I have a question/concern with regard to solo shuffle, specifically with regard to healers. I dont want this topic to be about how healing in solo shuffle in general is really not popular.
I am currently playing as a healer in pvp in patch 10.2. I did some initial games in solo shuffle and am currently at a rank at like 1500.
Now after all this intro comes my question. With the extra rewards trying to bring healers in, how about doing something about the ranking? I am winning 4 or 5 out of 6 games and end up with a rating increase of like 8? If theres a game with 3/3, theres no change. How can it be exciting to play this type of game and try and rank up?
Turned to normal 2v2 and 3v3 and rating shoots up.
Wondering if there is some specific reason (if so, love to hear it) why healer ranking is greatly reduced? Is anyone then surprised no one queues up anymore? 1 week is over and im already done with solo shuffle due to this.
Would love to hear more about this or other opinions.
They’re using healers to give faster queues for DPS, comprimising match quality for healers. They did the same thing in Overwatch for supports.
It’s borderline impossible to go more than 3-3 unless one healer is a lot worse than the other because kill times are so low and DPS aren’t pressing their defensive CDs.
i’v never seen 3-3 for healers when queue as dps
every time im my games healers have HUGE skill difference
And as dps i usually facing 3-3 results just becoz see above
I played alot as healer in SS, but really alot, and its all about to somehow get good win streak in order to push no other way… but also this way is full of aligators, and to push you will need booth skills and luck, one wont be enough.
Let me explain with some facts:
-Most of your games will be 3:3 (majority of your playtime is wasted on that)
-From time to time you will end into wintrader group, which is 0:6 automaticly, after that you need 3 wins to recover
-For 4:2 you earn +30, for 2:4 you lose -60
-From time to time you will get setup in loby which hard counter your class, while they not work while playing with you
-Very offten there is guy who not using his defensive and eating damage like turkey eat corn
With all aligators I mentioned above you need to swim up river, and try to keep winstreak as healer, otherwise you wont push ratting. And playing SS feels as ultimate waste of time as healer like going nowhere.
Solution: Blizzard need to make something which snapshot player death condition, for example if player dies without his major defensive cooldown unused his healer shoud lose -50% less for that round, this will solve those draw games.
weekly bonus 12 games win or lose, cap vault, stop que shuffle after, you found out yourself fun comes in 2v2 and 3v3 as healer rather than heal cabbages in shuffles, vegetables are healthy but there is limit i want to consume daily
I wanted to briefly touch upon some observations in Solo Shuffle and see if other players have had similar experiences. I’ve noticed that there’s currently a shortage of healers in the queue, leading to games often being against lower-rated players. Interestingly, many of these players were Gladiators or higher rated last season. While this seems to balance the matchmaking somewhat, it definitely makes earning points more challenging.
I’ve suggested this issue through the in-game support system to Blizzard several times, but unfortunately, I haven’t received any responses. Therefore, I thought of addressing it here in the forum as well.
On a personal note, I enjoy playing healer in Solo Shuffle, but the current point reward and rating increase are the only factors making me play less. I’m curious if any of you have made similar observations and how you’re dealing with it. Are you still playing and trying to overcome the challenges? Or have you developed specific strategies to improve the situation? I’m eager to hear about your experiences and tips!
Blizzard ratting calculator got me from 2150 to 1800 yday… i never feel so miserful in Wow its just devastating gameplay experience… evry game i do is almost high risk low reward…wins earn nearly nothing loses are harshly punishable