PvP Hotfixes Incoming - Feb. 13

You’re applying percentage very wrong.
You said it’s 10% in favor of Disc.
But 450 + 10% is 495 not 550.
550 - 10% is 495 not 450.
So as you can see, they’re much further of each other, than 10%.

Well it’s indeed 10% out of something, but that doesn’t mean difference between them is 10%. Because saying that you say that 10% is difference between them. And it’s not.

Let’s actually look at your example.
How fast will you get 5500 mana?
As 450 MP5 it’s 12 seconds (±).
As 550 MP5 it’s 10 seconds.
So is there really 10% difference between you?
Is 10 seconds 10% less than 12% seconds?

The fact is it’s not.

You don’t have to be sensitive, but you’re wrong.
Yes, difference between them is 10% of 100%. But difference between them is not 10%.
Percentage has close relationship to what it is applied to.
For example 10% of 100 is different number than 10% of 50.
While it’s true, that difference between them is 10% of 100%, it is not true to say that difference between them is 10% as that implies that

first + 10% = second
and that’s not true
45% + 10% is not 55%.
450 + 10% (10% of 450 is 45) is 495

Agree as well, just watched a game where spam cyclone + hots would oom the druid faster than priest… Its kinda sad because as someone in the US forum said. Now we abandon things like CC, offensive spells, purges just for the sake of being able to heal… Which is pruning down the game even more…

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That is how math works…

There’s an original value these percentages draw from, and it’s only if that value is different that it matters.

For an example, if both Rdruid and disc have a base 2k mana per second then taking away 10% from disc and 20% from druid would mean that

Rdruid = 2000 * 0.8 = 1600
Disc = 2000 * 0.9 = 1800

This leaves a difference of 200 mana per second, otherwise known as a 10% difference, as it’s based off of the original 2k value.

Rdruid = 2000 * 0.45 = 900
Disc = 2000 * 0.55 = 1100

Doesn’t matter how you twist or turn it, a 10% difference is a 10% difference as long as both have the same base value.

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whisperer are you really gonna complain about that 1 shadow mend difference?

THANK YOU! Just read this post and stop thinking for now.

I am not worried about nourish nerf, I wasn’t playing it anyway :wink:

Still nothing for demonology lock , really good . I guess it’s fine .

Sure there is original value. And it’s correct to say, there is difference between them of 10% of original value.
But it’s wrong to say that there is difference between them of 10%.

Let’s use numbers that are easier to calculate.
Let’s say that druid gets nerfed by 50% and Disc by 25%. Both of these values will be derived from 2000 mana per second (MPS).
Then Druid MPS is 1000 MPS.
Disc MPS would be 1500 MPS.
You’d then say difference between them is 25%. Well that’s wrong.
1000 + 25% is 1250.
Difference between them is 25% of original value (that’s true), original value is 2000 and 25% of 2000 is 500.
But while before difference between them was 0% (2000 vs 2000), now difference between them is 50% (1000 vs 1500).

1000 + 50% (!!!) = 1500
so the difference between them is 50%

You confuse percentage. Percentages also keep information of which they’re part of. E.G. 50% of 500 is not the same as 50% of 100.
And if you say there is difference between X and Y of 10%, that is generally considered as X+10% is Y.

if your X is 45, then X+10% is 49,5.
If you want to calculate number and find out difference between those numbers, correct way to do it is by calculating Y/X.
55 / 45 = 1.22222222222…
so the actual percentage and difference between them is 22,2…%
which is indeed same as 10% of the original value.

It’s the same as using fractions. Percentage is “per centum” or otherwise known as 1/100. If you say 10% of X, what you actually mean is 10 * (1/100) * X.

You know, I think this is simply a case of digging too deep mate.

I am pretty sure what people mean is my example, because frankly nobody says 1000 + 50% or anything like that. We refer to that as 1000 * 1.5.

This is an unnecessary discussion.

Yes, that’s correct way to calculate percentage and I am surprised that you know it.
Because 45 + 10% would be the same as 45 * 1,1
problem is result isn’t 55
so the difference between 45% and 55% isn’t 10%

45*1,22222… = 55
so the difference is 22,2…% not 10%

I am not digging to deep, you said I am wrong, so I am explaining to you how percentage works so you can understand that I am not.

EDIT: Imagine if you have bank account. You start with 100 bucks, then you lose 55% of them. How much you end up with?
And now you gain 10% more bucks.
Do you end up with 55?

Dude, the nerf is not done like you think. 55% is not added on top of 30% nerf. We are talking that previous 30% nerf is now 55%. The base amount of nerf is just increased.

So it was 30% reduction, and now is 55%. The previous value just got replaced.

Thanks blizzard, I was OOM in 2-3 mins playing my rdruid. What is the point of this apart from making your arena tournament go quicker?

The point is that disc will oom in 30 sec. be happy :smiley:

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yes
now values are 45%, 50% and 55%
So there is 10% difference in mana gain between disc (45% nerf) and other healers (50% mana nerf)
and 22,2…% mana gain difference between disc (45% nerf) and Rdruid (55% nerf).

I am just clarifying that no, it’s wrong to say that there is 10% difference between Rdruid and Disc. In fact it’s 22,2…%.

And I am clarifying (which most of you doesn’t seem to realize) that being nerfed by 40% vs others are nerfed by 50% isn’t same as being nerfed by 20% vs others are nerfed by 30%.
Saying both are 10% nerfs would be both wrong and assuming both are the same nerfs. Neither of which is true.

Still not a Buff, it would be a buff if it was actually buffed, but it only got less nerfed than the other healers.

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mage is blizzards love class always has and always will be

good bye priest, was fun playing you while it lasted

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Fury warrior is now n1 healer boys

Inb4 Blizz releases Vampiric Embrace for fury

Disc has always had the worst mana management, getting less nerfed is just an adjustment to that. It’s not a buff, it’s a nerf.

I think they went too far with the 50% nerf to all azerite traits. Partly because a 50% flat nerf to all spec’s is bad since it will affect them differently, but also since it’s evident now that it wasn’t needed. Not for all at least.
I don’t know, revert the nerf for some (at least) and add in some prevention to trait stacking. Think that would help.

Nerfing healers mana seems… I guess it’s easier in one way than start adjusting trait buffs/nerfs. Not sure if it’s better though.