Hello.
TL;DR: relevant articles/videos from r1 healers at the bottom, damage too spiky, healers are too good, it’s not fun.
The issue has been going for a while and we haven’t heard much from Blizzard on this topic. Starting from DF, damage intake became too spiky and healers got too much power to compensate it. It lead to a relatively toxic gameplay pattern where it’s not really fun to heal and not really fun to be a non-healer.
I am an experienced player who sits and studies like a book worm, I can do +10 keys and AOTC week1 of new season in old season gear. But what about new players or the players who don’t wanna do boring learning and they just want to have fun smashing the buttons?
I’m trying to think how some fresh folks are coming in, hearing M+ is a banger mode. And then what? They most likely 2-3chest their +2 key, get into 4-5. Okay, maybe not 2-3 chest it, but they can realistically get into 7-8 range relatively quickly without progressing much gear. Guess what’s gonna happen next? They will get oneshot by many things. I wouldn’t be surprised if they quit the game in case it happens often.
In previous expansions, damage intake was smoother, giving players time to recover. Now we have to stack cooldowns and/or be proactive. You probably saw an influx of mages in TWW S1 dying to every other mechanic, because mages are only immortal when they play proactively around incoming damage. I don’t think it’s fun generally. I’m a mage player who was dying like a fly at start and it feels good now being able to survive most things due to my decision making. But that can’t be good for all players. I’m not a healer player, but I guess healers doing M+ are praying for the dps players to press their defensive when a fatal mechanic comes in.
And what about raid healing? Mechanic comes in > all raid takes 80% maxhp damage > healers recover it in 2-3 globals. And if the healers are learning the game and not topping the raid before new mechanic comes in, it’s a wipe. I think it’s a toxic gameplay.
I don’t have any solutions that would fit entire playerbase. I like what Theun & Jak suggested. Let’s raise awareness of this issue. Maybe Blizzard balance & raid/dungeon encounter teams will make some changes.
Theun video from 2 years ago (has the original AutomaticJak wowhead article in the description): https://www.youtube.com/watch?v=j0sidEyYijU
AutomaticJak recent follow up: https://www.youtube.com/watch?v=LVtmJI7GzxM
xoxo,
Miraage