aesthetic. Itās all arcade-y.
The way the story is delivered. Itās essentially an extremely poorly-paced visual novel. I didnāt come to play a visual novel, I came to play an RPG.
In addition, lack of choices/relevant character input in the story and its cinematics. Iād only reached the end of Stormblood, but God forbid the WoL actually does something in his story.
Oh right, itās not his (our) story, is it? Every expansion has a āprotagonist,ā and you are not them. You essentially play a tourist in your own story.
The RP culture on Omega makes you want to go out, buy a gun, come home, shoot the neighbour for having bought those idiotic wind chimes, and then yourself.
Thereās the āit gets good after a 100 hoursā meme. Iād played it for longer and it only cemented things I didnāt like about it. Most of these faults I take with the game are purely subjective, and I understand that.
I also hate the hype culture surrounding the game. Iām willing to bet my good right hand that most of the ārefugeesā will either return to WoW after the hype bleeds out, or just quit FF and go play something else.
all rpgs are visual novels
all video games are visual novels
I can agree with some of this
mainly I think only one game actually pulled off the player protag decently
and that is star wars old republic
like wow tries to do it, but fails because it is super inconsistent
we are both the baddest of and also the most common of adventures depending on what zone you are in.
not to mention despite making the player ultra they still call attention to friends who need to help you with raids and dungeons, as if saying, you are the chosen one, but there is also these other folk who is equal or close to your power level whom you need to do this.
The fault, at least I think so, lies in the writing, its as if most mmos write a single player story and stuff into into a multiplayer game, which is a shame, since taking other players into account in your story shouldnāt be such a demanding or difficult thing to do.
Would have been a much better game as a single player RPG, or a set of single player RPGs imo.
Also agreed, i enjoy playing it solo immensely
SWTOR hadnāt, come to think of it. The base gameās story validates all the class characters as existing within it.
Are you malfuctioning again?
No Iām posting with a grain of truth.
Business as usual, then. Give or take the grain.
Kind of your own fault to play an MMORPG for over 100 hours, which cements your role as a strong but not political character, and complain the world isnāt bending around you
I also bet money that if he got his wish and you did lead the Scions that the complaints would also flow - how many times does Skyrim catch flak for making you leader of everything
Glad to see youāre back with us. And yes, the political shark, known for their oratory skills and their silver tongue.
Donāt get jumpy, I never said the game was bad. In fact, I had a lot of fun with it. I wouldnāt have played it otherwise.
But as Elenthas noted somewhere up above, itās both a decent game and an overhyped one.
The slog to get to actual current content deterred me twice, it took two attempts on two different characters to get through ARR. I gave up in the patches of Stormblood, I think. Then again people in this thread were boasting about how that would keep the ābadsā away.*
FF is very much still in a honeymoon period, mind. Though I doubt iād go back to it, the story was neat but it never really grabbed me like it did other people.
*Thatās me, Iām a bad.
Ultimately the difference between watching a dialogue between two characters in any given RPG (Mass Effect, Dragon Age, most JRPGs) and watching the dialogue between two characters in a visual novel is one of presentation rather than gameplay. Itās still a non-interactive medium where you watch a story play out in front of you, sometimes with choices, and sometimes with choices that matter (and sometimes choices that donāt).
While there are some visual novels that have no gameplay and are just a straight story (sometimes called ākinetic visual novelsā, I guess because clicking your mouse to progress is kinetic? idk) there are plenty with gameplay elements and choices. BlazBlue is a visual novel with fighting game segments in between. Or itās a fighting game/series with visual novel segments in between, if youād prefer. Metal Gear Solid is a visual novel with tactical stealth sections in between codec calls.
Again, my tongue is somewhat in my cheek here, but I hope my point, now written out, is clear. Derogatorily calling something a visual novel due to a larger focus on cutscenes as opposed to gameplay is unfair.
You should do the boomer thing and call it a movie instead.
Father I cannot click the book
Adding to this, donāt know how many RPGs youāve played that are not heavily story based?
Aside Soulsborne that is like; drops you in the first area and lets you wander off with the story being really well hidden in.
Which is exactly what peeved me, as I said up above. And, well, if a method of delivering the narrative takes up most of the game time, then I might even go as far as to call it gameplay.
The BioWare games you listed above are tremendously interactive in that segment of their gameplay, at least compared to FF. You even point it out yourself, with the choices that are available to the player - where even those that do not alter the course of the story appear as they might. The illusion of choice is better crafted there.
This smells like post-modernist genre deconstruction. Thereās a clear distiction between a game released under the tag āvisual novelā and a game released under the āstealth action-adventureā tag. As far as I can tell, the difference lies in the gameās dominant/highlighted element.
I was making a punchy, hyperbolic comparison to accent the part of the game I take issue with. You clearly understood what I was trying to convey, but you chose to semantically argue a point I had never made.
I donāt mind story-based games, or story-heavy games. Itās the method of delivering the story in FF that peeved me, as Iāve described.
And no, in case youāre wondering, I donāt mind reading.
Entirely unrelated, I came across this song in a playlist and I forgot how hard it goes
The more you know about Mike Posner specifically, the harder it hits you
Such brave rebels against the tyrants of RP and a shining beacon of creative freedom.
I tried to be nice, helpful, good faith, whatever. Now Iām just tired.
A lot of pets do, which is good because I sure donāt.
General chat threads were oversaturated and treated as spam by mods, actually so we evolved and adjusted.
I think Iāve seen them around!
I never know how I feel. Sometimes I want them, sometimes I donāt.
Theyāre good with a spicy sausage.
Iām still not feeling very well since last night.
Want to go lay down but really need to get more moving boxes