PvP Tuning -- 10 February

Then I take it you would be fine with healing abilities healing 3k on average and around 6k maximum for DPS specs?

Lol, i main ww and i agree it needs dmaage nerf. But warriors deserve it even more, cuz they got the best constant damage and survival kit in the game.

I prefer facing rets all day in my ww or disc than warriors!

I would be glad with all dps classes having 0 or close to 0 self healing. Paladin is a hybrid so they have healing intrinsic in their class, but wouldn’t mind if it’s even less, same for shaman, druid, etc… and pure dps classes should have no self healing.
On the other hand, healing for hybrid classes should be compensated by a little lower dmg than pure dps.

You prefer facing rets, only because you can kite them forever. A ret could potentially vaporize you in a stun if you are caught unprepared, something a warrior can hardly do, so don’t be hypocrite.
WW super sustained (burst) is no match for any spec currently.
Arms has lower sustain, lower burst, ret has higher burst but shorter and lower sustain.
WW is just out of the charts having burst almost as their sustain.

I have a WW too. I think they do a lot of damage but just find it a bit hypocritical that casters sit here screaming for WW nerfs when they are globalling someone. Won AWC and RBG meta is all casters as well. So basically every pvp area except 2v2 which no one cares about is dominated by casters yet they scream for melee nerfs.

Ret burst is high as well I agree but they are so squishy it’s not even funny.

Prot don’t use mana for anything because WoG doesn’t cost mana, so you didn’t fix squat with that. Issue with prot is the talent which increases healing on low hp targets and the CC immunity while horse is active combined with horse lasting forever.

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I know a lot of people in this thread are complaining about some classes still not receiving nerfs/buffs (which I believe will happen at some point, we just need to be patient), but looking at the bigger picture this is awesome!

We are getting pvp tunings every 2 weeks and the changes are small, but significant enough (which I will always prefer more than less frequent and big changes).

I must admit I was a little worried that we won’t see pvp changes for a long time after the last ones on 27th of January. But this brought back hope! So to bring a little bit of positivity in this thread: I’m so proud of you guys and keep this up!

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Nope, its 20% of 25% damage increase which is 5%. In pvp apparently BW only increased dmg by 20% instead of 25%. They just reversed that ghost nerf. Again only lazy adjusting and play of words to make it look like bigger buff.

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Arms is better than ww and ret. just wake up man:)

Better in what? Arms has better overall team utility, but you were moaning about dmg, which is incorrect. Arms doesn’t have better dmg than WW.
Also part of its utility was nerfed.
If they receive intervene nerf as well at some point, which I think will happen their value will drastically decrease.
We already had a full xpac where there were 0 reasons to take warrior instead of ww in a team, so relax.
WW dmg needs to be nerfed. Arms intervene needs to be nerfed.
Ret (and other specs) 1 shot potential needs to be nerfed.

30% mana regen is actually huge. I don’t remember how much was Druid nerfed before Blizzcon that Cdew won but I remember they gutted it similarly. Nerf to Paladin is a buff to Jungle, Thugscleave so we may see more of them. Is it enough though for teams to try Druid as an alternative - I doubt. I think that R Shaman cleaves will become very strong. WW/DK, TSG and Arms/Ret/R Sham might be the most common comps next week. Also with Frost Mage buff MLD might actually show up with Destruction.

Ret was fine before? Do you mean in BFA ret was fine? I am down have more mobility and take away the 1shot potential but they should do it the same with every single class/spec. I got 1shoted last night from “The hunt” or from Convoke hitting like a train 32k crit. Is that normal ? Ofc not.

The buffs to frost mage and unholy DK might be a bit too much actually

It is not really a buff to those comps even though hpala is in general a counter to them, but that would be nice to see. I think sub rogue is too weak to make thug work to be honest.

What utility was nerfed? Arms has amaizng utility, verry strong constant burst all game, better defensives to survive openers, spell reflect intervence etc.

Be realistic, i am, i said ww needs a damage nerf, i also okay disc priest, ww and warriors are so scary, but i prefer to face ww and rets than the opresive warriros.

I admit ww needs a nerf, and im fine with ret burst, even wheb im out of cds and die.

Warriros have 0 uptime also.

They peel, cc, strong damage all game, they survive- ww and warriros needs to be adrssed.

Also. Its 40% harder to kill a warrior than the glasscanon ww:)

It is no point in arguing which of ww or arms needs a nerf. They both do! Arms don’t really need a overall damage nerf, although a nerf to condemn would be really nice. That is such a boring playstyle anyways.

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Rally was nerfed, which directly lowered theirs and their team survivability especially vs burst comps.
And what “constant burst” tf are you talking about, stop mixing ww with arms.
Arms has the worst burst from all so called top specs.
Get your facts straight.

Condemn is the only thing that keeps arms doing any relevant dmg in current meta, if it’s nerfed it will make arms in terms of dmg again mediocre.
If it’s nerfed, then all dmg across the board for all specs should also be nerfed, which I don’t think will happen soon if at all.

Dude im
Not defending the class i main, stop defending arms, its opresive.

Atleast they start tuning things.

Have a nice day!

Not gonna lie, I think fighting against an arms warrior is far more oppressive than a windwalker. Not saying that ww damage is fine but at least the class has their survivability as a weakness. And saying that arms damage is damage is fine (I’m getting hit for 13k executes and 9k mortal strikes all the time while being heavily heal debuffed after all…) just because there is one class which has higher burst (without any of it’s defense and utility) is kinda weird.