And I’m specifically talking about casual (not rated) Player vs Player >Combat<, also thins might be different for ranged players but taking me as a example (average geared lvl 60 Arms warrior) I often find myself thinking about what I could have done better in the previous fight.
On retail I haven’t had the urge to think about my mistakes (again talking about casual PvP) really since WoD, because it is hard to make any that result into a dramatic decrease of your performance.
I thought a second about why that is and probably the number 1 reason for that is the way shorter combat times.
On average you have time for 3-5 globals before you or your target dies, this process is accelerated by the amount of ally and or enemy players participating in the fight you are in so you end up with more like 2-3 globals (melee perspective).
Also keep in mind I’m not talking about duels even tho they can be over just as quick.
But where I’m getting at here is:
The actions you perform during this short time of combat weight way more compared to the longer lasting fights on retail, thus if you take an average of 5 globals per fight and you mess up one (which is really easy esp. as a melee) for example not going into berserker stance >before< engaging with a Warlock you basically auto lose bc. coil>fear =dead versus having one failed global on retail out of 20 performed in the fight.
Also I press way more keybinds during the average encounter in classic then I do on retail, which also adds more complexity, I won’t go further into that tho since there will be people who say stuff like: more keybinds ≠ more complexity yadayada, which can be true but in most cases isn’t.
[conclusion]
This way of playing warrior is way more engaging to me then it is on retail, I’d prefer low uptime but absolutely demolishing someone when finally getting a few globals off over having constant uptime/bombarding someone with your globals but hitting like a wet noodle any day.
TL;DR
shorter average combat times in PvP result into a more unforgiving and punishing experience when not playing your class perfectly in every single encounter. ( 1/5 not optimally used globals weights more than 1/20 not optimally used globals)
I haven’t played the original Vanilla WoW so the somewhat “fast paced” combat surprised me, also the fact that your abilities do way more % dmg of enemy HP (Mortal strike on retail does like 5% and on classic 30% of someones HP/ forstbolt retail to classic ratio is like 2/20 %)