Playing a healer as new player

I guess pug-‘problems’ :slight_smile: A coordinated group is timing their defensives and cookies for certain mechanics. And in a pug the dps has no idea what tool the healer has available. So it is good gameplay to go certain and just use that LoH.

Nah.

They just don’t even pay attention to the fact that a cloudburst is up and it’s loaded with healing and think they’re going to die. So they pop everything.

Better safe than sorry. I don’t assume dps is tracking my availabiltiy of divine toll, which is a full group LoH.

I would prefer a dps to make me overheal over one sitting at 10% because I am “about to heal”.

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I’d rather DPS than keep people topped off constantly. I can’t do any damage if I keep people topped off constantly. If a paladin wastes his HP on word of glory instead of dpsing, I frown heavily on that.

It’s a pug environment, people will always be doubtful of others capability.

You think I full trust random blood dks just because they have full RP? Lol, no way. Again better safe than deplete, especially in low keys.

I just let them die if they have full RP and don’t death strike. Not my problem. I don’t care about timing the key. I’m not gonna try to keep a death knight alive that doesn’t help himself, they’ll fall over flat no matter what I do.

In a group-environment like M+ it IS my problem when the tank dies. Well, that is problably also a difference between us. I try to succeed, you don’t care the key fails.

If a death knight isn’t death striking, they’re next to impossible to keep alive. That’s their form of mitigation. I’m not gonna try to keep anyone alive if they don’t do what they can to be alive as the tank. Like, if the death knight loses 80% of his hp in 1.5 seconds, there’s ABSOLUTELY NOTHING I can do to keep him alive if he’s not death striking as well. If he’s not death striking, he’s dead no matter what.

I care about not wasting time honestly, if I can save a situation I do.

Like I would expect a tank to pick up adds if someone take something extra by mistake and don’t make a tragedy out of 2 mobs.

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No you will not have troubles :smiley:
It will take a time to learn Retail healing
but if you already did healing it’s more or less the same
the only thing different from classic is mabye that if healer doesn’t need to heal
he should be doing DMG to boost group overall dps…

I don’t.

I’m not there to carry some tank that doesn’t know how to play his class. I was so done with that already in season 1 having to do 6k hps in some +15 runs due to the tanks and sometimes the dps.

15’s are for players who are ducking up playing their class. I always try to play the crap out of my class. Where i can carry i carry.

People don’t learn to play their classes if you just carry them through their bad plays. Some guy that’s running with 50% uptime on ironfur isn’t going to learn to press it more often if you just spam him to keep him alive. He thinks 50% uptime is fine because he’s not dying.

When he is analyzing his gameplay and learning his class, he definitely will. A death will not help him at all.

I start from the premise that mistake can happen to everyone, a bad day can happen, and a bad run can happen.

So if i can do something to try and save a situation during a key i do it. Having to heal 2k or 7k for me is really nothing different, I am still doing what am I supposed to do.

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I start from the premise that by the time you reach 15s, you should have a decent idea of how your class works. Not play like someone in a +2. I expect people in a +2 to be bad at mitigation but in many cases they’re better than people in a +15 at keeping mitigation up, which is kind of laughable.

So you are telling me you always play 100% flawless and we would not see mistakes from your part ever?

There’s no way I’d ever have 50% uptime on ironfur. That’s just blatant lack of knowledge about your own class if you have only 50% and you really shouldn’t be in a +15.

Some mistakes are expected, not knowing how to mitigate properly though? Nah, that’s a lack of knowledge and not a mistake. Like, you have to avoid pressing the button for an extended period of time to have that low uptime on it.

Decent idea yes, perfect play, no. I go in those keys expecting the worst and i just try to carry :grin: