Im in favor, i want blizz to see this not as attempting to strongarm them, but simply because i miss a time when the “rotation” wasnt just rotation, but a set of intelligent choices. The question of “when to cast this ability” wasnt always an obvious “when there’s 3+ enemies”, but a more intricate “if it will sustain your demon form for a longer time”. You had many tools for many situations, and the rotation was in picking the right one.
As an example for people unfamiliar with MoP. Touch of Chaos was a demon form ability that was instant and no cd, and replaced the normal form shadowbolt. It did slightly higher dps then casting shadowbolt, and also extended corruption by 3 secs. So, when did you cast it?
in either of those below:
-When you had no soulfire (basically today’s demonbolt) proccs.
-When you needed to move (soulfire was quick to cast but not instant).
-When you needed to extend corruption.
-when you had low remaining demon fury (so metamorph will run out, all metamorph spells costed fury so it will naturally run itself out), so you wanted to save souflire proccs for normal form, to get lots of fury back fast and get back in demon form. Basically “i’ll do slightly less dmg now to have a smoother more damaging time later rathen then a big drop of dmg”.
There is still “rotation” here, but its much more intricate. Mistakes in this judgement line aren’t super punishing, but you can definitely excel, its not just about simply memorizing the proper sequence.
Today the only real choice is “how much imps can i fit in before tyrant without delaying it too much”, everything else is super clear cut. When do you cast shadowbolt? always when not shard capped. Demonbolt? also always unless saving for movement. Hand of guldan? always, fel dogs? always unless in middle of a tyrant setup in which case you stick even more to hand of guldan.
There’s very little moments of intelligent decisions. 95% of the rotation is a sequence, there’s no skill to it. This is something i miss whether i’m doing tough content or chill solo, i enjoy my decisions making things die faster. Its not like if you were average you’d have troubles outdoors or do zero dmg, but it kept the essence of gaming, feeling like you do better because you actually do better.
Could write the same for MoP destro aoe, which is even easier to restore tbh, but ye, MoP demonology was funner and more interesting then today.