Just dont get me wrong, WoW is an unbelievably good MMORPG, it has been the king for many many years. It has unmatched content, a world so big that you could spend a lifetime in and unfortunately for some a highly addictive quality!
BUT on combat it has turned from a sophisticated situational game to a „whos able to pull the most without dying“ dps race. The top tank is always the one with the most damage, the best healer ist the one who can dps most and easiest and some dps classes are just being ignored for not being top dps. There isno CC anymore at all and only a few non dos features as bubbles, curses for longer cast times etc. Theres not one fight in the last expansions where you start the combat with sheep or sap or use a portsl or other stuff to sneak by. Its all big pulls and brainless aoe dps and interrupts.
To my understanding tanks should mitigate damage and protect party members. Healers should focus on health bars and prevention as well as CC. And dps should do their job as well as interrupt and CC. There should be possibilities to use curses, stealth, sheep, portals, entanglements and so on. All spells are there but useless atm. Please Blizzard, more combat roles and combat depths again!
A comon complaint you see these days, even by top end players, is that the game has gotten too hard.
Making it so hard that you need to use CC and the healers still can’t spend a single second on dps or risk wiping the group is probably not a good idea right now.
yeah I hate when I’m called “bad tank” becasue i dont do 95+ dps log as tank even tho I’m not dying and do mechanics correctly which is no.1 goal of a tank in mid content.
Affixes and dependence on situational utility is what caused classes to be homogenized in the first place. Frankly the game has gotten way more difficult over the years, and what was considered peak gameplay in cata dungeons is basically a normal expectation in any M+ nowadays.
Plus CCing trash and sneaking aren’t in line with the rushing nature of M+. It’s more something that fits into delves maybe.
The hell? There are tons of mobs you need to CC, RLP alone has packs where you first need to interrupt the caster add that does ice shield and then CC the guy with the uninterruptable ability. And idk what warlocks you you’ve been seeing but I use my curses frequently.
There is. Like I said warlocks do use curses, rogues do use mass stealth so the party can skip packs, there is literally an entire affix that requires you to to use hard CC such as sheep/fear/rep/imprison/hex/etc, entanglement is very useful on the first boss in NO. Idk what game you are playing my man.
I have a suspicion this is another “make live like classic” thread but still…
CC’ing is very much still a thing more than ever in dungeons. Hard CC less so. But, stuns, disorients and interrupts are a constant necessity in dungeons.
The current season is a bit skewed. It’s meant to be easier. A celebration of the expansion. Everything dies extremely easily atm compared to their original release. This gives room to reckless play in the form of killing them before they kill us.
But, at least in M+ it’s gonna come to a halt when we hit higher key levels and failing a cc or interrupt means a wipe.
For now though, it’s all fun and games and blasting some bosses.
Topping the DPS has always been a part of WoW, or at least since DPS meters were created, so that isn’t a new thing.
Your other points are more valid though and your post should have focused on that element of the game.
The only difficulty in the game now is due to harsh, hard to see mechanics which require addons to ping in your ears when to move. Healers are forced to DPS and Tanks have so much self healing that they can survive for a long time without a healer on a raid boss (I main a tank btw).
Blizzard have created this problem by designing fights with addons in mind and I’m not sure how they can backtrack, without taking some heavy criticism from the community.
The problem for the op it seems is that not using cc doesn’t wipe his grp in HC therefore its not needed… because CC is one of the biggest factors for the meta… even more so than dmg.
What do you mean? CCing and stealthing is completely inline with the rush, its way faster to skip a pack than to clear it. It is even expected of you to have stealth pots for some dungeons. Not to mention that NE is the most played race in the MDI (or they were haven’t watched that in a while).
I actually only talent into it for Incorporeal weeks! It’s a bit of a floaty talent point for me, but it’s really nice to have a hard CC.
I do thunderstorm (upward) and interrupt and stun a lot in M+, though. Often more than some DPS players. Being able to do that is why I play a shaman healer. Lots of nice tools that are useful in M+.
Yeah its mostly used for incorp but i also use it on the last boss of hoi when we run back from the gauntlet i cc one of the channeling adds. Not often i use it ofc, but its still used now and then
Well, that because of one thing: timer.
Ofc in order to beat the timers in dungeon, with these being as tight as my bank account, people invites the ones with the highest DPS.
The problems of the timer usually is due to RP, death penalty and run back after a wipe. (I really don’t understand why the death penalty is there in the first place tbh…. We are already punished enough because DPS has to run back or doing a boss without… adding 5s to the timer as well?