I’m levelling an alt and all these group quests are a real pain. My alt isn’t decked in gear, it’s above level 115 so legion legendaries don’t work and I can sit in group finder for 10+ minutes without anyone signing up.
One would like to quest and complete zones and quest chains in full without skipping anything, so why put a quest in place that takes 3 or 5 people to complete? Dungeon quests are understandable, and can be saved for make level to utilise the Azerite catch up mechanics (as all the dungeon quests I have give AP), but some quest chains having a 3-5 player group quest, mid-chain is really poor design as there’s very few people about the initial expansion launch and levelling period.
Besides, if you’ve got all these scaling mechanics, what’s wrong with having these quests scale for one character or more instead of three characters or more?