- Ranged auto-shot damage increased by 600%.
- Hunter’s Mark can now be applied to up to 5 targets (was 1).
- Developers’ notes: This change should allow Hunters to more reliably apply the Hunter’s Mark debuff in raid or dungeon boss encounters when there are multiple bosses without the need to bring multiple Hunters.
- Hero Talents
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Dark Ranger
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Bleak Arrows damage increased by 300%.
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Withering Fire’s Black Arrow damage reduced by 40%.
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- Beast Mastery
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Developers’ notes: Beast Mastery Hunters felt a bit weak outside of Bestial Wrath damage windows, so we’re increasing their steady-state damage by boosting Kill Command, Cobra Shot, and Barbed Shot. We’re increasing the duration of Beast Cleave to 10 seconds, so you should be able to maintain 100% uptime in area damage situations as long as you are using Wild Thrash when it is available.
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Heart of the Pack renamed to Razor Sharp and has been redesigned – Increases the damage of your pet’s Bite, Claw, and Smack by 100%.
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Piercing Fangs has been redesigned – Kill Command critical damage increased by 15%.
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Bloody Frenzy has been updated – Now reduces Barbed Shot’s periodic rate increase by 33% (was 50%).
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Kill Cleave has been updated – Kill Command now only cleaves 20% of its damage during Beast Cleave (was 40%).
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Barbed Shot damage increased by 25%.
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Kill Command damage increased by 20%.
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Cobra Shot damage increased by 20%.
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Beast Cleave duration increased to 10 seconds (was 8 seconds).
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Dire Beast summons can now be tracked on the Cooldown Manager.
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Wild Instincts has been removed.
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Hero Talents
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Dark Ranger
- Dark Hound summons can now be tracked on the Cooldown Manager.
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- Marksmanship
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Developers’ notes: Marksmanship Hunter’s last round of changes reintroduced Explosive Shot as a button players can opt into, but it didn’t flow well with how the spec was playing. In Midnight Season 2, we’re making changes to Explosive Shot’s design and some of its supporting talents. The Headshot talent has also been a source of frustration, so we’re removing it and adjusting how Deathblow works to make it more predictable when you should follow up an Aimed Shot cast with a Kill Shot or Black Arrow. Finally, we’re adjusting Markmanship’s Apex Talent nodes to no longer make Aimed Shot a guaranteed critical strike to reduce the emphasis on Aimed Shot modifiers.
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New Talent: Unstable Trigger – Explosive Shot can be used a second time if used within 3 seconds. Explosive Shot incorporates any remaining damage from previous Explosive Shots on your target.
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Explosive Shot has been redesigned – Fire an explosive shot at your target. Every 1 second for 3 seconds, the target explodes, dealing Fire damage to all enemies within 8 yards. Damage reduced beyond 5 targets. Recasting Explosive Shot incorporates any remaining damage from previous Explosive Shots on your target.
- Developers’ notes: We are pivoting the design of Explosive Shot quite a bit to attempt to find a stronger identity. The changes to the core Explosive Shot as well as the Explosive Shot related talents should give it a distinct feel to play with compared to your other main abilities.
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Explosive Shot’s visual has been updated.
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Explosive Shot’s tooltip has been updated and now includes contextual notes when Unstable Trigger is talented.
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Precision Detonation has been redesigned – Explosive Shot lasts for 1 additional second.
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Shrapnel Shot renamed to Incendiary Ammunition and has been redesigned – Explosive Shot’s cooldown is reduced by 10 seconds.
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Incendiary Ammunition and Unstable Trigger are now a choice node.
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Apex Talent: Take Aim (Rank 2) has been redesigned – Your critical strike damage is increased by 5%/10%. Your ranged abilities deal 3%/6% increased damage.
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Apex Talent: Take Aim (Rank 3) has been updated – Spotter’s Mark now increases the damage of your next Aimed Shot and Rapid Fire against the target (was Aimed Shot only).
- Developer’s notes: The previous version of Marksmanship’s Apex Talents put too much emphasis on Aimed Shot and its critical damage modifiers. This new version should better interact with more of your specialization’s abilities.
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Bulletstorm has been redesigned – Rapid Fire now increases the damage of your next Aimed Shot by 20%.
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Incendiary Ammunition renamed to Accuracy by Volume and has been redesigned – Bulletstorm now affects your next 2 Aimed Shots.
