Repair and transmog cost

Errr… think you’re doing something wrong, I haven’t played such a scenario and I’ve done the whole campaign.

We go through a dark maze to light two fires. Then we kill a shadow thingy and purify a well.
Then we fight the Broken Queen (Neferiss all bloated and bugified).
We confront Xalatath in the priory.
Alleria shoots something (I couldn’t make it out on cinematic) and Xalatath (falls?, runs away?) and then we find Khadgar alive (as we all knew we would, nobody though he was dead).
Anyone able to fill in what Alleria did shoot?

I’ve finished it now nut it took me a while. lots of falling in the darkness and not being able to get back to the corpse.

Ah, that… but don’t the NPCs do most for the work? You just needed to walk along and kill what they pull. Alleria shoots the Dark Heart, which Xal got during DF from Iridikron and damaged it, realeasing some of the magic it held, which annoyed Void-Mommy.

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Here’s an unpopular opinion that I posted some months ago:

Regarding Transmogrification, there should be 2 different types: Personal Transmogrification and Global Transmogrification.

  • Personal Transmogrification changes how my character appears on my screen and my screen alone. Noone else can see what I’ve transmogged my equipment into unless I explicitly link it. Personal Transmogrification has no cost.
  • Global Transmogrification changes how my character appears on the world, ie. everyone else playing the game. This is what other players see my character appear as. This will maintain the current cost.

Regarding repair costs: This is nothing easy to solve. If repair costs go down, gold inflation goes up. Nothing cosmetic will ever be able to exist and be as effective in removing gold from the economy as repairing currently is. If repair costs go down, so should gold income to “counter” it, or everything else deemed necessary for hard content should become more expensive proportionally (flasks, food buffs, enchants, gems, etc.)

There have been numerous proposals but nothing can be as effective and fair as repairing, since repairing is proportional to the amount of content done and its difficulty. The best I have come up with is a tax on a character’s/account’s total gold value. As in, add the gold value of absolutely everything in possession (equipped items, items in bags, items in bank, items in storage, items in warbank, items in AH waiting to be sold and yes, even items sitting in mailbox and not picked up) and every month remove 0.1% of that from the character’s wallet, allowing to go into negatives. So if a player’s total “assets” are 1 million gold in in-game value, they will pay 1000 gold at the start of every month. This is fairer in the sense that it “hits” hoarders and golbins more than the usual everyday folk.

The issue was just finding my way in the maze. Which would have been ok only for when you died you fell into somewhere and often tricky to retrieve corpse. I had to take res sickness a few times. Which meant over 2,000g in repairs.
If they’d just put me back at the start that would have been fine. Just a grumble from me is all, I recognise this probably wouldn’t have affected too many players.

Thanks, some day they’ll add Audio Description to the cinematics but until then I’ll just have to live in befuddlement from such things.