Although it is true that premades are often seen in many epic battleground lobbies, honor level is not an factor, it does not mean much, it is simply a cosmetic number, I have been in lobbies where both team have a good stack of ‘high honor level’ players and made no difference what so ever, in some games your ‘high level players’ sometimes don’t even know what to do, yet alone, have the patience to reorganize after a lost team fight because of sheep mentality.
The issue is people entering epic battleground and simply giving up without any effort or thought what so ever, not the so called high-honor-level players, if we removed honor level, the issue still persists because people nowadays have zero patience or dedication.
the whole game mode encourages afking tbh so its a learned behaviour. you contribute less individually so low gear players join, its easier to hide being afk outright, defending a base like hangar is basically afking, doing a homework job like sitting mage in ashran is basically afking, etc.
i wish they’d come in and do a rework of how all of them work. if you compare it to something like battlefield games, there isn’t really any ‘back of the map afk’ jobs. the closest you’ll get is snipers, who usually duel other snipers, or something like repair guys for tanks which are actually useful af.
wow’s back of the map jobs are ‘sit quarry for 17 minutes and fight a rogue once.’
This is why doing objectives should grant bonus honor and a small portion of conquest to fully incentivise players to partake in vital objectives across the maps. If we apply battlefield logics, if a sniper kills another sniper from far away, you gain a bonus score for causing such a long shot kill, just like how medics gain score by reviving and so on, apply that now in doing objectives, if you recap Iceblood Graveyard, or Tower, you are then given a small sum of honor, let’s say 100, and 15 conquest, problem solved, and people will actually move.
I get the humor, but that is false. objectives like AV Mines, Refinery & Quarry in IoC and Workshops are vital sections that must be defended, or contested, the notion that you’re spending 17 minutes and fight a rogue once is an exageration.
If people don’t like queueing up to epic battlegrounds to then afk for no reason, or yet alone giving up, please just don’t bother ?
Bcs russian accounts cant buy war within. Only 1 way - code from box collection edition. But it’s expensive. Also with midnight. So better make new account. About achievements and mounts on old account I don’t care
I’m with Valdrakon on this one. The only thing honor level indicates is how much someone has played PvP in total. It tells you nothing about their preference for playing in groups or whether they are currently in a group, nor about their skill or mentality. The toy buffs you mentioned could be a better indicator. Real sync premades tend to stack good EBG specs like boomies and mm hunters too.
Unfortunately, there are too many players like this and it’s fatal for team morale. Winnable games are thrown for no reason and the perceived number of premades is much larger than their actual number.
This would be great. I would love to see a version of the squad order system from Battlefield, too, that lets the raid leader tag specific objectives.
Most games are not lost because of premades, but rather because, after certain events, many players no longer believe they can win and either leave the battlefield or stand around stupidly. This then leads to self-fulfilling prophecies, the battlefield is lost, and whether or not there are SCs has little to do with it.
True, the problem is not just premades vs randoms, its also that Hangar is the win (mostly). Glaives are fragile, and vehicles too. Its for stealth hunters 2 hit. But Hangar, you cant shoot down the ship, you have to kill all who defends the flag.
Compared to other premade leaders you are not that hardcore. Its just so. I have played against or among many premades, and the easiest ones to take down is Larkus premade. No disrespect