We’ve heard feedback that several encounters in Sepulcher of the First Ones would benefit from adjustments, as they’re too difficult due to punishing mechanics, and we want to further reduce the likelihood that those mechanics can quickly cause an unrecoverable wipe.
We’ve also send feedback that the Lihuvim encounter was too constrained due to the difficulty of some of the Automa, so we want to make adjustments to open the possibility of different strategies to players. At this time, we plan to make the following adjustments with scheduled weekly maintenance on 22 June:
Sepulcher of the First Ones
- Lihuvim health reduced by 15% on Mythic difficulty.
- Resonance Cascade damage reduced by 90% on Mythic difficulty.
- Increased the cooldown of Guardian Automa’s Form Sentry Automa on Mythic difficulty.
- Aftershock damage reduced by 75% on Mythic difficulty.
- Planet Cracker Beam damage reduced by 65% and its damage occurs less frequently on Mythic difficulty.
- Hopelessness and Overconfidence duration increased to 16 seconds on all difficulties (was 12 seconds).
- Blasphemy will no longer be triggered when coming in contact with an unmarked player on Mythic difficulty. The tooltip will reflect this change in a future patch.
- March of the Damned damage reduced by 75% on all difficulties.
- Soul Explosion damage and travel speed reduced by 30% on all difficulties.
- Banish Soul cast time increased to 16 seconds on Mythic difficulty (was 12 seconds).
- Necrotic Detonation cast time increased by 30% on Mythic difficulty.
- Dark Eclipse now targets 3 players on Mythic difficulty (was 4).
- Unstable Matter health reduced by 25% on Mythic difficulty.
The original post has been updated to reflect that we intend to include the following additional changes:
- Jailer melee damage reduced by 25% on all difficulties.
- Torment damage reduced by 30% on all difficulties.
- Unholy Eruption damage reduced by 30% on all difficulties.
- Rune of Compulsion absorb reduced by 30% on Mythic difficulty.
- Chain Breaker now targets the nearest 3 allies on Mythic difficulty (was 4).
- Incarnation of Torment health reduced by 20% on Mythic difficulty.
- Diverted Life Shield reduced by 75% on Mythic difficulty.
- Chains of Anguish will no longer reposition linked targets when the primary target moves out of range on Mythic difficulty.