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Deathblow has been updated – Aimed Shot now has a chance to cause your next Aimed Shot to grant the Deathblow effect.
- Developers’ notes: Our goal with our Deathblow updates for Marksmanship Hunters is to make it clear to you when you should follow up an Aimed Shot with a Kill Shot or Black Arrow cast rather than having the uncertainty of which button to press. Rapid Fire’s 100% chance to get the Deathblow effect is unchanged, you should always be able to follow-up a Rapid Fire with a Kill Shot or Black Arrow.
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Aspect of the Hydra has been updated – Arcane Shot no longer cleaves.
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Aimed Shot damage increased by 20%.
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Rapid Fire damage increased by 20%.
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Arcane Shot damage increased by 20%.
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Multi-Shot damage increased by 20%.
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Kill Shot damage increased by 20%.
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Eagle’s Accuracy is now a 1-point talent that increases the damage of Aimed Shot by 5% (was 10%) and Rapid Fire by 10% (was 20%).
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Focused Aim now reduces the cooldown of Aimed Shot by 1 second (was 2 seconds).
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Fixed an issue that caused Deathblow to not trigger at the expected rates when casting Aimed Shot.
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Aimed Shot has a new icon.
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Some talents have changed locations in the second gate of the talent tree to make Explosive Shot more easily obtained.
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The Tenacious/Cunning talent node has been moved and is no longer required pathing to reach Trueshot.
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Small Game Hunter is now a 2-point talent. Values unchanged.
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The following talents have been removed:
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Double Tap
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Headshot
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Hero Talents
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Dark Ranger
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Through the Eyes has been redesigned – Increases the damage of Kill Shot and Black Arrow by 10%.
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Black Arrow no longer highlights itself whenever it is able to be used against the target.
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Black Arrow direct damage reduced by 40%.
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Ebon Bowstring now causes Black Arrow to have a chance to cause your next Aimed Shot to grant the Deathblow effect.
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Dark Minion summons can now be tracked on the Cooldown Manager.
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Sentinel
- Moon’s Blessing now only causes 1 second of cooldown reduction to Aimed Shot (was 2 seconds).
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- Survival
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New Talent: Razor Edge – Raptor Strike, Raptor Swipe, and Kill Command gain 10% increased critical strike chance and 10% increased critical damage dealt.
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Primal Surge has been moved up to an easier to access location in the talent tree.
- Developers’ notes: We’re hoping that making this talent easier to obtain should open up more talent build variety.
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Shower of Blood has been removed.
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Hero Talents
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Sentinel
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Lethal Barbs has been updated – Auto-attacks now have a very high chance to generate 3 Focus, rather than granting 1 Focus per auto-attack.
- Developers’ notes: The previous version of the Lethal Barbs talent favored dual wielding the fastest attack speed weapons. We’re changing it to be a very high chance to generate 3 Focus, which should normalize the Focus gain and allow you to wield your preferred weapon types.
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Scout’s Vigil no longer increases stealth detection radius while using Camouflage.
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We won’t know until Sims are available probably closer to if not at release.
Tho Wild Instincts being flat our removed without compensating for the focus gen loss is less than ideal for BM as it will most likely make the random bits of downtime it already has much, much worse especially in AOE.
In fact gimping all our capstone talents is a weird choice these changes also do nothing to really improve the BM flow or to change the fact BM needs to sack 3–4 talents to get AOE damage at a massive cost to our ST damage.
Honestly flow and the talent design issue is a much larger problem than feeling weak outside of BW
I think if this Marksman Hunter Change goes Live the way it plays on PTR right now at this Point, People will quit on Mass or reroll .. The new Aimedshot Symbol also looks disgusting and so bad! It realy is bad if you ask me i tested it the Specc is destroyed .. I compare it to a Painting and someone walks up to a finished Product takes a Axe and totaly destroyes it .. Thats MM Hunt in 12.1 after the Rework total Trash.. I realy don’t like the constant Negativity in WOW it realy destroys the Fun ..
hunter always depends on tuning in the end so far i dont see something very negative in bm but they follow the same route they followed in the past simplifying
maybe giving more prio to kill command
the changes are not final anyway
It’s ![]()
Still nothing to fix aggro buff
problem was never damage but freaking hunter pet being squishy
I’m done with pet classes
they never learn i give up
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